Use RGBDS 0.4.0 and make boilerplate minimal
This commit is contained in:
4
.gitignore
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4
.gitignore
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bin/
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bin/
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deps/
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dummy
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obj/
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obj/
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dep/
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res/
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3
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3
.gitmodules
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[submodule "src/include/hardware.inc"]
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path = src/include/hardware.inc
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url = https://github.com/gbdev/hardware.inc.git
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2
LICENSE
2
LICENSE
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MIT License
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MIT License
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Copyright (c) 2018 Eldred Habert
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Copyright (c) 2018–2020 Eldred Habert
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Permission is hereby granted, free of charge, to any person obtaining a copy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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of this software and associated documentation files (the "Software"), to deal
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136
Makefile
136
Makefile
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.SUFFIXES:
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.SUFFIXES:
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.DEFAULT_GOAL := all
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################################################
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################################################
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# #
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# #
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################################################
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################################################
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# Directory constants
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# Directory constants
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SRCDIR = src
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SRCDIR := src
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BINDIR = bin
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BINDIR := bin
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OBJDIR = obj
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OBJDIR := obj
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DEPSDIR = deps
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DEPDIR := dep
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RESDIR := res
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# Program constants
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# Program constants
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RGBASM = rgbasm
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MKDIR := $(shell which mkdir)
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RGBLINK = rgblink
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# Shortcut if you want to use a local copy of RGBDS
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RGBFIX = rgbfix
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RGBDS =
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MKDIR = $(shell which mkdir)
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RGBASM = $(RGBDS)rgbasm
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RGBLINK = $(RGBDS)rgblink
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ROMFile = $(BINDIR)/$(ROMName).$(ROMExt)
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RGBFIX = $(RGBDS)rgbfix
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# Project-specific configuration
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include Makefile.conf
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ROM = $(BINDIR)/$(ROMNAME).$(ROMEXT)
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# Argument constants
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# Argument constants
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ASFLAGS += -E -h -i $(SRCDIR)/ -i $(SRCDIR)/constants/ -i $(SRCDIR)/macros/ -p $(FillValue)
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INCDIRS = $(SRCDIR)/ $(SRCDIR)/include/
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LDFLAGS += -d -p $(FillValue)
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WARNINGS = all extra
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FXFLAGS += -j -v -i $(GameID) -k $(NewLicensee) -l $(OldLicensee) -m $(MBCType) -n $(ROMVersion) -p $(FillValue) -r $(SRAMSize) -t $(GameTitle)
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ASFLAGS = -p $(PADVALUE) $(addprefix -i,$(INCPATHS)) $(addprefix -W,$(WARNINGS))
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LDFLAGS = -p $(PADVALUE)
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FIXFLAGS = -p $(PADVALUE) -v -i "$(GAMEID)" -k "$(LICENSEE)" -l $(OLDLIC) -m $(MBC) -n $(VERSION) -r $(SRAMSIZE) -t $(TITLE)
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# The list of "root" ASM files that RGBASM will be invoked on
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# The list of "root" ASM files that RGBASM will be invoked on
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ASMFILES := $(wildcard $(SRCDIR)/*.asm)
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SRCS = $(wildcard $(SRCDIR)/*.asm)
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## Project-specific configuration
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# Use this to override the above
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include project.mk
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################################################
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################################################
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# #
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# #
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@@ -44,31 +44,29 @@ ASMFILES := $(wildcard $(SRCDIR)/*.asm)
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# #
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# #
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################################################
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################################################
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# Define how to compress files (same recipe for any file)
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# By default, asset recipes convert files in `res/` into other files in `res/`
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%.pb16: %
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# This line causes assets not found in `res/` to be also looked for in `src/res/`
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src/tools/pb16.py $< $@
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# "Source" assets can thus be safely stored there without `make clean` removing them
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VPATH := $(SRCDIR)
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# RGBGFX generates tilemaps with sequential tile IDs, which works fine for $8000 mode but not $8800 mode; `bit7ify.py` takes care to flip bit 7 so maps become $8800-compliant
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# Define how to compress files using the PackBits16 codec
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%.bit7.tilemap: src/tools/bit7ify.py %.tilemap
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# Compressor script requires Python 3
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$(RESDIR)/%.pb16: $(SRCDIR)/tools/pb16.py $(RESDIR)/%
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$^ $@
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$^ $@
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###############################################
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CLEANTARGETS := $(BINDIR) $(DEPSDIR) $(OBJDIR) dummy # The list of things that must be cleared; expanded by the resource Makefiles
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# #
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INITTARGETS :=
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# COMPILATION #
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# #
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# Include all resource Makefiles
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###############################################
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# This must be done before we include `$(DEPSDIR)/all` otherwise `dummy` has no prereqs
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include $(wildcard $(SRCDIR)/res/*/Makefile)
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# `all` (Default target): build the ROM
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# `all` (Default target): build the ROM
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all: $(ROMFile)
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all: $(ROM)
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.PHONY: all
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.PHONY: all
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# `clean`: Clean temp and bin files
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# `clean`: Clean temp and bin files
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clean:
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clean:
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-rm -rf $(CLEANTARGETS)
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-rm -rf $(BINDIR) $(OBJDIR) $(DEPDIR) $(RESDIR)
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.PHONY: clean
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.PHONY: clean
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# `rebuild`: Build everything from scratch
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# `rebuild`: Build everything from scratch
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@@ -78,53 +76,21 @@ rebuild:
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$(MAKE) all
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$(MAKE) all
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.PHONY: rebuild
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.PHONY: rebuild
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# `dummy` is a dummy target to build the resource files necessary for RGBASM to not fail on compilation
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# How to build a ROM
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# It's made an actual file to avoid an infinite compilation loop
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$(BINDIR)/%.$(ROMEXT) $(BINDIR)/%.sym $(BINDIR)/%.map: $(patsubst $(SRCDIR)/%.asm,$(OBJDIR)/%.o,$(SRCS))
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# INITTARGETS is defined by the resource Makefiles
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@$(MKDIR) -p $(@D)
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dummy: $(INITTARGETS)
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@echo "THIS FILE ENSURES THAT COMPILATION GOES RIGHT THE FIRST TIME, DO NOT DELETE" > $@
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# `.d` files are generated as dependency lists of the "root" ASM files, to save a lot of hassle.
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# > Obj files also depend on `dummy` to ensure all the binary files are present, so RGBASM doesn't choke on them not being present;
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# > This would cause the first compilation to never finish, thus Make never knows to build the binary files, thus deadlocking everything.
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# Compiling also generates dependency files!
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# Also add all obj dependencies to the deps file too, so Make knows to remake it
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# RGBDS is stupid, so dependency files cannot be generated if obj files aren't,
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# so if a dep file is missing but an obj is there, we need to delete the object and start over
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$(DEPSDIR)/%.d: $(OBJDIR)/%.o ;
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$(OBJDIR)/%.o: DEPFILE = $(DEPSDIR)/$*.d
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$(OBJDIR)/%.o: $(SRCDIR)/%.asm dummy
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@$(MKDIR) -p $(DEPSDIR)
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@$(MKDIR) -p $(OBJDIR)
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set -e; \
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TMP_DEPFILE=$$(mktemp); \
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$(RGBASM) -M $$TMP_DEPFILE $(ASFLAGS) -o $@ $<; \
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sed 's,\($*\)\.o[ :]*,\1.o $(DEPFILE): ,g' < $$TMP_DEPFILE > $(DEPFILE); \
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for line in $$(cut -d ":" -f 2 $$TMP_DEPFILE); do if [ "$$line" != "$<" ]; then echo "$$line: ;" >> $(DEPFILE); fi; done; \
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rm $$TMP_DEPFILE
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# Include (and potentially remake) all dependency files
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# Remove duplicated recipes (`sort | uniq`), hence using yet another file grouping everything
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# Also filter out lines already defined in the resource Makefiles because defining two rules for the same file causes Bad Things(tm) (`grep`)
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SPACE :=
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SPACE +=
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# Yes this "space" hack is NEEDED. I don't like where I'm going anymore, either
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$(DEPSDIR)/all: $(patsubst $(SRCDIR)/%.asm,$(DEPSDIR)/%.d,$(ASMFILES))
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cat $^ | sort | uniq | grep -vE "^($(subst .,\\.,$(subst $(SPACE),|,$(strip $(INITTARGETS))))): ;" > $@
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ifneq ($(MAKECMDGOALS),clean)
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include $(DEPSDIR)/all
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endif
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# How to make the ROM
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$(ROMFile): $(patsubst $(SRCDIR)/%.asm,$(OBJDIR)/%.o,$(ASMFILES))
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@$(MKDIR) -p $(BINDIR)
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$(RGBASM) $(ASFLAGS) -o $(OBJDIR)/build_date.o $(SRCDIR)/res/build_date.asm
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$(RGBASM) $(ASFLAGS) -o $(OBJDIR)/build_date.o $(SRCDIR)/res/build_date.asm
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$(RGBLINK) $(LDFLAGS) -m $(BINDIR)/$*.map -n $(BINDIR)/$*.sym -o $(BINDIR)/$*.$(ROMEXT) $^ $(OBJDIR)/build_date.o \
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&& $(RGBFIX) -v $(FIXFLAGS) $(BINDIR)/$*.$(ROMEXT)
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set -e; \
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# `.mk` files are auto-generated dependency lists of the "root" ASM files, to save a lot of hassle.
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TMP_ROM=$$(mktemp); \
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# Also add all obj dependencies to the dep file too, so Make knows to remake it
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$(RGBLINK) $(LDFLAGS) -o $$TMP_ROM -m $(@:.gb=.map) -n $(@:.gb=.sym) $^ $(OBJDIR)/build_date.o; \
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# Caution: some of these flags were added in RGBDS 0.4.0, using an earlier version WILL NOT WORK
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$(RGBFIX) $(FXFLAGS) $$TMP_ROM; \
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# (and produce weird errors)
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mv $$TMP_ROM $(ROMFile)
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$(OBJDIR)/%.o $(DEPDIR)/%.mk: $(SRCDIR)/%.asm
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@$(MKDIR) -p $(dir $(OBJDIR)/$* $(DEPDIR)/$*)
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$(RGBASM) $(ASFLAGS) -M $(DEPDIR)/$*.mk -MG -MP -MQ $(OBJDIR)/$*.o -MQ $(DEPDIR)/$*.mk -o $(OBJDIR)/$*.o $<
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ifneq ($(MAKECMDGOALS),clean)
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-include $(patsubst $(SRCDIR)/%.asm,$(DEPDIR)/%.mk,$(SRCS))
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endif
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@@ -1,57 +0,0 @@
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# This file contains project configuration
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# Value that the ROM will be filled with
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FillValue = 0xFF
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## Header constants (passed to RGBFIX)
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ROMVersion = 1
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# 4-ASCII letter game ID
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GameID = BOIL
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# Game title, up to 11 ASCII chars
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GameTitle = BOILERPLATE
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# New licensee, 2 ASCII chars
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NewLicensee = HB # Licensed by Homebrew (lel)
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# Old licensee, please set to 0x33 (required to get SGB compatibility)
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OldLicensee = 0x33
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# MBC type, tells which hardware is in the cart
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# MBC5 0x19
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# MBC5+RAM 0x1A
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# MBC5+RAM+BATTERY 0x1B
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MBCType = 0x1B
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# ROM size is automatic
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# None 0x00
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# 8k 0x02
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# 32k 0x03
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# 128k 0x04
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# 64k 0x05
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SRAMSize = 0x03
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# ROM name
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ROMName = boilerplate
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ROMExt = gb
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# Compilation parameters, uncomment to apply
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# Game Boy Color compatible
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# FXFLAGS += -c
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# Game Boy Color required
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# FXFLAGS += -C
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# Super Game Boy compatible
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# FXFLAGS += -s
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# Game Boy mode
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LDFLAGS += -d
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# 32k mode
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# LDFLAGS += -t
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29
README.md
29
README.md
@@ -1,35 +1,28 @@
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# gb-boilerplate
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# gb-boilerplate
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A customizable, ready-to-compile boilerplate for Game Boy RGBDS projects.
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A minimal, customizable, ready-to-compile boilerplate for Game Boy RGBDS projects.
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## Downloading
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## Downloading
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You can simply clone the repository using Git, or if you just want to download this, click the green `Clone or download` button up and to the right of this.
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You can simply clone the repository using Git, or if you just want to download this, click the `Clone or download` button up and to the right of this. This repo is also usable as a GitHub template for creating new repositories.
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## Setting up
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## Setting up
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Make sure you have [RGBDS](https://github.com/rednex/rgbds) and Make installed. (GNU Make might be a requirement, but I'm not sure.) Python 3 is required for some tools.
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Make sure you have [RGBDS](https://github.com/rednex/rgbds), at least version 0.4.0, and GNU Make installed. Python 3 is required for the PB16 compressor bundled as a usage example, but that script is optional.
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## Customizing
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## Customizing
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Edit `Makefile.conf` to customize most things specific to the project (like the game name, file name and extension, etc.). Everything is commented.
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||||||
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Everything in the `src` folder is the source, and can be freely modified however you want. The basic structure in place should hint you at how things are organized. If you want to create a new "module" (such as the existing `home`, `engine`, `memory`...), you simply need to drop a `.asm` file in the `src` directory (name does not matter). All files in that root directory will be compiled individually.
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Edit `project.mk` to customize most things specific to the project (like the game name, file name and extension, etc.). Everything has accompanying doc comments.
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||||||
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||||||
The file at `src/res/build_date.asm` is compiled individually to include a build date in your ROM. Always comes in handy, and also displayed in the bundled error screen.
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Everything in the `src` folder is the source, and can be freely modified however you want. The basic structure in place should hint you at how things are organized. If you want to create a new "module", you simply need to drop a `.asm` file in the `src` directory, name does not matter. All `.asm` files in that root directory will be individually compiled by RGBASM.
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||||||
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||||||
If you want to add resources, I recommend using the `res` folder: create one folder per resource, create a `Makefile` inside, and have it explain how to generate the needed resource. (Most likely a binary file.) If file `foo.bar` exists, a built-in rule exists to generate `foo.bar.pb16`, by compressing the file using PB16 (a variation of [PackBits](https://wiki.nesdev.com/w/index.php/Tile_compression#PackBits)).
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The file at `src/res/build_date.asm` is compiled individually to include a build date in your ROM. Always comes in handy.
|
||||||
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|
||||||
### Default contents
|
If you want to add resources, I recommend using the `src/res` folder. Add rules in the Makefile; an example is provided for compressing files using PB16 (a variation of [PackBits](https://wiki.nesdev.com/w/index.php/Tile_compression#PackBits)).
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||||||
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|
||||||
By default, the boilerplate contains a few files that are technically not required, but should come in handy to most GB devs:
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|
||||||
* A collection of common routines in `home/utils.asm`
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|
||||||
* Some more common routines in the RST vectors as well as a fairly simple VBlank handler in `home/vectors.asm`
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|
||||||
* A PB16 decompressor by @PinoBatch in `unpb16.asm`
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|
||||||
* SGB routines in `sgb.asm`
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|
||||||
* A small but sufficient init code, including a completely unnecessary but nice-looking Nintendo logo fade-out in `home/header.asm`
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|
||||||
* A complete and very useful for debugging error handler in `engine/error_handler.asm`
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|
||||||
Of course, all of those can be removed if you don't care about them.
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|
||||||
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|
||||||
## Compiling
|
## Compiling
|
||||||
Simply put yourself in the root directory of this project, and run the command `make`. This should create a bunch of things, including the output in the `bin` folder.
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|
||||||
|
Simply open you favorite command prompt / terminal, place yourself in this directory (the one the Makefile is located in), and run the command `make`. This should create a bunch of things, including the output in the `bin` folder.
|
||||||
|
|
||||||
If you get errors that you don't understand, try running `make clean`. If that gives the same error, try deleting the `deps` folder. If that still doesn't work, try deleting the `bin` and `obj` folders as well. If that still doesn't work, you probably did something wrong yourself.
|
If you get errors that you don't understand, try running `make clean`. If that gives the same error, try deleting the `deps` folder. If that still doesn't work, try deleting the `bin` and `obj` folders as well. If that still doesn't work, you probably did something wrong yourself.
