Use RGBDS 0.4.0 and make boilerplate minimal
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66
project.mk
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66
project.mk
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# This file contains project configuration
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# Value that the ROM will be filled with
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PADVALUE := 0xFF
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## Header constants (passed to RGBFIX)
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# ROM version (typically starting at 0 and incremented for each published version)
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VERSION := 0
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# 4-ASCII letter game ID
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GAMEID := BOIL
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# Game title, up to 11 ASCII chars
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TITLE := BOILERPLATE
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# New licensee, 2 ASCII chars
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# Homebrew games FTW!
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LICENSEE := HB
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# Old licensee, please set to 0x33 (required to get SGB compatibility)
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OLDLIC := 0x33
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# MBC type, tells which hardware is in the cart
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# See https://gbdev.io/pandocs/#_0147-cartridge-type or consult any copy of Pan Docs
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# If using no MBC, consider enabling `-t` below
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MBC := 0x00
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# ROM size is set automatically by RGBFIX
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# Size of the on-board SRAM; MBC type should indicate the presence of RAM
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# See https://gbdev.io/pandocs/#_0149-ram-size or consult any copy of Pan Docs
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# Set this to 0 when using MBC2's built-in SRAM
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SRAMSIZE := 0x00
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# ROM name
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ROMNAME := boilerplate
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ROMEXT := gb
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# Compilation parameters, uncomment to apply, comment to cancel
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# "Sensible defaults" are included
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# Disable automatic `nop` after `halt`
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ASFLAGS += -h
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# Export all labels
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# This means they must all have unique names, but they will all show up in the .sym and .map files
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# ASFLAGS += -E
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# Game Boy Color compatible
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# FIXFLAGS += -c
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# Game Boy Color required
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# FIXFLAGS += -C
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# Super Game Boy compatible
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# FIXFLAGS += -s
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# Game Boy mode
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# LDFLAGS += -d
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# No banked WRAM mode
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# LDFLAGS += -w
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# 32k mode
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# LDFLAGS += -t
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