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Binx/Makefile

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.SUFFIXES:
.DEFAULT_GOAL := all
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################################################
# #
# CONSTANT DEFINITIONS #
# #
################################################
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# Directory constants
SRCDIR = src
BINDIR = bin
OBJDIR = obj
DEPSDIR = deps
# Program constants
RGBASM = rgbasm
RGBLINK = rgblink
RGBFIX = rgbfix
MKDIR = $(shell which mkdir)
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ROMFile = $(BINDIR)/$(ROMName).$(ROMExt)
# Project-specific configuration
include Makefile.conf
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# Argument constants
ASFLAGS += -E -h -i $(SRCDIR)/ -i $(SRCDIR)/constants/ -i $(SRCDIR)/macros/ -p $(FillValue)
LDFLAGS += -d -p $(FillValue)
FXFLAGS += -j -f lh -i $(GameID) -k $(NewLicensee) -l $(OldLicensee) -m $(MBCType) -n $(ROMVersion) -p $(FillValue) -r $(SRAMSize) -t $(GameTitle)
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# The list of "root" ASM files that RGBASM will be invoked on
ASMFILES := $(wildcard $(SRCDIR)/*.asm)
################################################
# #
# RESOURCE FILES #
# #
################################################
# Define how to compress files (same recipe for any file)
%.pb16: %
src/tools/pb16.py $< $@
CLEANTARGETS := $(BINDIR) $(DEPSDIR) $(OBJDIR) dummy # The list of things that must be cleared; expanded by the resource Makefiles
INITTARGETS :=
# Include all resource Makefiles
# This must be done before we include `$(DEPSDIR)/all` otherwise `dummy` has no prereqs
include $(wildcard $(SRCDIR)/res/*/Makefile)
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# `all` (Default target): build the ROM
all: $(ROMFile)
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.PHONY: all
# `clean`: Clean temp and bin files
clean:
-rm -rf $(CLEANTARGETS)
.PHONY: clean
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# `rebuild`: Build everything from scratch
# It's important to do these two in order if we're using more than one job
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rebuild:
$(MAKE) clean
$(MAKE) all
.PHONY: rebuild
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# `dummy` is a dummy target to build the resource files necessary for RGBASM to not fail on compilation
# It's made an actual file to avoid an infinite compilation loop
# INITTARGETS is defined by the resource Makefiles
dummy: $(INITTARGETS)
@echo "THIS FILE ENSURES THAT COMPILATION GOES RIGHT THE FIRST TIME, DO NOT DELETE" > $@
# `.d` files are generated as dependency lists of the "root" ASM files, to save a lot of hassle.
# > Obj files also depend on `dummy` to ensure all the binary files are present, so RGBASM doesn't choke on them not being present;
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# > This would cause the first compilation to never finish, thus Make never knows to build the binary files, thus deadlocking everything.
# Compiling also generates dependency files!
# Also add all obj dependencies to the deps file too, so Make knows to remake it
# RGBDS is stupid, so dependency files cannot be generated if obj files aren't,
# so if a dep file is missing but an obj is there, we need to delete the object and start over
$(DEPSDIR)/%.d: $(OBJDIR)/%.o ;
$(OBJDIR)/%.o: DEPFILE = $(DEPSDIR)/$*.d
$(OBJDIR)/%.o: $(SRCDIR)/%.asm dummy
@$(MKDIR) -p $(DEPSDIR)
@$(MKDIR) -p $(OBJDIR)
set -e; \
TMP_DEPFILE=$$(mktemp); \
$(RGBASM) -M $$TMP_DEPFILE $(ASFLAGS) -o $@ $<; \
sed 's,\($*\)\.o[ :]*,\1.o $(DEPFILE): ,g' < $$TMP_DEPFILE > $(DEPFILE); \
for line in $$(cut -d ":" -f 2 $$TMP_DEPFILE); do if [ "$$line" != "$<" ]; then echo "$$line: ;" >> $(DEPFILE); fi; done; \
rm $$TMP_DEPFILE
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# Include (and potentially remake) all dependency files
# Remove duplicated recipes (`sort | uniq`), hence using yet another file grouping everything
# Also filter out lines already defined in the resource Makefiles because defining two rules for the same file causes Bad Things(tm) (`grep`)
SPACE :=
SPACE +=
# Yes this "space" hack is NEEDED. I don't like where I'm going anymore, either
$(DEPSDIR)/all: $(patsubst $(SRCDIR)/%.asm,$(DEPSDIR)/%.d,$(ASMFILES))
cat $^ | sort | uniq | grep -vE "^($(subst .,\\.,$(subst $(SPACE),|,$(strip $(INITTARGETS))))): ;" > $@
ifneq ($(MAKECMDGOALS),clean)
include $(DEPSDIR)/all
endif
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# How to make the ROM
$(ROMFile): $(patsubst $(SRCDIR)/%.asm,$(OBJDIR)/%.o,$(ASMFILES))
@$(MKDIR) -p $(BINDIR)
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$(RGBASM) $(ASFLAGS) -o $(OBJDIR)/build_date.o $(SRCDIR)/res/build_date.asm
set -e; \
TMP_ROM=$$(mktemp); \
$(RGBLINK) $(LDFLAGS) -o $$TMP_ROM -m $(@:.gb=.map) -n $(@:.gb=.sym) $^ $(OBJDIR)/build_date.o; \
$(RGBFIX) $(FXFLAGS) $$TMP_ROM; \
mv $$TMP_ROM $(ROMFile)