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||||||
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|
||||||
|
|||||||
66
project.mk
Normal file
66
project.mk
Normal file
@@ -0,0 +1,66 @@
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|||||||
|
# This file contains project configuration
|
||||||
|
|
||||||
|
|
||||||
|
# Value that the ROM will be filled with
|
||||||
|
PADVALUE := 0xFF
|
||||||
|
|
||||||
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## Header constants (passed to RGBFIX)
|
||||||
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|
||||||
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# ROM version (typically starting at 0 and incremented for each published version)
|
||||||
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VERSION := 0
|
||||||
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|
||||||
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# 4-ASCII letter game ID
|
||||||
|
GAMEID := BOIL
|
||||||
|
|
||||||
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# Game title, up to 11 ASCII chars
|
||||||
|
TITLE := BOILERPLATE
|
||||||
|
|
||||||
|
# New licensee, 2 ASCII chars
|
||||||
|
# Homebrew games FTW!
|
||||||
|
LICENSEE := HB
|
||||||
|
# Old licensee, please set to 0x33 (required to get SGB compatibility)
|
||||||
|
OLDLIC := 0x33
|
||||||
|
|
||||||
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# MBC type, tells which hardware is in the cart
|
||||||
|
# See https://gbdev.io/pandocs/#_0147-cartridge-type or consult any copy of Pan Docs
|
||||||
|
# If using no MBC, consider enabling `-t` below
|
||||||
|
MBC := 0x00
|
||||||
|
|
||||||
|
# ROM size is set automatically by RGBFIX
|
||||||
|
|
||||||
|
# Size of the on-board SRAM; MBC type should indicate the presence of RAM
|
||||||
|
# See https://gbdev.io/pandocs/#_0149-ram-size or consult any copy of Pan Docs
|
||||||
|
# Set this to 0 when using MBC2's built-in SRAM
|
||||||
|
SRAMSIZE := 0x00
|
||||||
|
|
||||||
|
# ROM name
|
||||||
|
ROMNAME := boilerplate
|
||||||
|
ROMEXT := gb
|
||||||
|
|
||||||
|
|
||||||
|
# Compilation parameters, uncomment to apply, comment to cancel
|
||||||
|
# "Sensible defaults" are included
|
||||||
|
|
||||||
|
# Disable automatic `nop` after `halt`
|
||||||
|
ASFLAGS += -h
|
||||||
|
|
||||||
|
# Export all labels
|
||||||
|
# This means they must all have unique names, but they will all show up in the .sym and .map files
|
||||||
|
# ASFLAGS += -E
|
||||||
|
|
||||||
|
# Game Boy Color compatible
|
||||||
|
# FIXFLAGS += -c
|
||||||
|
# Game Boy Color required
|
||||||
|
# FIXFLAGS += -C
|
||||||
|
|
||||||
|
# Super Game Boy compatible
|
||||||
|
# FIXFLAGS += -s
|
||||||
|
|
||||||
|
# Game Boy mode
|
||||||
|
# LDFLAGS += -d
|
||||||
|
|
||||||
|
# No banked WRAM mode
|
||||||
|
# LDFLAGS += -w
|
||||||
|
|
||||||
|
# 32k mode
|
||||||
|
# LDFLAGS += -t
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
|
|
||||||
INCLUDE "constants/hardware.inc"
|
|
||||||
INCLUDE "constants/enums.asm"
|
|
||||||
INCLUDE "constants/misc.asm"
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
|
|
||||||
set_enum_value: MACRO
|
|
||||||
enum_value = \1
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
enum_start: MACRO
|
|
||||||
IF _NARG == 0
|
|
||||||
set_enum_value 0
|
|
||||||
ELSE
|
|
||||||
set_enum_value \1
|
|
||||||
ENDC
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
enum_elem: MACRO
|
|
||||||
IF _NARG >= 2
|
|
||||||
set_enum_value \2
|
|
||||||
ENDC
|
|
||||||
|
|
||||||
\1 = enum_value
|
|
||||||
set_enum_value enum_value+1
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
|
|
||||||
; SGB packet types
|
|
||||||
enum_start
|
|
||||||
enum_elem PAL01
|
|
||||||
enum_elem PAL23
|
|
||||||
enum_elem PAL12
|
|
||||||
enum_elem PAL03
|
|
||||||
enum_elem ATTR_BLK
|
|
||||||
enum_elem ATTR_LIN
|
|
||||||
enum_elem ATTR_DIV
|
|
||||||
enum_elem ATTR_CHR
|
|
||||||
enum_elem SOUND ; $08
|
|
||||||
enum_elem SOU_TRN
|
|
||||||
enum_elem PAL_SET
|
|
||||||
enum_elem PAL_TRN
|
|
||||||
enum_elem ATRC_EN
|
|
||||||
enum_elem TEST_EN
|
|
||||||
enum_elem ICON_EN
|
|
||||||
enum_elem DATA_SND
|
|
||||||
enum_elem DATA_TRN ; $10
|
|
||||||
enum_elem MLT_REQ
|
|
||||||
enum_elem JUMP
|
|
||||||
enum_elem CHR_TRN
|
|
||||||
enum_elem PCT_TRN
|
|
||||||
enum_elem ATTR_TRN
|
|
||||||
enum_elem ATTR_SET
|
|
||||||
enum_elem MASK_EN
|
|
||||||
enum_elem OBJ_TRN ; $18
|
|
||||||
|
|
||||||
|
|
||||||
; Error IDs
|
|
||||||
enum_start
|
|
||||||
enum_elem ERROR_JUMP_HL
|
|
||||||
enum_elem ERROR_JUMP_DE
|
|
||||||
enum_elem ERROR_NULL_EXEC
|
|
||||||
enum_elem ERROR_RST38
|
|
||||||
enum_elem ERROR_UNKNOWN
|
|
||||||
|
|
||||||
|
|
||||||
; Directions
|
|
||||||
enum_start
|
|
||||||
enum_elem DIR_UP
|
|
||||||
enum_elem DIR_DOWN
|
|
||||||
enum_elem DIR_LEFT
|
|
||||||
enum_elem DIR_RIGHT
|
|
||||||
|
|
||||||
@@ -1,838 +0,0 @@
|
|||||||
;*
|
|
||||||
;* Gameboy Hardware definitions
|
|
||||||
;*
|
|
||||||
;* Based on Jones' hardware.inc
|
|
||||||
;* And based on Carsten Sorensen's ideas.
|
|
||||||
;*
|
|
||||||
;* Rev 1.1 - 15-Jul-97 : Added define check
|
|
||||||
;* Rev 1.2 - 18-Jul-97 : Added revision check macro
|
|
||||||
;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05
|
|
||||||
;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes
|
|
||||||
;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines
|
|
||||||
;* : and Nintendo Logo
|
|
||||||
;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC
|
|
||||||
;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1
|
|
||||||
;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC
|
|
||||||
;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format
|
|
||||||
;* Rev 2.0 - : Added GBC registers
|
|
||||||
;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines
|
|
||||||
;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates
|
|
||||||
;* Rev 2.3 - : Fixed incorrect _HRAM equate
|
|
||||||
;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND)
|
|
||||||
;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND)
|
|
||||||
;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND)
|
|
||||||
;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm)
|
|
||||||
;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta)
|
|
||||||
|
|
||||||
; If all of these are already defined, don't do it again.
|
|
||||||
|
|
||||||
IF !DEF(HARDWARE_INC)
|
|
||||||
HARDWARE_INC SET 1
|
|
||||||
|
|
||||||
rev_Check_hardware_inc : MACRO
|
|
||||||
;NOTE: REVISION NUMBER CHANGES MUST BE ADDED
|
|
||||||
;TO SECOND PARAMETER IN FOLLOWING LINE.
|
|
||||||
IF \1 > 2.8 ;PUT REVISION NUMBER HERE
|
|
||||||
WARN "Version \1 or later of 'hardware.inc' is required."
|
|
||||||
ENDC
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
_HW EQU $FF00
|
|
||||||
|
|
||||||
_VRAM EQU $8000 ; $8000->$9FFF
|
|
||||||
_SCRN0 EQU $9800 ; $9800->$9BFF
|
|
||||||
_SCRN1 EQU $9C00 ; $9C00->$9FFF
|
|
||||||
_SRAM EQU $A000 ; $A000->$BFFF
|
|
||||||
_RAM EQU $C000 ; $C000->$DFFF
|
|
||||||
_OAMRAM EQU $FE00 ; $FE00->$FE9F
|
|
||||||
_AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F
|
|
||||||
_HRAM EQU $FF80 ; $FF80->$FFFE
|
|
||||||
|
|
||||||
; *** MBC5 Equates ***
|
|
||||||
|
|
||||||
rRAMG EQU $0000 ; $0000->$1fff
|
|
||||||
rROMB0 EQU $2000 ; $2000->$2fff
|
|
||||||
rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present.
|
|
||||||
rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present)
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- OAM flags
|
|
||||||
; --
|
|
||||||
|
|
||||||
OAMF_PRI EQU %10000000 ; Priority
|
|
||||||
OAMF_YFLIP EQU %01000000 ; Y flip
|
|
||||||
OAMF_XFLIP EQU %00100000 ; X flip
|
|
||||||
OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG)
|
|
||||||
OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG)
|
|
||||||
OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC)
|
|
||||||
OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC)
|
|
||||||
|
|
||||||
OAMF_PALMASK EQU %00000111 ; Palette (GBC)
|
|
||||||
|
|
||||||
OAMB_PRI EQU 7 ; Priority
|
|
||||||
OAMB_YFLIP EQU 6 ; Y flip
|
|
||||||
OAMB_XFLIP EQU 5 ; X flip
|
|
||||||
OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG)
|
|
||||||
OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC)
|
|
||||||
|
|
||||||
|
|
||||||
;***************************************************************************
|
|
||||||
;*
|
|
||||||
;* Custom registers
|
|
||||||
;*
|
|
||||||
;***************************************************************************
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- P1 ($FF00)
|
|
||||||
; -- Register for reading joy pad info. (R/W)
|
|
||||||
; --
|
|
||||||
rP1 EQU $FF00
|
|
||||||
|
|
||||||
P1F_5 EQU %00100000 ; P15 out port
|
|
||||||
P1F_4 EQU %00010000 ; P14 out port
|
|
||||||
P1F_3 EQU %00001000 ; P13 in port
|
|
||||||
P1F_2 EQU %00000100 ; P12 in port
|
|
||||||
P1F_1 EQU %00000010 ; P11 in port
|
|
||||||
P1F_0 EQU %00000001 ; P10 in port
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- SB ($FF01)
|
|
||||||
; -- Serial Transfer Data (R/W)
|
|
||||||
; --
|
|
||||||
rSB EQU $FF01
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- SC ($FF02)
|
|
||||||
; -- Serial I/O Control (R/W)
|
|
||||||
; --
|
|
||||||
rSC EQU $FF02
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- DIV ($FF04)
|
|
||||||
; -- Divider register (R/W)
|
|
||||||
; --
|
|
||||||
rDIV EQU $FF04
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- TIMA ($FF05)
|
|
||||||
; -- Timer counter (R/W)
|
|
||||||
; --
|
|
||||||
rTIMA EQU $FF05
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- TMA ($FF06)
|
|
||||||
; -- Timer modulo (R/W)
|
|
||||||
; --
|
|
||||||
rTMA EQU $FF06
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- TAC ($FF07)
|
|
||||||
; -- Timer control (R/W)
|
|
||||||
; --
|
|
||||||
rTAC EQU $FF07
|
|
||||||
|
|
||||||
TACF_START EQU %00000100
|
|
||||||
TACF_STOP EQU %00000000
|
|
||||||
TACF_4KHZ EQU %00000000
|
|
||||||
TACF_16KHZ EQU %00000011
|
|
||||||
TACF_65KHZ EQU %00000010
|
|
||||||
TACF_262KHZ EQU %00000001
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- IF ($FF0F)
|
|
||||||
; -- Interrupt Flag (R/W)
|
|
||||||
; --
|
|
||||||
rIF EQU $FF0F
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- LCDC ($FF40)
|
|
||||||
; -- LCD Control (R/W)
|
|
||||||
; --
|
|
||||||
rLCDC EQU $FF40
|
|
||||||
|
|
||||||
LCDCF_OFF EQU %00000000 ; LCD Control Operation
|
|
||||||
LCDCF_ON EQU %10000000 ; LCD Control Operation
|
|
||||||
LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select
|
|
||||||
LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select
|
|
||||||
LCDCF_WINOFF EQU %00000000 ; Window Display
|
|
||||||
LCDCF_WINON EQU %00100000 ; Window Display
|
|
||||||
LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select
|
|
||||||
LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select
|
|
||||||
LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select
|
|
||||||
LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select
|
|
||||||
LCDCF_OBJ8 EQU %00000000 ; OBJ Construction
|
|
||||||
LCDCF_OBJ16 EQU %00000100 ; OBJ Construction
|
|
||||||
LCDCF_OBJOFF EQU %00000000 ; OBJ Display
|
|
||||||
LCDCF_OBJON EQU %00000010 ; OBJ Display
|
|
||||||
LCDCF_BGOFF EQU %00000000 ; BG Display
|
|
||||||
LCDCF_BGON EQU %00000001 ; BG Display
|
|
||||||
; "Window Character Data Select" follows BG
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- STAT ($FF41)
|
|
||||||
; -- LCDC Status (R/W)
|
|
||||||
; --
|
|
||||||
rSTAT EQU $FF41
|
|
||||||
|
|
||||||
STATF_LYC EQU %01000000 ; LYCEQULY Coincidence (Selectable)
|
|
||||||
STATF_MODE10 EQU %00100000 ; Mode 10
|
|
||||||
STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank)
|
|
||||||
STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank)
|
|
||||||
STATF_LYCF EQU %00000100 ; Coincidence Flag
|
|
||||||
STATF_HB EQU %00000000 ; H-Blank
|
|
||||||
STATF_VB EQU %00000001 ; V-Blank
|
|
||||||
STATF_OAM EQU %00000010 ; OAM-RAM is used by system
|
|
||||||
STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system
|
|
||||||
STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- SCY ($FF42)
|
|
||||||
; -- Scroll Y (R/W)
|
|
||||||
; --
|
|
||||||
rSCY EQU $FF42
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- SCY ($FF43)
|
|
||||||
; -- Scroll X (R/W)
|
|
||||||
; --
|
|
||||||
rSCX EQU $FF43
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- LY ($FF44)
|
|
||||||
; -- LCDC Y-Coordinate (R)
|
|
||||||
; --
|
|
||||||
; -- Values range from 0->153. 144->153 is the VBlank period.
