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Binx/Makefile

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2018-10-19 00:45:50 +02:00
.SUFFIXES:
.DEFAULTTARGET: all
include Makefile.conf
# Directory constants
SRCDIR = src
BINDIR = bin
OBJDIR = obj
DEPSDIR = deps
ROMFILE = $(BINDIR)/$(ROMName).$(ROMExt)
# Program constants
RGBASM = rgbasm
RGBLINK = rgblink
RGBFIX = rgbfix
# Argument constants
ASFLAGS += -E -h -i $(SRCDIR)/ -i $(SRCDIR)/constants/ -i $(SRCDIR)/macros/ -p $(FillValue)
LDFLAGS += -p $(FillValue)
FXFLAGS += -jv -i $(GameID) -k $(NewLicensee) -l $(OldLicensee) -m $(MBCType) -n $(ROMVersion) -p $(FillValue) -r $(SRAMSize) -t $(GameTitle)
# The list of "root" ASM files that RGBASM will be invoked on
ASMFILES := $(wildcard $(SRCDIR)/*.asm)
# `all` (Default target): build the ROM
.PHONY: all
all: $(ROMFILE)
# `clean`: Clean temp and bin files
.PHONY: clean
CLEANTARGETS := $(BINDIR) $(DEPSDIR) $(OBJDIR) $(SRCDIR)/res/build.date dummy # The list of things that must be cleared; expanded by the resource Makefiles
clean:
-rm -rf $(CLEANTARGETS)
# `rebuild`: Build everything from scratch
.PHONY: rebuild
rebuild:
$(MAKE) clean
$(MAKE) all
# Define how to compress files (same recipe for any file)
%.pb16: %
src/tools/pb16.py $< $@
# Include all resource Makefiles
include $(wildcard $(SRCDIR)/res/*/Makefile)
# `dummy` is a dummy target to build the resource files necessary for RGBASM to not fail on compilation
# It's made an actual file to avoid an infinite compilation loop
# INITTARGETS is defined by the resource Makefiles
dummy: $(INITTARGETS)
@echo "THIS FILE ENSURES THAT COMPILATION GOES RIGHT THE FIRST TIME, DO NOT DELETE" > $@
# `.d` files are generated as dependency lists of the "root" ASM files, to save a lot of hassle.
# > Deps files also depend on `dummy` to ensure all the binary files are present, so RGBASM doesn't choke on them not being present;
# > This would cause the first compilation to never finish, thus Make never knows to build the binary files, thus deadlocking everything.
$(DEPSDIR)/%.d: $(SRCDIR)/%.asm dummy
@echo Building deps file $@
@mkdir -p $(DEPSDIR)
@mkdir -p $(OBJDIR)
@set -e
@# Generate dependency file (side effect: also compiles!)
@# Output to a different file to not overwrite the old one on compilation failure (Make would think the compilation succeeded the next time)
$(RGBASM) -M $(@D)/tmp.d $(ASFLAGS) -o $(patsubst $(SRCDIR)/%.asm,$(OBJDIR)/%.o,$<) $<
@# Add all obj dependencies to the deps file too, so Make knows to remake it
@sed 's,\($*\)\.o[ :]*,\1.o $@: ,g' < $(DEPSDIR)/tmp.d > $@
@rm $(DEPSDIR)/tmp.d
# Include (and potentially remake) all dependency files
include $(patsubst $(SRCDIR)/%.asm,$(DEPSDIR)/%.d,$(ASMFILES))
# How to make the ROM
$(ROMFILE): $(patsubst $(SRCDIR)/%.asm,$(OBJDIR)/%.o,$(ASMFILES))
@mkdir -p $(BINDIR)
@# Generate build date
date +"%FT%H:%M:%S" > $(SRCDIR)/res/build.date
$(RGBASM) $(ASFLAGS) -o $(OBJDIR)/build_date.o $(SRCDIR)/res/build_date.asm
$(RGBLINK) $(LDFLAGS) -o $(BINDIR)/tmp.gb -m $(@:.$(ROMExt)=.map) -n $(@:.$(ROMExt)=.sym) $^ $(OBJDIR)/build_date.o
@# This pass does NOT fix the ROM checksum, to work around a RGBFIX bug. And because it's unnecessary.
$(RGBFIX) $(FXFLAGS) $(BINDIR)/tmp.gb
mv $(BINDIR)/tmp.gb $@
# How to make the objects files
# (Just in case; since generating the deps files also generates the OBJ files, this should not be run ever, unless the OBJ files are destroyed but the deps files aren't.)
$(OBJDIR)/%.o: $(SRCDIR)/%.asm
@mkdir -p $(OBJDIR)
$(RGBASM) $(ASFLAGS) -o $@ $<