|
|
||||||
; --
|
|
||||||
rLY EQU $FF44
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- LYC ($FF45)
|
|
||||||
; -- LY Compare (R/W)
|
|
||||||
; --
|
|
||||||
; -- When LYEQUEQULYC, STATF_LYCF will be set in STAT
|
|
||||||
; --
|
|
||||||
rLYC EQU $FF45
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- DMA ($FF46)
|
|
||||||
; -- DMA Transfer and Start Address (W)
|
|
||||||
; --
|
|
||||||
rDMA EQU $FF46
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- BGP ($FF47)
|
|
||||||
; -- BG Palette Data (W)
|
|
||||||
; --
|
|
||||||
; -- Bit 7-6 - Intensity for %11
|
|
||||||
; -- Bit 5-4 - Intensity for %10
|
|
||||||
; -- Bit 3-2 - Intensity for %01
|
|
||||||
; -- Bit 1-0 - Intensity for %00
|
|
||||||
; --
|
|
||||||
rBGP EQU $FF47
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- OBP0 ($FF48)
|
|
||||||
; -- Object Palette 0 Data (W)
|
|
||||||
; --
|
|
||||||
; -- See BGP for info
|
|
||||||
; --
|
|
||||||
rOBP0 EQU $FF48
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- OBP1 ($FF49)
|
|
||||||
; -- Object Palette 1 Data (W)
|
|
||||||
; --
|
|
||||||
; -- See BGP for info
|
|
||||||
; --
|
|
||||||
rOBP1 EQU $FF49
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- WY ($FF4A)
|
|
||||||
; -- Window Y Position (R/W)
|
|
||||||
; --
|
|
||||||
; -- 0 <EQU WY <EQU 143
|
|
||||||
; --
|
|
||||||
rWY EQU $FF4A
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- WX ($FF4B)
|
|
||||||
; -- Window X Position (R/W)
|
|
||||||
; --
|
|
||||||
; -- 7 <EQU WX <EQU 166
|
|
||||||
; --
|
|
||||||
rWX EQU $FF4B
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- KEY 1 ($FF4D)
|
|
||||||
; -- Select CPU Speed (R/W)
|
|
||||||
; --
|
|
||||||
rKEY1 EQU $FF4D
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- VBK ($FF4F)
|
|
||||||
; -- Select Video RAM Bank (R/W)
|
|
||||||
; --
|
|
||||||
rVBK EQU $FF4F
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- HDMA1 ($FF51)
|
|
||||||
; -- Horizontal Blanking, General Purpose DMA (W)
|
|
||||||
; --
|
|
||||||
rHDMA1 EQU $FF51
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- HDMA2 ($FF52)
|
|
||||||
; -- Horizontal Blanking, General Purpose DMA (W)
|
|
||||||
; --
|
|
||||||
rHDMA2 EQU $FF52
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- HDMA3 ($FF53)
|
|
||||||
; -- Horizontal Blanking, General Purpose DMA (W)
|
|
||||||
; --
|
|
||||||
rHDMA3 EQU $FF53
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- HDMA4 ($FF54)
|
|
||||||
; -- Horizontal Blanking, General Purpose DMA (W)
|
|
||||||
; --
|
|
||||||
rHDMA4 EQU $FF54
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- HDMA5 ($FF55)
|
|
||||||
; -- Horizontal Blanking, General Purpose DMA (R/W)
|
|
||||||
; --
|
|
||||||
rHDMA5 EQU $FF55
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- RP ($FF56)
|
|
||||||
; -- Infrared Communications Port (R/W)
|
|
||||||
; --
|
|
||||||
rRP EQU $FF56
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- BCPS ($FF68)
|
|
||||||
; -- Background Color Palette Specification (R/W)
|
|
||||||
; --
|
|
||||||
rBCPS EQU $FF68
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- BCPD ($FF69)
|
|
||||||
; -- Background Color Palette Data (R/W)
|
|
||||||
; --
|
|
||||||
rBCPD EQU $FF69
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- BCPS ($FF6A)
|
|
||||||
; -- Object Color Palette Specification (R/W)
|
|
||||||
; --
|
|
||||||
rOCPS EQU $FF6A
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- BCPD ($FF6B)
|
|
||||||
; -- Object Color Palette Data (R/W)
|
|
||||||
; --
|
|
||||||
rOCPD EQU $FF6B
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- SVBK ($FF4F)
|
|
||||||
; -- Select Main RAM Bank (R/W)
|
|
||||||
; --
|
|
||||||
rSVBK EQU $FF70
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- IE ($FFFF)
|
|
||||||
; -- Interrupt Enable (R/W)
|
|
||||||
; --
|
|
||||||
rIE EQU $FFFF
|
|
||||||
|
|
||||||
|
|
||||||
IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13
|
|
||||||
IEF_SERIAL EQU %00001000 ; Serial I/O transfer end
|
|
||||||
IEF_TIMER EQU %00000100 ; Timer Overflow
|
|
||||||
IEF_LCDC EQU %00000010 ; LCDC (see STAT)
|
|
||||||
IEF_VBLANK EQU %00000001 ; V-Blank
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;***************************************************************************
|
|
||||||
;*
|
|
||||||
;* Sound control registers
|
|
||||||
;*
|
|
||||||
;***************************************************************************
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUDVOL/NR50 ($FF24)
|
|
||||||
; -- Channel control / ON-OFF / Volume (R/W)
|
|
||||||
; --
|
|
||||||
; -- Bit 7 - Vin->SO2 ON/OFF (Vin??)
|
|
||||||
; -- Bit 6-4 - SO2 output level (volume) (# 0-7)
|
|
||||||
; -- Bit 3 - Vin->SO1 ON/OFF (Vin??)
|
|
||||||
; -- Bit 2-0 - SO1 output level (volume) (# 0-7)
|
|
||||||
; --
|
|
||||||
rNR50 EQU $FF24
|
|
||||||
rAUDVOL EQU rNR50
|
|
||||||
|
|
||||||
AUDVOL_VIN_LEFT EQU %10000000 ; SO2
|
|
||||||
AUDVOL_VIN_RIGHT EQU %00001000 ; SO1
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUDTERM/NR51 ($FF25)
|
|
||||||
; -- Selection of Sound output terminal (R/W)
|
|
||||||
; --
|
|
||||||
; -- Bit 7 - Output sound 4 to SO2 terminal
|
|
||||||
; -- Bit 6 - Output sound 3 to SO2 terminal
|
|
||||||
; -- Bit 5 - Output sound 2 to SO2 terminal
|
|
||||||
; -- Bit 4 - Output sound 1 to SO2 terminal
|
|
||||||
; -- Bit 3 - Output sound 4 to SO1 terminal
|
|
||||||
; -- Bit 2 - Output sound 3 to SO1 terminal
|
|
||||||
; -- Bit 1 - Output sound 2 to SO1 terminal
|
|
||||||
; -- Bit 0 - Output sound 0 to SO1 terminal
|
|
||||||
; --
|
|
||||||
rNR51 EQU $FF25
|
|
||||||
rAUDTERM EQU rNR51
|
|
||||||
|
|
||||||
; SO2
|
|
||||||
AUDTERM_4_LEFT EQU %10000000
|
|
||||||
AUDTERM_3_LEFT EQU %01000000
|
|
||||||
AUDTERM_2_LEFT EQU %00100000
|
|
||||||
AUDTERM_1_LEFT EQU %00010000
|
|
||||||
; SO1
|
|
||||||
AUDTERM_4_RIGHT EQU %00001000
|
|
||||||
AUDTERM_3_RIGHT EQU %00000100
|
|
||||||
AUDTERM_2_RIGHT EQU %00000010
|
|
||||||
AUDTERM_1_RIGHT EQU %00000001
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUDENA/NR52 ($FF26)
|
|
||||||
; -- Sound on/off (R/W)
|
|
||||||
; --
|
|
||||||
; -- Bit 7 - All sound on/off (sets all audio regs to 0!)
|
|
||||||
; -- Bit 3 - Sound 4 ON flag (doesn't work!)
|
|
||||||
; -- Bit 2 - Sound 3 ON flag (doesn't work!)
|
|
||||||
; -- Bit 1 - Sound 2 ON flag (doesn't work!)
|
|
||||||
; -- Bit 0 - Sound 1 ON flag (doesn't work!)
|
|
||||||
; --
|
|
||||||
rNR52 EQU $FF26
|
|
||||||
rAUDENA EQU rNR52
|
|
||||||
|
|
||||||
AUDENA_ON EQU %10000000
|
|
||||||
AUDENA_OFF EQU %00000000 ; sets all audio regs to 0!
|
|
||||||
|
|
||||||
|
|
||||||
;***************************************************************************
|
|
||||||
;*
|
|
||||||
;* SoundChannel #1 registers
|
|
||||||
;*
|
|
||||||
;***************************************************************************
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD1SWEEP/NR10 ($FF10)
|
|
||||||
; -- Sweep register (R/W)
|
|
||||||
; --
|
|
||||||
; -- Bit 6-4 - Sweep Time
|
|
||||||
; -- Bit 3 - Sweep Increase/Decrease
|
|
||||||
; -- 0: Addition (frequency increases???)
|
|
||||||
; -- 1: Subtraction (frequency increases???)
|
|
||||||
; -- Bit 2-0 - Number of sweep shift (# 0-7)
|
|
||||||
; -- Sweep Time: (n*7.8ms)
|
|
||||||
; --
|
|
||||||
rNR10 EQU $FF10
|
|
||||||
rAUD1SWEEP EQU rNR10
|
|
||||||
|
|
||||||
AUD1SWEEP_UP EQU %00000000
|
|
||||||
AUD1SWEEP_DOWN EQU %00001000
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD1LEN/NR11 ($FF11)
|
|
||||||
; -- Sound length/Wave pattern duty (R/W)
|
|
||||||
; --
|
|
||||||
; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%)
|
|
||||||
; -- Bit 5-0 - Sound length data (# 0-63)
|
|
||||||
; --
|
|
||||||
rNR11 EQU $FF11
|
|
||||||
rAUD1LEN EQU rNR11
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD1ENV/NR12 ($FF12)
|
|
||||||
; -- Envelope (R/W)
|
|
||||||
; --
|
|
||||||
; -- Bit 7-4 - Initial value of envelope
|
|
||||||
; -- Bit 3 - Envelope UP/DOWN
|
|
||||||
; -- 0: Decrease
|
|
||||||
; -- 1: Range of increase
|
|
||||||
; -- Bit 2-0 - Number of envelope sweep (# 0-7)
|
|
||||||
; --
|
|
||||||
rNR12 EQU $FF12
|
|
||||||
rAUD1ENV EQU rNR12
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD1LOW/NR13 ($FF13)
|
|
||||||
; -- Frequency lo (W)
|
|
||||||
; --
|
|
||||||
rNR13 EQU $FF13
|
|
||||||
rAUD1LOW EQU rNR13
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD1HIGH/NR14 ($FF14)
|
|
||||||
; -- Frequency hi (W)
|
|
||||||
; --
|
|
||||||
; -- Bit 7 - Initial (when set, sound restarts)
|
|
||||||
; -- Bit 6 - Counter/consecutive selection
|
|
||||||
; -- Bit 2-0 - Frequency's higher 3 bits
|
|
||||||
; --
|
|
||||||
rNR14 EQU $FF14
|
|
||||||
rAUD1HIGH EQU rNR14
|
|
||||||
|
|
||||||
|
|
||||||
;***************************************************************************
|
|
||||||
;*
|
|
||||||
;* SoundChannel #2 registers
|
|
||||||
;*
|
|
||||||
;***************************************************************************
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD2LEN/NR21 ($FF16)
|
|
||||||
; -- Sound Length; Wave Pattern Duty (R/W)
|
|
||||||
; --
|
|
||||||
; -- see AUD1LEN for info
|
|
||||||
; --
|
|
||||||
rNR21 EQU $FF16
|
|
||||||
rAUD2LEN EQU rNR21
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD2ENV/NR22 ($FF17)
|
|
||||||
; -- Envelope (R/W)
|
|
||||||
; --
|
|
||||||
; -- see AUD1ENV for info
|
|
||||||
; --
|
|
||||||
rNR22 EQU $FF17
|
|
||||||
rAUD2ENV EQU rNR22
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD2LOW/NR23 ($FF18)
|
|
||||||
; -- Frequency lo (W)
|
|
||||||
; --
|
|
||||||
rNR23 EQU $FF18
|
|
||||||
rAUD2LOW EQU rNR23
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD2HIGH/NR24 ($FF19)
|
|
||||||
; -- Frequency hi (W)
|
|
||||||
; --
|
|
||||||
; -- see AUD1HIGH for info
|
|
||||||
; --
|
|
||||||
rNR24 EQU $FF19
|
|
||||||
rAUD2HIGH EQU rNR24
|
|
||||||
|
|
||||||
|
|
||||||
;***************************************************************************
|
|
||||||
;*
|
|
||||||
;* SoundChannel #3 registers
|
|
||||||
;*
|
|
||||||
;***************************************************************************
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD3ENA/NR30 ($FF1A)
|
|
||||||
; -- Sound on/off (R/W)
|
|
||||||
; --
|
|
||||||
; -- Bit 7 - Sound ON/OFF (1EQUON,0EQUOFF)
|
|
||||||
; --
|
|
||||||
rNR30 EQU $FF1A
|
|
||||||
rAUD3ENA EQU rNR30
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD3LEN/NR31 ($FF1B)
|
|
||||||
; -- Sound length (R/W)
|
|
||||||
; --
|
|
||||||
; -- Bit 7-0 - Sound length
|
|
||||||
; --
|
|
||||||
rNR31 EQU $FF1B
|
|
||||||
rAUD3LEN EQU rNR31
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD3LEVEL/NR32 ($FF1C)
|
|
||||||
; -- Select output level
|
|
||||||
; --
|
|
||||||
; -- Bit 6-5 - Select output level
|
|
||||||
; -- 00: 0/1 (mute)
|
|
||||||
; -- 01: 1/1
|
|
||||||
; -- 10: 1/2
|
|
||||||
; -- 11: 1/4
|
|
||||||
; --
|
|
||||||
rNR32 EQU $FF1C
|
|
||||||
rAUD3LEVEL EQU rNR32
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD3LOW/NR33 ($FF1D)
|
|
||||||
; -- Frequency lo (W)
|
|
||||||
; --
|
|
||||||
; -- see AUD1LOW for info
|
|
||||||
; --
|
|
||||||
rNR33 EQU $FF1D
|
|
||||||
rAUD3LOW EQU rNR33
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD3HIGH/NR34 ($FF1E)
|
|
||||||
; -- Frequency hi (W)
|
|
||||||
; --
|
|
||||||
; -- see AUD1HIGH for info
|
|
||||||
; --
|
|
||||||
rNR34 EQU $FF1E
|
|
||||||
rAUD3HIGH EQU rNR34
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD4LEN/NR41 ($FF20)
|
|
||||||
; -- Sound length (R/W)
|
|
||||||
; --
|
|
||||||
; -- Bit 5-0 - Sound length data (# 0-63)
|
|
||||||
; --
|
|
||||||
rNR41 EQU $FF20
|
|
||||||
rAUD4LEN EQU rNR41
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD4ENV/NR42 ($FF21)
|
|
||||||
; -- Envelope (R/W)
|
|
||||||
; --
|
|
||||||
; -- see AUD1ENV for info
|
|
||||||
; --
|
|
||||||
rNR42 EQU $FF21
|
|
||||||
rAUD4ENV EQU rNR42
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD4POLY/NR43 ($FF22)
|
|
||||||
; -- Polynomial counter (R/W)
|
|
||||||
; --
|
|
||||||
; -- Bit 7-4 - Selection of the shift clock frequency of the (scf)
|
|
||||||
; -- polynomial counter (0000-1101)
|
|
||||||
; -- freqEQUdrf*1/2^scf (not sure)
|
|
||||||
; -- Bit 3 - Selection of the polynomial counter's step
|
|
||||||
; -- 0: 15 steps
|
|
||||||
; -- 1: 7 steps
|
|
||||||
; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf)
|
|
||||||
; -- 000: f/4 001: f/8 010: f/16 011: f/24
|
|
||||||
; -- 100: f/32 101: f/40 110: f/48 111: f/56 (fEQU4.194304 Mhz)
|
|
||||||
; --
|
|
||||||
rNR43 EQU $FF22
|
|
||||||
rAUD4POLY EQU rNR43
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- AUD4GO/NR44 ($FF23)
|
|
||||||
; -- (has wrong name and value (ff30) in Dr.Pan's doc!)
|
|
||||||
; --
|
|
||||||
; -- Bit 7 - Inital
|
|
||||||
; -- Bit 6 - Counter/consecutive selection
|
|
||||||
; --
|
|
||||||
rNR44 EQU $FF23
|
|
||||||
rAUD4GO EQU rNR44 ; silly name!
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- PCM12 ($FF76)
|
|
||||||
; -- Sound channel 1&2 PCM amplitude (R)
|
|
||||||
; --
|
|
||||||
; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude
|
|
||||||
; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude
|
|
||||||
; --
|
|
||||||
rPCM12 EQU $FF76
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- PCM34 ($FF77)
|
|
||||||
; -- Sound channel 3&4 PCM amplitude (R)
|
|
||||||
; --
|
|
||||||
; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude
|
|
||||||
; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude
|
|
||||||
; --
|
|
||||||
rPCM34 EQU $FF77
|
|
||||||
|
|
||||||
|
|
||||||
;***************************************************************************
|
|
||||||
;*
|
|
||||||
;* Flags common to multiple sound channels
|
|
||||||
;*
|
|
||||||
;***************************************************************************
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- Square wave duty cycle
|
|
||||||
; --
|
|
||||||
; -- Can be used with AUD1LEN and AUD2LEN
|
|
||||||
; -- See AUD1LEN for more info
|
|
||||||
; --
|
|
||||||
AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5%
|
|
||||||
AUDLEN_DUTY_25 EQU %01000000 ; 25%
|
|
||||||
AUDLEN_DUTY_50 EQU %10000000 ; 50%
|
|
||||||
AUDLEN_DUTY_75 EQU %11000000 ; 75%
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- Audio envelope flags
|
|
||||||
; --
|
|
||||||
; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV
|
|
||||||
; -- See AUD1ENV for more info
|
|
||||||
; --
|
|
||||||
AUDENV_UP EQU %00001000
|
|
||||||
AUDENV_DOWN EQU %00000000
|
|
||||||
|
|
||||||
|
|
||||||
; --
|
|
||||||
; -- Audio trigger flags
|
|
||||||
; --
|
|
||||||
; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH
|
|
||||||
; -- See AUD1HIGH for more info
|
|
||||||
; --
|
|
||||||
|
|
||||||
AUDHIGH_RESTART EQU %10000000
|
|
||||||
AUDHIGH_LENGTH_ON EQU %01000000
|
|
||||||
AUDHIGH_LENGTH_OFF EQU %00000000
|
|
||||||
|
|
||||||
|
|
||||||
;***************************************************************************
|
|
||||||
;*
|
|
||||||
;* Cart related
|
|
||||||
;*
|
|
||||||
;***************************************************************************
|
|
||||||
|
|
||||||
CART_COMPATIBLE_DMG EQU $00
|
|
||||||
CART_COMPATIBLE_DMG_GBC EQU $80
|
|
||||||
CART_COMPATIBLE_GBC EQU $C0
|
|
||||||
|
|
||||||
CART_ROM EQU $00
|
|
||||||
CART_ROM_MBC1 EQU $01
|
|
||||||
CART_ROM_MBC1_RAM EQU $02
|
|
||||||
CART_ROM_MBC1_RAM_BAT EQU $03
|
|
||||||
CART_ROM_MBC2 EQU $05
|
|
||||||
CART_ROM_MBC2_BAT EQU $06
|
|
||||||
CART_ROM_RAM EQU $08
|
|
||||||
CART_ROM_RAM_BAT EQU $09
|
|
||||||
CART_ROM_MBC3_BAT_RTC EQU $0F
|
|
||||||
CART_ROM_MBC3_RAM_BAT_RTC EQU $10
|
|
||||||
CART_ROM_MBC3 EQU $11
|
|
||||||
CART_ROM_MBC3_RAM EQU $12
|
|
||||||
CART_ROM_MBC3_RAM_BAT EQU $13
|
|
||||||
CART_ROM_MBC5 EQU $19
|
|
||||||
CART_ROM_MBC5_BAT EQU $1A
|
|
||||||
CART_ROM_MBC5_RAM_BAT EQU $1B
|
|
||||||
CART_ROM_MBC5_RUMBLE EQU $1C
|
|
||||||
CART_ROM_MBC5_RAM_RUMBLE EQU $1D
|
|
||||||
CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E
|
|
||||||
CART_ROM_MBC7_RAM_BAT_GYRO EQU $22
|
|
||||||
CART_ROM_POCKET_CAMERA EQU $FC
|
|
||||||
|
|
||||||
CART_ROM_256K EQU 0 ; 2 banks
|
|
||||||
CART_ROM_512K EQU 1 ; 4 banks
|
|
||||||
CART_ROM_1M EQU 2 ; 8 banks
|
|
||||||
CART_ROM_2M EQU 3 ; 16 banks
|
|
||||||
CART_ROM_4M EQU 4 ; 32 banks
|
|
||||||
CART_ROM_8M EQU 5 ; 64 banks
|
|
||||||
CART_ROM_16M EQU 6 ; 128 banks
|
|
||||||
CART_ROM_32M EQU 7 ; 256 banks
|
|
||||||
CART_ROM_64M EQU 8 ; 512 banks
|
|
||||||
|
|
||||||
CART_RAM_NONE EQU 0
|
|
||||||
CART_RAM_16K EQU 1 ; 1 incomplete bank
|
|
||||||
CART_RAM_64K EQU 2 ; 1 bank
|
|
||||||
CART_RAM_256K EQU 3 ; 4 banks
|
|
||||||
CART_RAM_1M EQU 4 ; 16 banks
|
|
||||||
|
|
||||||
CART_RAM_ENABLE EQU $0A
|
|
||||||
CART_RAM_DISABLE EQU $00
|
|
||||||
|
|
||||||
;***************************************************************************
|
|
||||||
;*
|
|
||||||
;* Keypad related
|
|
||||||
;*
|
|
||||||
;***************************************************************************
|
|
||||||
|
|
||||||
PADF_DOWN EQU $80
|
|
||||||
PADF_UP EQU $40
|
|
||||||
PADF_LEFT EQU $20
|
|
||||||
PADF_RIGHT EQU $10
|
|
||||||
PADF_START EQU $08
|
|
||||||
PADF_SELECT EQU $04
|
|
||||||
PADF_B EQU $02
|
|
||||||
PADF_A EQU $01
|
|
||||||
|
|
||||||
PADB_DOWN EQU $7
|
|
||||||
PADB_UP EQU $6
|
|
||||||
PADB_LEFT EQU $5
|
|
||||||
PADB_RIGHT EQU $4
|
|
||||||
PADB_START EQU $3
|
|
||||||
PADB_SELECT EQU $2
|
|
||||||
PADB_B EQU $1
|
|
||||||
PADB_A EQU $0
|
|
||||||
|
|
||||||
;***************************************************************************
|
|
||||||
;*
|
|
||||||
;* Screen related
|
|
||||||
;*
|
|
||||||
;***************************************************************************
|
|
||||||
|
|
||||||
SCRN_X EQU 160 ; Width of screen in pixels
|
|
||||||
SCRN_Y EQU 144 ; Height of screen in pixels
|
|
||||||
SCRN_X_B EQU 20 ; Width of screen in bytes
|
|
||||||
SCRN_Y_B EQU 18 ; Height of screen in bytes
|
|
||||||
|
|
||||||
SCRN_VX EQU 256 ; Virtual width of screen in pixels
|
|
||||||
SCRN_VY EQU 256 ; Virtual height of screen in pixels
|
|
||||||
SCRN_VX_B EQU 32 ; Virtual width of screen in bytes
|
|
||||||
SCRN_VY_B EQU 32 ; Virtual height of screen in bytes
|
|
||||||
|
|
||||||
;*
|
|
||||||
;* Nintendo scrolling logo
|
|
||||||
;* (Code won't work on a real GameBoy)
|
|
||||||
;* (if next lines are altered.)
|
|
||||||
NINTENDO_LOGO : MACRO
|
|
||||||
DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
|
|
||||||
DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
|
|
||||||
DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
ENDC ;HARDWARE_INC
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
|
|
||||||
; RST labels
|
|
||||||
null_exec equ $00
|
|
||||||
memcpy_small equ $08
|
|
||||||
memset_small equ $10
|
|
||||||
memset equ $18
|
|
||||||
bankswitch equ $20
|
|
||||||
call_hl equ $28
|
|
||||||
wait_vblank equ $30
|
|
||||||
rst38_err equ $38
|
|
||||||
|
|
||||||
|
|
||||||
; Seconds-to-frames converter
|
|
||||||
; "wait 30 seconds" is nice RGBDS magic :D
|
|
||||||
second EQUS "* 60"
|
|
||||||
seconds EQUS "* 60"
|
|
||||||
frames EQUS "" ; lol
|
|
||||||
|
|
||||||
|
|
||||||
STACK_SIZE = $40
|
|
||||||
|
|
||||||
SGB_PACKET_SIZE = 16
|
|
||||||
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
INCLUDE "constants.asm"
|
|
||||||
INCLUDE "macros.asm"
|
|
||||||
|
|
||||||
INCLUDE "engine/init.asm"
|
|
||||||
|
|
||||||
INCLUDE "engine/error_handler.asm"
|
|
||||||
@@ -1,746 +0,0 @@
|
|||||||
|
|
||||||
SECTION "Error handler trampoline", ROM0
|
|
||||||
|
|
||||||
handle_error: MACRO
|
|
||||||
; Make sure we're not interrupted
|
|
||||||
di
|
|
||||||
; Save current value of A
|
|
||||||
ld [wErrorA], a
|
|
||||||
ld a, \1 ; Preserve flags, don't "xor a"!
|
|
||||||
; Will generate an extra, unnecessary "jr", but eh.
|
|
||||||
jr ErrorHandler
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
|
|
||||||
HLJumpingError::
|
|
||||||
handle_error ERROR_JUMP_HL
|
|
||||||
DEJumpingError::
|
|
||||||
handle_error ERROR_JUMP_DE
|
|
||||||
NullExecError::
|
|
||||||
handle_error ERROR_NULL_EXEC
|
|
||||||
Rst38Error::
|
|
||||||
handle_error ERROR_RST38
|
|
||||||
|
|
||||||
; Perform minimal init, and jump to error handler in ROMX
|
|
||||||
ErrorHandler:
|
|
||||||
ld [wErrorType], a
|
|
||||||
|
|
||||||
ld a, BANK(_ErrorHandler)
|
|
||||||
ld [rROMB0], a
|
|
||||||
xor a ; Ensure the error handler WILL be called, even if we end up with 512 banks
|
|
||||||
ld [rROMB1], a
|
|
||||||
jp _ErrorHandler
|
|
||||||
|
|
||||||
|
|
||||||
SECTION "Error handler", ROMX
|
|
||||||
|
|
||||||
; Note: `call` is BANNED in this section of code!!
|
|
||||||
_ErrorHandler:
|
|
||||||
ld [wErrorSP], sp
|
|
||||||
ld sp, wErrorSP
|
|
||||||
push hl
|
|
||||||
push de
|
|
||||||
push bc
|
|
||||||
ld a, [wErrorA]
|
|
||||||
push af
|
|
||||||
|
|
||||||
xor a
|
|
||||||
ldh [rNR52], a
|
|
||||||
|
|
||||||
ldh a, [rLCDC]
|
|
||||||
bit 7, a
|
|
||||||
jr z, .lcdOff
|
|
||||||
.waitVBlank
|
|
||||||
ld a, [rLY]
|
|
||||||
cp SCRN_Y
|
|
||||||
jr c, .waitVBlank
|
|
||||||
xor a
|
|
||||||
ld [rLCDC], a
|
|
||||||
.lcdOff
|
|
||||||
|
|
||||||
; Load palette
|
|
||||||
ld a, $F4
|
|
||||||
ld [rBGP], a
|
|
||||||
|
|
||||||
xor a
|
|
||||||
ldh [rSCY], a
|
|
||||||
ldh [rSCX], a
|
|
||||||
|
|
||||||
ld hl, _SCRN0
|
|
||||||
ld bc, SCRN_VX_B * SCRN_Y_B
|
|
||||||
.clearVRAM
|
|
||||||
xor a
|
|
||||||
ld [hli], a
|
|
||||||
dec bc
|
|
||||||
ld a, b
|
|
||||||
or c
|
|
||||||
jr nz, .clearVRAM
|
|
||||||
|
|
||||||
; Copy monospace font
|
|
||||||
ld hl, vBlankTile
|
|
||||||
ld de, ErrorFont
|
|
||||||
ld bc, $800
|
|
||||||
.copyFont
|
|
||||||
ld a, [de]
|
|
||||||
inc de
|
|
||||||
ld [hli], a
|
|
||||||
dec bc
|
|
||||||
ld a, b
|
|
||||||
or c
|
|
||||||
jr nz, .copyFont
|
|
||||||
|
|
||||||
; Oh noes!!
|
|
||||||
; ld hl, _SCRN0
|
|
||||||
; ld de, ErrorUwu
|
|
||||||
.copyUwU
|
|
||||||
ld a, [de]
|
|
||||||
inc de
|
|
||||||
ld [hli], a
|
|
||||||
and a
|
|
||||||
jr nz, .copyUwU
|
|
||||||
|
|
||||||
ld a, LCDCF_ON | LCDCF_BGON
|
|
||||||
ld [rLCDC], a
|
|
||||||
lb bc, 180, LOW(rLY)
|
|
||||||
.delayBetweenUwUs
|
|
||||||
ld a, [$ff00+c]
|
|
||||||
cp SCRN_Y + 1
|
|
||||||
jr nz, .delayBetweenUwUs
|
|
||||||
.waitUwUBlank
|
|
||||||
ld a, [$ff00+c]
|
|
||||||
cp SCRN_Y
|
|
||||||
jr nz, .waitUwUBlank
|
|
||||||
dec b
|
|
||||||
jr nz, .delayBetweenUwUs
|
|
||||||
|
|
||||||
ldcoord hl, 8, 0, _SCRN0
|
|
||||||
.copySeriousUwU
|
|
||||||
ldh a, [rSTAT]
|
|
||||||
and STATF_BUSY
|
|
||||||
jr nz, .copySeriousUwU
|
|
||||||
ld a, [de]
|
|
||||||
ld [hli], a
|
|
||||||
inc de
|
|
||||||
and a
|
|
||||||
jr nz, .copySeriousUwU
|
|
||||||
|
|
||||||
; But can you do it in 0.5x A presses?
|
|
||||||
lb bc, 1, LOW(rP1)
|
|
||||||
ld a, $10 ; Select buttons
|
|
||||||
ld [$ff00+c], a
|
|
||||||
.waitAPress
|
|
||||||
REPT 6
|
|
||||||
ld a, [$ff00+c]
|
|
||||||
ENDR
|
|
||||||
xor b
|
|
||||||
rra
|
|
||||||
jr nc, .waitAPress
|
|
||||||
dec b ; No, you can't.
|
|
||||||
jr z, .waitAPress
|
|
||||||
|
|
||||||
|
|
||||||
ErrorDumpScreen:
|
|
||||||
ldh a, [rLY]
|
|
||||||
sub SCRN_Y
|
|
||||||
jr nz, ErrorDumpScreen
|
|
||||||
ldh [rLCDC], a
|
|
||||||
|
|
||||||
ld hl, _SCRN0
|
|
||||||
ld bc, SCRN_VX_B * SCRN_Y_B
|
|
||||||
.clearSCRN0
|
|
||||||
xor a
|
|
||||||
ld [hli], a
|
|
||||||
dec bc
|
|
||||||
ld a, b
|
|
||||||
or c
|
|
||||||
jr nz, .clearSCRN0
|
|
||||||
|
|
||||||
ld a, [wErrorType]
|
|
||||||
ld c, a
|
|
||||||
; We can start using wErrorType for the drawing status purpose
|
|
||||||
xor a
|
|
||||||
ld [wErrorDrawStatus], a
|
|
||||||
|
|
||||||
ld a, c
|
|
||||||
cp ERROR_UNKNOWN
|
|
||||||
jr c, .errorTypeOK
|
|
||||||
ld a, ERROR_UNKNOWN
|
|
||||||
.errorTypeOK
|
|
||||||
add a, a
|
|
||||||
add a, LOW(ErrorStrings)
|
|
||||||
ld l, a
|
|
||||||
adc a, HIGH(ErrorStrings)
|
|
||||||
sub l
|
|
||||||
ld h, a
|
|
||||||
ld a, [hli]
|
|
||||||
ld d, [hl]
|
|
||||||
ld e, a
|
|
||||||
ldcoord hl, 3, 1, _SCRN0
|
|
||||||
jp StrcpyNoTerm
|
|
||||||
PrintedErrorStr:
|
|
||||||
ld a, c
|
|
||||||
cp ERROR_UNKNOWN
|
|
||||||
jp nc, PrintHex
|
|
||||||
PrintedErrorCode:
|
|
||||||
ld hl, wErrorDrawStatus
|
|
||||||
inc [hl]
|
|
||||||
|
|
||||||
pop bc
|
|
||||||
; From now on, there is 1 free stack slot, which means we can `call`!!
|
|
||||||
ld de, AFStr
|
|
||||||
ldcoord hl, 4, 1, _SCRN0
|
|
||||||
call StrcpyNoTerm
|
|
||||||
ld a, b
|
|
||||||
call PrintHex
|
|
||||||
ld a, c
|
|
||||||
call PrintHex
|
|
||||||
|
|
||||||
ldcoord hl, 0, 1, _SCRN0
|
|
||||||
ld de, SendNudesStr
|
|
||||||
call Strcpy
|
|
||||||
ld l, $21 ; ld hl, $9821
|
|
||||||
call Strcpy
|
|
||||||
|
|
||||||
ldcoord hl, 5, 1, _SCRN0
|
|
||||||
ld de, BCStr
|
|
||||||
call StrcpyNoTerm
|
|
||||||
pop bc
|
|
||||||
ld a, b
|
|
||||||
call PrintHex
|
|
||||||
ld a, c
|
|
||||||
call PrintHex
|
|
||||||
inc hl
|
|
||||||
; ld de, DEStr
|
|
||||||
call StrcpyNoTerm
|
|
||||||
pop bc
|
|
||||||
ld a, b
|
|
||||||
call PrintHex
|
|
||||||
ld a, c
|
|
||||||
call PrintHex
|
|
||||||
|
|
||||||
ldcoord hl, 14, 1, _SCRN0
|
|
||||||
ld de, MemRegs
|
|
||||||
.printMemReg
|
|
||||||
ld a, [de]
|
|
||||||
and a
|
|
||||||
jr z, .doneWithMemRegs
|
|
||||||
call StrcpyNoTerm
|
|
||||||
ld a, [de]
|
|
||||||
inc de
|
|
||||||
ld c, a
|
|
||||||
ld a, [de]
|
|
||||||
inc de
|
|
||||||
ld b, a
|
|
||||||
ld a, [bc]
|
|
||||||
call PrintHex
|
|
||||||
inc hl
|
|
||||||
jr .printMemReg
|
|
||||||
.doneWithMemRegs
|
|
||||||
|
|
||||||
ldcoord hl, 15, 1, _SCRN0
|
|
||||||
ld de, BankStr
|
|
||||||
call StrcpyNoTerm
|
|
||||||
ldh a, [hCurROMBank]
|
|
||||||
call PrintHex
|
|
||||||
|
|
||||||
ldcoord hl, 16, 1, _SCRN0
|
|
||||||
ld de, BuildDate
|
|
||||||
call Strcpy
|
|
||||||
|
|
||||||
; Now, we need to do the hex dumps. Boi are we in for some trouble!
|
|
||||||
ldcoord hl, 6, 1, _SCRN0
|
|
||||||
ld de, HLStr
|
|
||||||
call StrcpyNoTerm
|
|
||||||
|
|
||||||
; We first need to get the two registers (both at once to increase efficiency)
|
|
||||||
pop bc ; hl
|
|
||||||
pop de ; sp
|
|
||||||
; Move SP back by 2 entries (we need to preserve those for dump printing)
|
|
||||||
add sp, -4
|
|
||||||
|
|
||||||
ld a, b
|
|
||||||
call PrintHex
|
|
||||||
ld a, c
|
|
||||||
call PrintHex
|
|
||||||
|
|
||||||
ld b, d
|
|
||||||
ld c, e
|
|
||||||
ldcoord hl, 10, 1, _SCRN0
|
|
||||||
ld de, SPstr
|
|
||||||
call StrcpyNoTerm
|
|
||||||
ld a, b
|
|
||||||
call PrintHex
|
|
||||||
ld a, c
|
|
||||||
call PrintHex
|
|
||||||
|
|
||||||
ldcoord hl, 6, 10, _SCRN0
|
|
||||||
ld de, ViewStr
|
|
||||||
call StrcpyNoTerm
|
|
||||||
ldcoord hl, 10, 10, _SCRN0
|
|
||||||
ld de, ViewStr
|
|
||||||
call StrcpyNoTerm
|
|
||||||
|
|
||||||
ld a, 2
|
|
||||||
ld [wErrorWhichDump], a
|
|
||||||
.printOneDump
|
|
||||||
call PrintDump
|
|
||||||
ld hl, wErrorWhichDump
|
|
||||||
dec [hl]
|
|
||||||
jr nz, .printOneDump
|
|
||||||
|
|
||||||
ldcoord hl, 8, 0, _SCRN0
|
|
||||||
ld [hl], $1F
|
|
||||||
ld l, $80 ; ld hl, $9980
|
|
||||||
ld [hl], $1F
|
|
||||||
|
|
||||||
|
|
||||||
ld a, 4
|
|
||||||
ldh [rSCX], a
|
|
||||||
ld a, $FF
|
|
||||||
ldh [rSCY], a
|
|
||||||
|
|
||||||
; ld a, $FF
|
|
||||||
ld [wErrorHeldButtons], a
|
|
||||||
ld a, 30
|
|
||||||
ld [wErrorFramesTillUnlock], a
|
|
||||||
|
|
||||||
ld a, LCDCF_ON | LCDCF_BGON
|
|
||||||
ldh [rLCDC], a
|
|
||||||
|
|
||||||
|
|
||||||
; From now on, we'll be using the upper byte of the AF stack slot to save keys
|
|
||||||
; Thus, we're only allowed 2 stack slots (bc and de)
|
|
||||||
ErrorLoop:
|
|
||||||
; Wait till next frame
|
|
||||||
ld a, [rLY]
|
|
||||||
cp SCRN_Y + 1
|
|
||||||
jr c, ErrorLoop
|
|
||||||
; Wait until right before VBlank, to account for the overhead
|
|
||||||
.waitVBlank
|
|
||||||
ld a, [rLY]
|
|
||||||
cp SCRN_Y
|
|
||||||
jr nz, .waitVBlank
|
|
||||||
|
|
||||||
ld c, LOW(rP1)
|
|
||||||
ld a, $20 ; Select D-pad
|
|
||||||
ld [$ff00+c], a
|
|
||||||
REPT 6
|
|
||||||
ld a, [$ff00+c]
|
|
||||||
ENDR
|
|
||||||
or $F0 ; Set 4 upper bits (give them consistency)
|
|
||||||
ld b, a
|
|
||||||
|
|
||||||
; Filter impossible D-pad combinations
|
|
||||||
and $0C ; Filter only Down and Up
|
|
||||||
ld a, b
|
|
||||||
jr nz, .notUpAndDown
|
|
||||||
or $0C ; If both are pressed, "unpress" them
|
|
||||||
ld b, a
|
|
||||||
.notUpAndDown
|
|
||||||
and $03 ; Filter only Left and Right
|
|
||||||
jr nz, .notLeftAndRight
|
|
||||||
ld a, b
|
|
||||||
or $03 ; If both are pressed, "unpress" them
|
|
||||||
ld b, a
|
|
||||||
.notLeftAndRight
|
|
||||||
swap b ; Put D-pad buttons in upper nibble
|
|
||||||
|
|
||||||
ld a, $10 ; Select buttons
|
|
||||||
ld [$ff00+c], a
|
|
||||||
REPT 6
|
|
||||||
ld a, [$ff00+c]
|
|
||||||
ENDR
|
|
||||||
or $F0 ; Set 4 upper bits
|
|
||||||
and b ; Mix with D-pad bits (use AND because pressed=0)
|
|
||||||
ld b, a
|
|
||||||
|
|
||||||
ld a, [wErrorHeldButtons]
|
|
||||||
cpl
|
|
||||||
or b
|
|
||||||
ld e, a ; Pressed buttons
|
|
||||||
|
|
||||||
ld a, b
|
|
||||||
ld [wErrorHeldButtons], a
|
|
||||||
|
|
||||||
; Release joypad
|
|
||||||
ld a, $30
|
|
||||||
ld [$ff00+c], a
|
|
||||||
|
|
||||||
|
|
||||||
ld hl, wErrorFramesTillUnlock
|
|
||||||
ld a, [hl]
|
|
||||||
and a
|
|
||||||
jr z, .dumpsUnlocked
|
|
||||||
ld a, b ; Get back held buttons
|
|
||||||
and 3 ; Get only A and B
|
|
||||||
jr nz, ErrorLoop ; Decrement only if both are held
|
|
||||||
dec [hl]
|
|
||||||
jr ErrorLoop
|
|
||||||
|
|
||||||
.dumpsUnlocked
|
|
||||||
ld hl, wErrorWhichDump
|
|
||||||
bit 1, e ; Check if B was pressed
|
|
||||||
jr z, .changeDumps
|
|
||||||
; Prevent any dump-related operation if none have been chosen yet
|
|
||||||
ld a, [hl]
|
|
||||||
and a
|
|
||||||
jr z, ErrorLoop
|
|
||||||
|
|
||||||
; Select dump to act upon
|
|
||||||
ld hl, wErrorHL
|
|
||||||
dec a
|
|
||||||
jr z, .usingHLDump
|
|
||||||
ld hl, wErrorSP
|
|
||||||
.usingHLDump
|
|
||||||
bit 0, b
|
|
||||||
lb bc, 1, 8
|
|
||||||
jr nz, .moveSmall
|
|
||||||
lb bc, $10, 1
|
|
||||||
.moveSmall
|
|
||||||
ld a, [hl]
|
|
||||||
bit 7, e
|
|
||||||
jr z, .moveDown
|
|
||||||
bit 6, e
|
|
||||||
jr z, .moveUp
|
|
||||||
inc hl ; The next 2 target the high byte only
|
|
||||||
ld a, [hl]
|
|
||||||
bit 5, e
|
|
||||||
jr z, .moveLeft
|
|
||||||
bit 4, e
|
|
||||||
jp nz, ErrorLoop
|
|
||||||
.moveRight
|
|
||||||
add a, b
|
|
||||||
db $0E
|
|
||||||
.moveLeft
|
|
||||||
sub a, b
|
|
||||||
ld [hl], a
|
|
||||||
jr .redrawDump
|
|
||||||
|
|
||||||
.moveDown
|
|
||||||
add a, c
|
|
||||||
ld [hli], a
|
|
||||||
jr nc, .redrawDump
|
|
||||||
inc [hl]
|
|
||||||
jr .redrawDump
|
|
||||||
.moveUp
|
|
||||||
sub c
|
|
||||||
ld [hli], a
|
|
||||||
jp nc, .redrawDump
|
|
||||||
dec [hl]
|
|
||||||
.redrawDump
|
|
||||||
call PrintDump
|
|
||||||
; Unfortunately, PrintDump uses 3 stack slots, which overwrites the held keys and the lock frames
|
|
||||||
; We can get around that, though
|
|
||||||
ld hl, wErrorFramesTillUnlock
|
|
||||||
xor a ; Set no remaining frames (obv)
|
|
||||||
ld [hld], a
|
|
||||||
; Set all buttons as held (avoid spurious presses)
|
|
||||||
ld [hl], a
|
|
||||||
jp ErrorLoop
|
|
||||||
|
|
||||||
.changeDumps
|
|
||||||
ld a, [hl]
|
|
||||||
dec a ; Check if on HL dump
|
|
||||||
jr z, .toSPDump
|
|
||||||
ld [hl], 1 ; Switch to HL dump (from SP dump & no dump yet)
|
|
||||||
db $21
|
|
||||||
.toSPDump
|
|
||||||
ld [hl], 2
|
|
||||||
|
|
||||||
; Toggle cursors
|
|
||||||
ld a, $1F
|
|
||||||
jr z, .emptyHLCursor
|
|
||||||
ld a, $7F
|
|
||||||
.emptyHLCursor
|
|
||||||
ld [$9900], a
|
|
||||||
xor $1F ^ $7F
|
|
||||||
ld [$9980], a
|
|
||||||
jp ErrorLoop
|
|
||||||
|
|
||||||
|
|
||||||
PrintHex:
|
|
||||||
ld b, a
|
|
||||||
and $F0
|
|
||||||
swap a
|
|
||||||
cp 10
|
|
||||||
jr c, .highIsDigit
|
|
||||||
add a, "A" - "0" - 10
|
|
||||||
.highIsDigit
|
|
||||||
add a, "0"
|
|
||||||
ld [hli], a
|
|
||||||
|
|
||||||
ld a, b
|
|
||||||
and $0F
|
|
||||||
cp 10
|
|
||||||
jr c, .lowIsDigit
|
|
||||||
add a, "A" - "0" - 10
|
|
||||||
.lowIsDigit
|
|
||||||
add a, "0"
|
|
||||||
ld [hli], a
|
|
||||||
|
|
||||||
ld a, [wErrorDrawStatus]
|
|
||||||
and a
|
|
||||||
jp z, PrintedErrorCode
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
StrcpyNoTerm:
|
|
||||||
ld a, [de]
|
|
||||||
inc de
|
|
||||||
and a
|
|
||||||
jr z, .return
|
|
||||||
ld [hli], a
|
|
||||||
jr StrcpyNoTerm
|
|
||||||
|
|
||||||
.return
|
|
||||||
ld a, [wErrorDrawStatus]
|
|
||||||
and a
|
|
||||||
jp z, PrintedErrorStr
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
PrintDump:
|
|
||||||
ldcoord hl, 6, 15, _SCRN0
|
|
||||||
ld bc, wErrorHL
|
|
||||||
ld a, [wErrorWhichDump]
|
|
||||||
dec a
|
|
||||||
jr z, .dumpHL
|
|
||||||
ldcoord hl, 10, 15, _SCRN0
|
|
||||||
ld bc, wErrorSP
|
|
||||||
.dumpHL
|
|
||||||
ld a, [bc]
|
|
||||||
ld e, a
|
|
||||||
inc bc
|
|
||||||
ld a, [bc]
|
|
||||||
ld d, a
|
|
||||||
call PrintHex
|
|
||||||
ld a, e
|
|
||||||
call PrintHex
|
|
||||||
inc hl
|
|
||||||
|
|
||||||
ld a, e
|
|
||||||
sub 4 * 2
|
|
||||||
ld e, a
|
|
||||||
ld a, d
|
|
||||||
sbc 0
|
|
||||||
ld d, a
|
|
||||||
|
|
||||||
ld b, 3
|
|
||||||
.printNextRow
|
|
||||||
ld a, b
|
|
||||||
ld bc, $20 - 20
|
|
||||||
add hl, bc
|
|
||||||
ld c, 4
|
|
||||||
ld b, a
|
|
||||||
dec a ; Dirty hack: when the LCD is on, VBlank expires slightly too early, so only 2 rows can be drawn correctly
|
|
||||||
jr nz, .printOneWord
|
|
||||||
; If the LCD is off, no worries
|
|
||||||
ldh a, [rLCDC]
|
|
||||||
add a, a
|
|
||||||
jr nc, .printOneWord
|
|
||||||
; Wait till VBlank again
|
|
||||||
.waitVBlank
|
|
||||||
ldh a, [rLY]
|
|
||||||
cp $90
|
|
||||||
jr nz, .waitVBlank
|
|
||||||
.printOneWord
|
|
||||||
inc hl
|
|
||||||
push bc ; B is trashed by PrintHex, so we need to save it anyways; but we also free c for storage
|
|
||||||
ld a, [de]
|
|
||||||
inc de
|
|
||||||
ld c, a ; Save low byte for later
|
|
||||||
ld a, [de]
|
|
||||||
inc de
|
|
||||||
call PrintHex
|
|
||||||
ld a, c
|
|
||||||
call PrintHex
|
|
||||||
pop bc
|
|
||||||
dec c
|
|
||||||
jr nz, .printOneWord
|
|
||||||
|
|
||||||
dec b
|
|
||||||
jr nz, .printNextRow
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
SendNudesStr:
|
|
||||||
dstr "Pls send us a pic"
|
|
||||||
dstr "of this screen! =)"
|
|
||||||
|
|
||||||
ErrorStrings:
|
|
||||||
dw .hlJumpErrorStr
|
|
||||||
dw .deJumpErrorStr
|
|
||||||
dw .nullExecErrorStr
|
|
||||||
dw .rst38ErrorStr
|
|
||||||
|
|
||||||
dw .unknownErrorStr
|
|
||||||
|
|
||||||
.hlJumpErrorStr
|
|
||||||
dstr "Bad hl jump"
|
|
||||||
.deJumpErrorStr
|
|
||||||
dstr "Bad de jump"
|
|
||||||
.nullExecErrorStr
|
|
||||||
dstr "Null exec"
|
|
||||||
.rst38ErrorStr
|
|
||||||
dstr "rst 38 error"
|
|
||||||
.unknownErrorStr
|
|
||||||
dstr "Unk err $"
|
|
||||||
|
|
||||||
|
|
||||||
AFStr:
|
|
||||||
dstr "AF:"
|
|
||||||
BCStr:
|
|
||||||
dstr "BC:"
|
|
||||||
DEStr:
|
|
||||||
dstr "DE:"
|
|
||||||
HLStr:
|
|
||||||
dstr "HL:"
|
|
||||||
SPstr:
|
|
||||||
dstr "SP:"
|
|
||||||
|
|
||||||
ViewStr:
|
|
||||||
dstr "View:"
|
|
||||||
|
|
||||||
MemRegs:
|
|
||||||
dstr "STAT:"
|
|
||||||
dw rSTAT
|
|
||||||
dstr "IE:"
|
|
||||||
dw rIE
|
|
||||||
db 0
|
|
||||||
|
|
||||||
BankStr:
|
|
||||||
dstr "Bank:"
|
|
||||||
|
|
||||||
ErrorFont:
|
|
||||||
REPT " " - 1
|
|
||||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
|
||||||
ENDR
|
|
||||||
dw $0000, $0000, $0800, $0C00, $0800, $0000, $0000, $0000 ; Empty arrow
|
|
||||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 ; Space
|
|
||||||
|
|
||||||
; Symbols 1
|
|
||||||
dw $8000, $8000, $8000, $8000, $8000, $0000, $8000, $0000
|
|
||||||
dw $0000, $6C00, $6C00, $4800, $0000, $0000, $0000, $0000
|
|
||||||
dw $4800, $FC00, $4800, $4800, $4800, $FC00, $4800, $0000
|
|
||||||
dw $1000, $7C00, $9000, $7800, $1400, $F800, $1000, $0000
|
|
||||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 ; %, empty slot for now
|
|
||||||
dw $6000, $9000, $5000, $6000, $9400, $9800, $6C00, $0000
|
|
||||||
dw $0000, $3800, $3800, $0800, $1000, $0000, $0000, $0000
|
|
||||||
dw $1800, $2000, $2000, $2000, $2000, $2000, $1800, $0000
|
|
||||||
dw $1800, $0400, $0400, $0400, $0400, $0400, $1800, $0000
|
|
||||||
dw $0000, $1000, $5400, $3800, $5400, $1000, $0000, $0000
|
|
||||||
dw $0000, $1000, $1000, $7C00, $1000, $1000, $0000, $0000
|
|
||||||
dw $0000, $0000, $0000, $0000, $3000, $3000, $6000, $0000
|
|
||||||
dw $0000, $0000, $0000, $7C00, $0000, $0000, $0000, $0000
|
|
||||||
dw $0000, $0000, $0000, $0000, $0000, $6000, $6000, $0000
|
|
||||||
dw $0000, $0400, $0800, $1000, $2000, $4000, $8000, $0000
|
|
||||||
dw $3000, $5800, $CC00, $CC00, $CC00, $6800, $3000, $0000
|
|
||||||
dw $3000, $7000, $F000, $3000, $3000, $3000, $FC00, $0000
|
|
||||||
dw $7800, $CC00, $1800, $3000, $6000, $C000, $FC00, $0000
|
|
||||||
dw $7800, $8C00, $0C00, $3800, $0C00, $8C00, $7800, $0000
|
|
||||||
dw $3800, $5800, $9800, $FC00, $1800, $1800, $1800, $0000
|
|
||||||
dw $FC00, $C000, $C000, $7800, $0C00, $CC00, $7800, $0000
|
|
||||||
dw $7800, $CC00, $C000, $F800, $CC00, $CC00, $7800, $0000
|
|
||||||
dw $FC00, $0C00, $0C00, $1800, $1800, $3000, $3000, $0000
|
|
||||||
dw $7800, $CC00, $CC00, $7800, $CC00, $CC00, $7800, $0000
|
|
||||||
dw $7800, $CC00, $CC00, $7C00, $0C00, $CC00, $7800, $0000
|
|
||||||
dw $0000, $C000, $C000, $0000, $C000, $C000, $0000, $0000
|
|
||||||
dw $0000, $C000, $C000, $0000, $C000, $4000, $8000, $0000
|
|
||||||
dw $0400, $1800, $6000, $8000, $6000, $1800, $0400, $0000
|
|
||||||
dw $0000, $0000, $FC00, $0000, $FC00, $0000, $0000, $0000
|
|
||||||
dw $8000, $6000, $1800, $0400, $1800, $6000, $8000, $0000
|
|
||||||
dw $7800, $CC00, $1800, $3000, $2000, $0000, $2000, $0000
|
|
||||||
dw $0000, $2000, $7000, $F800, $F800, $F800, $0000, $0000 ; "Up" arrow, not ASCII but otherwise unused :P
|
|
||||||
|
|
||||||
; Uppercase
|
|
||||||
dw $3000, $4800, $8400, $8400, $FC00, $8400, $8400, $0000
|
|
||||||
dw $F800, $8400, $8400, $F800, $8400, $8400, $F800, $0000
|
|
||||||
dw $3C00, $4000, $8000, $8000, $8000, $4000, $3C00, $0000
|
|
||||||
dw $F000, $8800, $8400, $8400, $8400, $8800, $F000, $0000
|
|
||||||
dw $FC00, $8000, $8000, $FC00, $8000, $8000, $FC00, $0000
|
|
||||||
dw $FC00, $8000, $8000, $FC00, $8000, $8000, $8000, $0000
|
|
||||||
dw $7C00, $8000, $8000, $BC00, $8400, $8400, $7800, $0000
|
|
||||||
dw $8400, $8400, $8400, $FC00, $8400, $8400, $8400, $0000
|
|
||||||
dw $7C00, $1000, $1000, $1000, $1000, $1000, $7C00, $0000
|
|
||||||
dw $0400, $0400, $0400, $0400, $0400, $0400, $F800, $0000
|
|
||||||
dw $8400, $8800, $9000, $A000, $E000, $9000, $8C00, $0000
|
|
||||||
dw $8000, $8000, $8000, $8000, $8000, $8000, $FC00, $0000
|
|
||||||
dw $8400, $CC00, $B400, $8400, $8400, $8400, $8400, $0000
|
|
||||||
dw $8400, $C400, $A400, $9400, $8C00, $8400, $8400, $0000
|
|
||||||
dw $7800, $8400, $8400, $8400, $8400, $8400, $7800, $0000
|
|
||||||
dw $F800, $8400, $8400, $F800, $8000, $8000, $8000, $0000
|
|
||||||
dw $7800, $8400, $8400, $8400, $A400, $9800, $6C00, $0000
|
|
||||||
dw $F800, $8400, $8400, $F800, $9000, $8800, $8400, $0000
|
|
||||||
dw $7C00, $8000, $8000, $7800, $0400, $8400, $7800, $0000
|
|
||||||
dw $7C00, $1000, $1000, $1000, $1000, $1000, $1000, $0000
|
|
||||||
dw $8400, $8400, $8400, $8400, $8400, $8400, $7800, $0000
|
|
||||||
dw $8400, $8400, $8400, $8400, $8400, $4800, $3000, $0000
|
|
||||||
dw $8400, $8400, $8400, $8400, $B400, $CC00, $8400, $0000
|
|
||||||
dw $8400, $8400, $4800, $3000, $4800, $8400, $8400, $0000
|
|
||||||
dw $4400, $4400, $4400, $2800, $1000, $1000, $1000, $0000
|
|
||||||
dw $FC00, $0400, $0800, $1000, $2000, $4000, $FC00, $0000
|
|
||||||
|
|
||||||
; Symbols 2
|
|
||||||
dw $3800, $2000, $2000, $2000, $2000, $2000, $3800, $0000
|
|
||||||
dw $0000, $8000, $4000, $2000, $1000, $0800, $0400, $0000
|
|
||||||
dw $1C00, $0400, $0400, $0400, $0400, $0400, $1C00, $0000
|
|
||||||
dw $1000, $2800, $0000, $0000, $0000, $0000, $0000, $0000
|
|
||||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $FF00
|
|
||||||
dw $C000, $6000, $0000, $0000, $0000, $0000, $0000, $0000
|
|
||||||
|
|
||||||
; Lowercase
|
|
||||||
dw $0000, $0000, $7800, $0400, $7C00, $8400, $7800, $0000
|
|
||||||
dw $8000, $8000, $8000, $F800, $8400, $8400, $7800, $0000
|
|
||||||
dw $0000, $0000, $7C00, $8000, $8000, $8000, $7C00, $0000
|
|
||||||
dw $0400, $0400, $0400, $7C00, $8400, $8400, $7800, $0000
|
|
||||||
dw $0000, $0000, $7800, $8400, $F800, $8000, $7C00, $0000
|
|
||||||
dw $0000, $3C00, $4000, $FC00, $4000, $4000, $4000, $0000
|
|
||||||
dw $0000, $0000, $7800, $8400, $7C00, $0400, $F800, $0000
|
|
||||||
dw $8000, $8000, $F800, $8400, $8400, $8400, $8400, $0000
|
|
||||||
dw $0000, $1000, $0000, $1000, $1000, $1000, $1000, $0000
|
|
||||||
dw $0000, $1000, $0000, $1000, $1000, $1000, $E000, $0000
|
|
||||||
dw $8000, $8000, $8400, $9800, $E000, $9800, $8400, $0000
|
|
||||||
dw $1000, $1000, $1000, $1000, $1000, $1000, $1000, $0000
|
|
||||||
dw $0000, $0000, $6800, $9400, $9400, $9400, $9400, $0000
|
|
||||||
dw $0000, $0000, $7800, $8400, $8400, $8400, $8400, $0000
|
|
||||||
dw $0000, $0000, $7800, $8400, $8400, $8400, $7800, $0000
|
|
||||||
dw $0000, $0000, $7800, $8400, $8400, $F800, $8000, $0000
|
|
||||||
dw $0000, $0000, $7800, $8400, $8400, $7C00, $0400, $0000
|
|
||||||
dw $0000, $0000, $BC00, $C000, $8000, $8000, $8000, $0000
|
|
||||||
dw $0000, $0000, $7C00, $8000, $7800, $0400, $F800, $0000
|
|
||||||
dw $0000, $4000, $F800, $4000, $4000, $4000, $3C00, $0000
|
|
||||||
dw $0000, $0000, $8400, $8400, $8400, $8400, $7800, $0000
|
|
||||||
dw $0000, $0000, $8400, $8400, $4800, $4800, $3000, $0000
|
|
||||||
dw $0000, $0000, $8400, $8400, $8400, $A400, $5800, $0000
|
|
||||||
dw $0000, $0000, $8C00, $5000, $2000, $5000, $8C00, $0000
|
|
||||||
dw $0000, $0000, $8400, $8400, $7C00, $0400, $F800, $0000
|
|
||||||
dw $0000, $0000, $FC00, $0800, $3000, $4000, $FC00, $0000
|
|
||||||
|
|
||||||
; Symbols 3
|
|
||||||
dw $1800, $2000, $2000, $4000, $2000, $2000, $1800, $0000
|
|
||||||
dw $1000, $1000, $1000, $1000, $1000, $1000, $1000, $0000
|
|
||||||
dw $3000, $0800, $0800, $0400, $0800, $0800, $3000, $0000
|
|
||||||
dw $0000, $0000, $4800, $A800, $9000, $0000, $0000, $0000
|
|
||||||
|
|
||||||
dw $0000, $0800, $0C00, $0E00, $0C00, $0800, $0000, $0000 ; Left arrow
|
|
||||||
|
|
||||||
ErrorUwu:
|
|
||||||
db "OOPSIE WOOPSIE!! Uwu "
|
|
||||||
db " We made a fucky "
|
|
||||||
db " wucky!! A wittle "
|
|
||||||
db " fucko boingo! The "
|
|
||||||
db "code monkeys at our "
|
|
||||||
db " headquarters are "
|
|
||||||
db "working VEWY HAWD to "
|
|
||||||
db " fix this! ",0
|
|
||||||
|
|
||||||
db " "
|
|
||||||
db "More seriously, I'm "
|
|
||||||
db "sorry, but the game "
|
|
||||||
db "has encountered a "
|
|
||||||
db "fatal error blah "
|
|
||||||
db "blah blah, tl;dr it "
|
|
||||||
db "has crashed. "
|
|
||||||
db "To allow us to fix "
|
|
||||||
db "it, please be a "
|
|
||||||
db "peach and press A =3",0
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
|
|
||||||
SECTION "Init code", ROMX
|
|
||||||
|
|
||||||
Init::
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
21
src/header.asm
Normal file
21
src/header.asm
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
|
||||||
|
SECTION "Header", ROM0[$100]
|
||||||
|
|
||||||
|
; This is your ROM's entry point
|
||||||
|
; You have 4 bytes of code to do... something
|
||||||
|
di
|
||||||
|
jp EntryPoint
|
||||||
|
|
||||||
|
; Make sure to allocate some space for the header, so no important
|
||||||
|
; code gets put there and later overwritten by RGBFIX.
|
||||||
|
; RGBFIX is designed to operate over a zero-filled header, so make
|
||||||
|
; sure to put zeros regardless of the padding value. (This feature
|
||||||
|
; was introduced in RGBDS 0.4.0, but the -MG etc flags were also
|
||||||
|
; introduced in that version.)
|
||||||
|
ds $150 - @, 0
|
||||||
|
|
||||||
|
SECTION "Entry point", ROM0
|
||||||
|
|
||||||
|
EntryPoint:
|
||||||
|
; Here is where the fun begins, happy coding :)
|
||||||
|
jr @
|
||||||
10
src/home.asm
10
src/home.asm
@@ -1,10 +0,0 @@
|
|||||||
INCLUDE "constants.asm"
|
|
||||||
INCLUDE "macros.asm"
|
|
||||||
|
|
||||||
INCLUDE "home/vectors.asm"
|
|
||||||
INCLUDE "home/header.asm"
|
|
||||||
|
|
||||||
INCLUDE "home/utils.asm"
|
|
||||||
INCLUDE "home/sgb.asm"
|
|
||||||
INCLUDE "home/unpb16.asm"
|
|
||||||
|
|
||||||
@@ -1,104 +0,0 @@
|
|||||||
|
|
||||||
NB_ROM_BANKS = 2
|
|
||||||
|
|
||||||
SECTION "Header", ROM0[$100]
|
|
||||||
|
|
||||||
EntryPoint::
|
|
||||||
ld b, $60
|
|
||||||
jr LogoFade
|
|
||||||
|
|
||||||
dbr 0, $150 - $104
|
|
||||||
|
|
||||||
; Header ends here
|
|
||||||
|
|
||||||
LogoFade:
|
|
||||||
xor a
|
|
||||||
ldh [rAUDENA], a
|
|
||||||
|
|
||||||
.fadeLogo
|
|
||||||
ld c, 7 ; Number of frames between each logo fade step
|
|
||||||
.logoWait
|
|
||||||
ld a, [rLY]
|
|
||||||
cp a, SCRN_Y
|
|
||||||
jr nc, .logoWait
|
|
||||||
.waitVBlank
|
|
||||||
ld a, [rLY]
|
|
||||||
cp a, SCRN_Y
|
|
||||||
jr c, .waitVBlank
|
|
||||||
dec c
|
|
||||||
jr nz, .logoWait
|
|
||||||
; Shift all colors (fading the logo progressively)
|
|
||||||
ld a, b
|
|
||||||
rra
|
|
||||||
rra
|
|
||||||
and $FC ; Ensures a proper rotation and sets Z for final check
|
|
||||||
ldh [rBGP], a
|
|
||||||
ld b, a
|
|
||||||
jr nz, .fadeLogo ; End if the palette is fully blank (flag set from `and $FC`)
|
|
||||||
|
|
||||||
; xor a
|
|
||||||
ldh [rDIV], a
|
|
||||||
|
|
||||||
Reset::
|
|
||||||
di
|
|
||||||
ld sp, wStackBottom
|
|
||||||
|
|
||||||
xor a
|
|
||||||
ldh [rAUDENA], a
|
|
||||||
|
|
||||||
.waitVBlank
|
|
||||||
ld a, [rLY]
|
|
||||||
cp SCRN_Y
|
|
||||||
jr c, .waitVBlank
|
|
||||||
xor a
|
|
||||||
ldh [rLCDC], a
|
|
||||||
|
|
||||||
|
|
||||||
; Perform some init
|
|
||||||
; xor a
|
|
||||||
ldh [rAUDENA], a
|
|
||||||
|
|
||||||
; Init HRAM
|
|
||||||
; Also clears IE, but we're gonna overwrite it just after
|
|
||||||
ld c, LOW(hClearStart)
|
|
||||||
.clearHRAM
|
|
||||||
xor a
|
|
||||||
ld [$ff00+c], a
|
|
||||||
inc c
|
|
||||||
jr nz, .clearHRAM
|
|
||||||
|
|
||||||
; Copy OAM DMA routine
|
|
||||||
ld hl, OAMDMA
|
|
||||||
lb bc, OAMDMAEnd - OAMDMA, LOW(hOAMDMA)
|
|
||||||
.copyOAMDMA
|
|
||||||
ld a, [hli]
|
|
||||||
ld [$ff00+c], a
|
|
||||||
inc c
|
|
||||||
dec b
|
|
||||||
jr nz, .copyOAMDMA
|
|
||||||
|
|
||||||
ld a, LCDCF_ON | LCDCF_BGON
|
|
||||||
ldh [hLCDC], a
|
|
||||||
ldh [rLCDC], a
|
|
||||||
|
|
||||||
ld a, IEF_VBLANK
|
|
||||||
ldh [rIE], a
|
|
||||||
xor a
|
|
||||||
ei ; Delayed until the next instruction: perfectly safe!
|
|
||||||
ldh [rIF], a
|
|
||||||
|
|
||||||
|
|
||||||
; Init code goes here
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
SECTION "OAM DMA routine", ROM0
|
|
||||||
|
|
||||||
OAMDMA:
|
|
||||||
ldh [rDMA], a
|
|
||||||
ld a, $28
|
|
||||||
.wait
|
|
||||||
dec a
|
|
||||||
jr nz, .wait
|
|
||||||
ret
|
|
||||||
OAMDMAEnd:
|
|
||||||
130
src/home/sgb.asm
130
src/home/sgb.asm
@@ -1,130 +0,0 @@
|
|||||||
|
|
||||||
SECTION "SGB routines", ROM0
|
|
||||||
|
|
||||||
; Sends SGB packets to the SGB, assuming we're running on one.
|
|
||||||
; @param hl Pointer to the packet data to be sent (can send any number of packets btw)
|
|
||||||
; @return hl Points to the end of the packet data
|
|
||||||
; @return de Zero
|
|
||||||
; @return bc Zero
|
|
||||||
; @return a Zero
|
|
||||||
SendPackets::
|
|
||||||
ld a, [hl] ; Length
|
|
||||||
and %111
|
|
||||||
ret z
|
|
||||||
ld c, a
|
|
||||||
|
|
||||||
.sendPacket
|
|
||||||
call SendPacketNoDelay
|
|
||||||
call SGBDelay ; Let the ICD chip rest a bit
|
|
||||||
dec c
|
|
||||||
jr nz, .sendPacket
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
; Sends a SGB packet to the SGB to freeze the screen, assuming we're running on one.
|
|
||||||
; Does not perform any delay after sending the packet.
|
|
||||||
; Use only if you're not going to send another SGB packet in the next few frames.
|
|
||||||
; You're likely to perform some decompression or smth after this
|
|
||||||
; @param hl Pointer to the packet data to be sent.
|
|
||||||
; @return hl Points to the end of the packet data
|
|
||||||
; @return b Zero
|
|
||||||
; @return d Zero
|
|
||||||
; @return a $30
|
|
||||||
; @destroy e
|
|
||||||
FreezeSGBScreen::
|
|
||||||
ld hl, FreezeScreenPacket
|
|
||||||
; Sends a SGB packet to the SGB, assuming it's running on one.
|
|
||||||
; Does not perform any delay after sending the packet.
|
|
||||||
; Unsuitable to send multi-packet packets.
|
|
||||||
; Use only if you're not going to send another SGB packet in the next four frames.
|
|
||||||
; Assumes the joypad won't be polled by interrupts during this time, but since the VBlank handler doesn't poll except when waited for, this is fine.
|
|
||||||
; @param hl Pointer to the packet data to be sent.
|
|
||||||
; @return hl Points to the end of the packet data
|
|
||||||
; @return b Zero
|
|
||||||
; @return d Zero
|
|
||||||
; @return a $30
|
|
||||||
; @destroy e
|
|
||||||
SendPacketNoDelay::
|
|
||||||
; Packet transmission begins by sending $00 then $30
|
|
||||||
xor a
|
|
||||||
ldh [rP1], a
|
|
||||||
ld a, $30
|
|
||||||
ldh [rP1], a
|
|
||||||
|
|
||||||
ld b, SGB_PACKET_SIZE
|
|
||||||
.sendByte
|
|
||||||
ld d, 8 ; 8 bits in a byte
|
|
||||||
ld a, [hli] ; Read byte to send
|
|
||||||
ld e, a
|
|
||||||
|
|
||||||
.sendBit
|
|
||||||
ld a, $10 ; 1 bits are sent with $10
|
|
||||||
rr e ; Rotate d and get its lower bit, two birds in one stone!
|
|
||||||
jr c, .bitSet
|
|
||||||
add a, a ; 0 bits are sent with $20
|
|
||||||
.bitSet
|
|
||||||
ldh [rP1], a
|
|
||||||
ld a, $30 ; Terminate pulse
|
|
||||||
ldh [rP1], a
|
|
||||||
dec d
|
|
||||||
jr nz, .sendBit
|
|
||||||
|
|
||||||
dec b
|
|
||||||
jr nz, .sendByte
|
|
||||||
|
|
||||||
; Packets are terminated by a "STOP" 0 bit
|
|
||||||
ld a, $20
|
|
||||||
ldh [rP1], a
|
|
||||||
ld a, $30
|
|
||||||
ldh [rP1], a
|
|
||||||
ret
|
|
||||||
|
|
||||||
SGBDelay::
|
|
||||||
ld de, 7000 ; Magic value, apparently
|
|
||||||
.loop
|
|
||||||
nop
|
|
||||||
nop
|
|
||||||
nop
|
|
||||||
dec de
|
|
||||||
ld a, d
|
|
||||||
or e
|
|
||||||
jr nz, .loop
|
|
||||||
ret
|
|
||||||
|
|
||||||
FreezeScreenPacket:
|
|
||||||
sgb_packet MASK_EN, 1, 1
|
|
||||||
|
|
||||||
|
|
||||||
; Fill the $9C00 tilemap with a pattern suitable for SGB _TRN
|
|
||||||
; Also sets up the rendering parameters for the transfer
|
|
||||||
; Finally, assumes the LCD is **off**
|
|
||||||
; @return hl
|
|
||||||
FillScreenWithSGBMap::
|
|
||||||
xor a
|
|
||||||
ldh [hSCY], a
|
|
||||||
ldh [hSCX], a
|
|
||||||
ld b, a ; ld b, 0
|
|
||||||
ld hl, $9C00
|
|
||||||
.writeRow
|
|
||||||
ld c, SCRN_X_B
|
|
||||||
.writeTile
|
|
||||||
ld a, b
|
|
||||||
ld [hli], a
|
|
||||||
inc b
|
|
||||||
jr z, .done
|
|
||||||
dec c
|
|
||||||
jr nz, .writeTile
|
|
||||||
ld a, l
|
|
||||||
add a, SCRN_VX_B - SCRN_X_B
|
|
||||||
ld l, a
|
|
||||||
jr nc, .writeRow
|
|
||||||
inc h
|
|
||||||
jr .writeRow
|
|
||||||
.done
|
|
||||||
ld a, %11100100
|
|
||||||
ldh [hBGP], a
|
|
||||||
SetupSGBLCDC::
|
|
||||||
ld a, LCDCF_ON | LCDCF_WINOFF | LCDCF_BG8000 | LCDCF_BG9C00 | LCDCF_OBJOFF | LCDCF_BGON
|
|
||||||
ldh [rLCDC], a
|
|
||||||
ldh [hLCDC], a
|
|
||||||
ret
|
|
||||||
@@ -1,89 +0,0 @@
|
|||||||
;
|
|
||||||
; PB16 decompression for Game Boy
|
|
||||||
; Copyright 2018 Damian Yerrick
|
|
||||||
;
|
|
||||||
; This software is provided 'as-is', without any express or implied
|
|
||||||
; warranty. In no event will the authors be held liable for any damages
|
|
||||||
; arising from the use of this software.
|
|
||||||
;
|
|
||||||
; Permission is granted to anyone to use this software for any purpose,
|
|
||||||
; including commercial applications, and to alter it and redistribute it
|
|
||||||
; freely, subject to the following restrictions:
|
|
||||||
;
|
|
||||||
; 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
; claim that you wrote the original software. If you use this software
|
|
||||||
; in a product, an acknowledgment in the product documentation would be
|
|
||||||
; appreciated but is not required.
|
|
||||||
; 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
; misrepresented as being the original software.
|
|
||||||
; 3. This notice may not be removed or altered from any source distribution.
|
|
||||||
;
|
|
||||||
; This software has been modified by Eldred Habert (ISSOtm):
|
|
||||||
; - Removal of .inc file
|
|
||||||
; - Removal of variable allocation
|
|
||||||
|
|
||||||
|
|
||||||
section "pb16", ROM0
|
|
||||||
|
|
||||||
; The PB16 format is a starting point toward efficient RLE image
|
|
||||||
; codecs on Game Boy and Super NES.
|
|
||||||
;
|
|
||||||
; 0: Load a literal byte
|
|
||||||
; 1: Repeat from 2 bytes ago
|
|
||||||
|
|
||||||
pb16_unpack_packet:
|
|
||||||
; Read first bit of control byte. Treat B as a ring counter with
|
|
||||||
; a 1 bit as the sentinel. Once the 1 bit reaches carry, B will
|
|
||||||
; become 0, meaning the 8-byte packet is complete.
|
|
||||||
ld a,[de]
|
|
||||||
inc de
|
|
||||||
scf
|
|
||||||
rla
|
|
||||||
ld b,a
|
|
||||||
.byteloop:
|
|
||||||
; If the bit from the control byte is clear, plane 0 is is literal
|
|
||||||
jr nc,.p0_is_literal
|
|
||||||
ldh a,[pb16_byte0]
|
|
||||||
jr .have_p0
|
|
||||||
.p0_is_literal:
|
|
||||||
ld a,[de]
|
|
||||||
inc de
|
|
||||||
ldh [pb16_byte0],a
|
|
||||||
.have_p0:
|
|
||||||
ld [hl+],a
|
|
||||||
|
|
||||||
; Read next bit. If it's clear, plane 1 is is literal.
|
|
||||||
ld a,c
|
|
||||||
sla b
|
|
||||||
jr c,.have_p1
|
|
||||||
.p1_is_copy:
|
|
||||||
ld a,[de]
|
|
||||||
inc de
|
|
||||||
ld c,a
|
|
||||||
.have_p1:
|
|
||||||
ld [hl+],a
|
|
||||||
|
|
||||||
; Read next bit of control byte
|
|
||||||
sla b
|
|
||||||
jr nz,.byteloop
|
|
||||||
ret
|
|
||||||
|
|
||||||
;;
|
|
||||||
; Unpacks 2*B packets from DE to HL, producing 8 bytes per packet.
|
|
||||||
; About 127 cycles (2 scanlines) per 8-byte packet; filling CHR RAM
|
|
||||||
; thus takes (6144/8)*127 = about 97536 cycles or 93 ms
|
|
||||||
pb16_unpack_block::
|
|
||||||
; Prefill with zeroes
|
|
||||||
xor a
|
|
||||||
ldh [pb16_byte0],a
|
|
||||||
ld c,a
|
|
||||||
.packetloop:
|
|
||||||
push bc
|
|
||||||
call pb16_unpack_packet
|
|
||||||
call pb16_unpack_packet
|
|
||||||
ld a,c
|
|
||||||
pop bc
|
|
||||||
ld c,a
|
|
||||||
dec b
|
|
||||||
jr nz,.packetloop
|
|
||||||
ret
|
|
||||||
@@ -1,192 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
; Since all these functions are independent, declare each of them in individual sections
|
|
||||||
; Lets the linker place them more liberally. Hooray!
|
|
||||||
f: MACRO
|
|
||||||
PURGE \1
|
|
||||||
SECTION "Utility function \1", ROM0
|
|
||||||
\1::
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
SECTION "Dummy section", ROM0 ; To have the first `Memcpy` declare properly
|
|
||||||
|
|
||||||
; Copies bc bytes of data from de to hl
|
|
||||||
Memcpy::
|
|
||||||
f Memcpy
|
|
||||||
ld a, [de]
|
|
||||||
ld [hli], a
|
|
||||||
inc de
|
|
||||||
dec bc
|
|
||||||
ld a, b
|
|
||||||
or c
|
|
||||||
jr nz, Memcpy
|
|
||||||
ret
|
|
||||||
|
|
||||||
; Copies a null-terminated string from de to hl, including the terminating NUL
|
|
||||||
Strcpy::
|
|
||||||
f Strcpy
|
|
||||||
ld a, [de]
|
|
||||||
ld [hli], a
|
|
||||||
inc de
|
|
||||||
and a
|
|
||||||
jr nz, Strcpy
|
|
||||||
ret
|
|
||||||
|
|
||||||
; Copies c bytes of data from de to hl in a LCD-safe manner
|
|
||||||
LCDMemcpySmall::
|
|
||||||
f LCDMemcpySmall
|
|
||||||
ldh a, [rSTAT]
|
|
||||||
and STATF_BUSY
|
|
||||||
jr nz, LCDMemcpySmall
|
|
||||||
ld a, [de]
|
|
||||||
ld [hli], a
|
|
||||||
inc de
|
|
||||||
dec c
|
|
||||||
jr nz, LCDMemcpySmall
|
|
||||||
ret
|
|
||||||
|
|
||||||
; Copies bc bytes of data from de to hl in a LCD-safe manner
|
|
||||||
LCDMemcpy::
|
|
||||||
f LCDMemcpy
|
|
||||||
ldh a, [rSTAT]
|
|
||||||
and STATF_BUSY
|
|
||||||
jr nz, LCDMemcpy
|
|
||||||
ld a, [de]
|
|
||||||
ld [hli], a
|
|
||||||
inc de
|
|
||||||
dec bc
|
|
||||||
ld a, b
|
|
||||||
or c
|
|
||||||
jr nz, LCDMemcpy
|
|
||||||
ret
|
|
||||||
|
|
||||||
; Sets c bytes of data at hl with the value in a
|
|
||||||
LCDMemsetSmall::
|
|
||||||
f LCDMemsetSmall
|
|
||||||
ld b, a
|
|
||||||
|
|
||||||
; Sets c bytes of data at hl with the value in b
|
|
||||||
LCDMemsetSmallFromB::
|
|
||||||
; No f (...) because there's the slide-in above
|
|
||||||
.loop
|
|
||||||
ldh a, [rSTAT]
|
|
||||||
and STATF_BUSY
|
|
||||||
jr nz, .loop
|
|
||||||
ld a, b
|
|
||||||
ld [hli], a
|
|
||||||
dec c
|
|
||||||
jr nz, .loop
|
|
||||||
ret
|
|
||||||
|
|
||||||
; Sets bc bytes of data at hl with the value in a
|
|
||||||
LCDMemset::
|
|
||||||
f LCDMemset
|
|
||||||
ld d, a
|
|
||||||
|
|
||||||
; Sets bc bytes of data at hl with the value in d
|
|
||||||
LCDMemsetFromD::
|
|
||||||
; No f (...) because of the slide-in above
|
|
||||||
.loop
|
|
||||||
ldh a, [rSTAT]
|
|
||||||
and STATF_BUSY
|
|
||||||
jr nz, .loop
|
|
||||||
ld a, d
|
|
||||||
ld [hli], a
|
|
||||||
dec bc
|
|
||||||
ld a, b
|
|
||||||
or c
|
|
||||||
jr nz, .loop
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
; Opens SRAM at some bank
|
|
||||||
; @param a The bank's number
|
|
||||||
; @return a CART_RAM_ENABLE, ie. $0A
|
|
||||||
GetSRAMBank::
|
|
||||||
f GetSRAMBank
|
|
||||||
ld [rRAMB], a
|
|
||||||
ld a, CART_RAM_ENABLE
|
|
||||||
ld [rRAMG], a
|
|
||||||
ret
|
|
||||||
|
|
||||||
; Closes SRAM
|
|
||||||
; @return hl = rRAMB (I know, it sounds stupid)
|
|
||||||
CloseSRAM::
|
|
||||||
f CloseSRAM
|
|
||||||
; Implementation note: MUST preserve the Z flag to avoid breaking the call to `PrintSRAMFailure`
|
|
||||||
ld hl, rRAMG
|
|
||||||
ld [hl], l ; ld [hl], 0
|
|
||||||
ld h, HIGH(rRAMB)
|
|
||||||
ld [hl], l ; Avoid unintentional unlocks corrupting saved data, switch to bank 0 (which is scratch)
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
; Gets the Nth struct in an array of 'em
|
|
||||||
; @param hl Array base
|
|
||||||
; @param bc Size of a struct
|
|
||||||
; @param a ID of the desired struct
|
|
||||||
; @return hl Pointer to the struct's base
|
|
||||||
; @destroys a
|
|
||||||
GetNthStruct::
|
|
||||||
f GetNthStruct
|
|
||||||
and a
|
|
||||||
ret z
|
|
||||||
.next
|
|
||||||
add hl, bc
|
|
||||||
dec a
|
|
||||||
jr nz, .next
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
; Copies tiles into VRAM, using an unrolled loop to go faster
|
|
||||||
; @param hl Destination (pointer)
|
|
||||||
; @param de Source
|
|
||||||
; @param c Number of tiles
|
|
||||||
; @return hl, de Pointer to end of blocks
|
|
||||||
; @return c 0
|
|
||||||
; @destroys a
|
|
||||||
Tilecpy::
|
|
||||||
f Tilecpy
|
|
||||||
REPT $10 / 2
|
|
||||||
wait_vram
|
|
||||||
ld a, [de]
|
|
||||||
ld [hli], a
|
|
||||||
inc de
|
|
||||||
ld a, [de]
|
|
||||||
ld [hli], a
|
|
||||||
inc de
|
|
||||||
ENDR
|
|
||||||
dec c
|
|
||||||
jr nz, Tilecpy
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
; Copies a tilemap to VRAM, assuming the LCD is off
|
|
||||||
; @param hl Destination
|
|
||||||
; @param de Source
|
|
||||||
; @return hl, de Pointer to end of blocks
|
|
||||||
; @return bc Zero
|
|
||||||
; @return a Equal to h
|
|
||||||
Mapcpy::
|
|
||||||
f Mapcpy
|
|
||||||
ld b, SCRN_Y_B
|
|
||||||
.copyRow
|
|
||||||
ld c, SCRN_X_B
|
|
||||||
.copyTile
|
|
||||||
ld a, [de]
|
|
||||||
ld [hli], a
|
|
||||||
inc de
|
|
||||||
dec c
|
|
||||||
jr nz, .copyTile
|
|
||||||
ld a, l
|
|
||||||
add a, SCRN_VX_B - SCRN_X_B
|
|
||||||
ld l, a
|
|
||||||
adc a, h
|
|
||||||
sub l
|
|
||||||
ld h, a
|
|
||||||
dec b
|
|
||||||
jr nz, .copyRow
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
PURGE f
|
|
||||||
@@ -1,226 +0,0 @@
|
|||||||
|
|
||||||
SECTION "rst00", ROM0[$0000]
|
|
||||||
; Please do not call
|
|
||||||
; Traps execution errors (mostly to $FFFF / $0000)
|
|
||||||
rst00:
|
|
||||||
; Pad, in case we come from FFFF and read a 2-byte operand
|
|
||||||
nop
|
|
||||||
nop
|
|
||||||
jp NullExecError
|
|
||||||
|
|
||||||
SECTION "rst08", ROM0[$0008]
|
|
||||||
; Please call using `rst memcpy_small`
|
|
||||||
; Copies c bytes of data from de to hl
|
|
||||||
MemcpySmall:
|
|
||||||
ld a, [de]
|
|
||||||
ld [hli], a
|
|
||||||
inc de
|
|
||||||
dec c
|
|
||||||
jr nz, MemcpySmall
|
|
||||||
EmptyFunc::
|
|
||||||
ret
|
|
||||||
|
|
||||||
SECTION "rst10", ROM0[$0010]
|
|
||||||
; Please call using `rst memset_small`
|
|
||||||
; Sets c bytes at hl with the value in a
|
|
||||||
MemsetSmall:
|
|
||||||
ld [hli], a
|
|
||||||
dec c
|
|
||||||
jr nz, MemsetSmall
|
|
||||||
ret
|
|
||||||
|
|
||||||
SECTION "rst18", ROM0[$0017]
|
|
||||||
; Please do not call. Use `rst memset`, or, if absolutely needed, `call rst18`.
|
|
||||||
; Sets bc bytes at hl with the value in d
|
|
||||||
Memset:
|
|
||||||
ld a, d
|
|
||||||
; Please call using `rst memset`
|
|
||||||
; Sets bc bytes at hl with the value in a
|
|
||||||
rst18:
|
|
||||||
ld d, a
|
|
||||||
ld [hli], a
|
|
||||||
dec bc
|
|
||||||
ld a, b
|
|
||||||
or c
|
|
||||||
jr nz, Memset
|
|
||||||
ret
|
|
||||||
|
|
||||||
SECTION "rst20", ROM0[$0020]
|
|
||||||
; Please call using `rst bankswitch`
|
|
||||||
; Properly switches to a ROM bank
|
|
||||||
; @param a The ROM bank to switch to
|
|
||||||
; NOTE: only switches the lower 8 bytes, the upper bit (for 512 banks) is not considered
|
|
||||||
ROMbankswitch:
|
|
||||||
ldh [hCurROMBank], a
|
|
||||||
ld [rROMB0], a
|
|
||||||
ret
|
|
||||||
|
|
||||||
SECTION "rst28", ROM0[$0028]
|
|
||||||
; Please call using `rst call_hl`
|
|
||||||
; Jumps to hl. Use as a placeholder for `call hl`!
|
|
||||||
; Will error out if the target is in RAM
|
|
||||||
CallHL:
|
|
||||||
bit 7, h ; Prevent jumping into RAM (doesn't protec against returning to it, but hey :D)
|
|
||||||
jr nz, .err
|
|
||||||
jp hl
|
|
||||||
.err
|
|
||||||
jp HLJumpingError
|
|
||||||
|
|
||||||
SECTION "rst30", ROM0[$0030]
|
|
||||||
; Please call using `rst wait_vblank`
|
|
||||||
; Waits for the VBlank interrupt
|
|
||||||
; Note: if the interrupt occurs without being waited for, it will skip performing some actions
|
|
||||||
WaitVBlank:
|
|
||||||
xor a
|
|
||||||
ldh [hVBlankFlag], a
|
|
||||||
.waitVBlank
|
|
||||||
halt
|
|
||||||
jr z, .waitVBlank
|
|
||||||
ret
|
|
||||||
|
|
||||||
SECTION "rst38", ROM0[$0038]
|
|
||||||
; Please do not call
|
|
||||||
; Traps execution of the $FF byte (which serves as padding of the ROM)
|
|
||||||
rst38:
|
|
||||||
jp Rst38Error
|
|
||||||
|
|
||||||
|
|
||||||
SECTION "Interrupt vectors", ROM0[$0040]
|
|
||||||
|
|
||||||
transfer_reg: MACRO
|
|
||||||
ldh a, [h\1]
|
|
||||||
ldh [r\1], a
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
; VBlank
|
|
||||||
push af
|
|
||||||
transfer_reg LCDC
|
|
||||||
jp VBlankHandler
|
|
||||||
|
|
||||||
; LCD
|
|
||||||
reti
|
|
||||||
ds 7
|
|
||||||
|
|
||||||
; Timer
|
|
||||||
reti
|
|
||||||
ds 7
|
|
||||||
|
|
||||||
; Serial
|
|
||||||
reti
|
|
||||||
|
|
||||||
; Fit in a 7-byte function, too!
|
|
||||||
|
|
||||||
; Jumps immediately to de, no questions asked (except RAM targets?).
|
|
||||||
CallDE::
|
|
||||||
push de
|
|
||||||
bit 7, d
|
|
||||||
ret z
|
|
||||||
jp DEJumpingError
|
|
||||||
|
|
||||||
; Joypad
|
|
||||||
reti
|
|
||||||
|
|
||||||
|
|
||||||
SECTION "VBlank handler", ROM0
|
|
||||||
|
|
||||||
VBlankHandler:
|
|
||||||
push bc
|
|
||||||
|
|
||||||
; ============= Here are things that need to be updated, even on lag frames ==============
|
|
||||||
|
|
||||||
; Update IO from HRAM shadow
|
|
||||||
transfer_reg SCY
|
|
||||||
transfer_reg SCX
|
|
||||||
transfer_reg WY
|
|
||||||
transfer_reg WX
|
|
||||||
|
|
||||||
|
|
||||||
; Update OAM if needed
|
|
||||||
; Do this last so it will go through even without time
|
|
||||||
; This will simply cause sprites to not be displayed on the top few scanlines, but that's not as bad as palettes not loading at all, huh?
|
|
||||||
ldh a, [hOAMBufferHigh]
|
|
||||||
and a
|
|
||||||
jr z, .dontUpdateOAM
|
|
||||||
ld b, a
|
|
||||||
; Reset OAM buffer high vect
|
|
||||||
xor a
|
|
||||||
ldh [hOAMBufferHigh], a
|
|
||||||
; Perform DMA as specified
|
|
||||||
ld a, b
|
|
||||||
call hOAMDMA
|
|
||||||
.dontUpdateOAM
|
|
||||||
|
|
||||||
|
|
||||||
; ============== In case of lag, don't update further, to avoid breaking stuff ===============
|
|
||||||
|
|
||||||
ldh a, [hVBlankFlag]
|
|
||||||
and a
|
|
||||||
jr nz, .lagFrame
|
|
||||||
|
|
||||||
|
|
||||||
; Poll joypad and update regs
|
|
||||||
|
|
||||||
ld c, LOW(rP1)
|
|
||||||
ld a, $20 ; Select D-pad
|
|
||||||
ld [$ff00+c], a
|
|
||||||
REPT 6
|
|
||||||
ld a, [$ff00+c]
|
|
||||||
ENDR
|
|
||||||
or $F0 ; Set 4 upper bits (give them consistency)
|
|
||||||
ld b, a
|
|
||||||
|
|
||||||
; Filter impossible D-pad combinations
|
|
||||||
and $0C ; Filter only Down and Up
|
|
||||||
ld a, b
|
|
||||||
jr nz, .notUpAndDown
|
|
||||||
or $0C ; If both are pressed, "unpress" them
|
|
||||||
ld b, a
|
|
||||||
.notUpAndDown
|
|
||||||
and $03 ; Filter only Left and Right
|
|
||||||
jr nz, .notLeftAndRight
|
|
||||||
ld a, b
|
|
||||||
or $03 ; If both are pressed, "unpress" them
|
|
||||||
ld b, a
|
|
||||||
.notLeftAndRight
|
|
||||||
swap b ; Put D-pad buttons in upper nibble
|
|
||||||
|
|
||||||
ld a, $10 ; Select buttons
|
|
||||||
ld [$ff00+c], a
|
|
||||||
REPT 6
|
|
||||||
ld a, [$ff00+c]
|
|
||||||
ENDR
|
|
||||||
; On SsAB held, soft-reset
|
|
||||||
and $0F
|
|
||||||
jp z, Reset
|
|
||||||
|
|
||||||
or $F0 ; Set 4 upper bits
|
|
||||||
xor b ; Mix with D-pad bits, and invert all bits (such that pressed=1) thanks to "or $F0"
|
|
||||||
ld b, a
|
|
||||||
|
|
||||||
ldh a, [hHeldButtons]
|
|
||||||
cpl
|
|
||||||
and b
|
|
||||||
ldh [hPressedButtons], a
|
|
||||||
|
|
||||||
ld a, b
|
|
||||||
ldh [hHeldButtons], a
|
|
||||||
|
|
||||||
; Release joypad
|
|
||||||
ld a, $30
|
|
||||||
ld [$ff00+c], a
|
|
||||||
|
|
||||||
pop bc
|
|
||||||
pop af
|
|
||||||
|
|
||||||
|
|
||||||
; The main code was waiting for VBlank, so tell it it's OK by resetting Z
|
|
||||||
xor a
|
|
||||||
inc a ; Clear Z
|
|
||||||
ldh [hVBlankFlag], a ; Mark VBlank as ACK'd
|
|
||||||
reti
|
|
||||||
|
|
||||||
|
|
||||||
.lagFrame
|
|
||||||
pop bc
|
|
||||||
pop af
|
|
||||||
reti
|
|
||||||
1
src/include/hardware.inc
Submodule
1
src/include/hardware.inc
Submodule
Submodule src/include/hardware.inc added at a4b15b2d4f
@@ -1,5 +0,0 @@
|
|||||||
|
|
||||||
INCLUDE "macros/structs.asm"
|
|
||||||
INCLUDE "macros/struct_decls.asm"
|
|
||||||
INCLUDE "macros/pseudo_instr.asm"
|
|
||||||
INCLUDE "macros/misc.asm"
|
|
||||||
@@ -1,127 +0,0 @@
|
|||||||
|
|
||||||
; dbr value, nb_times
|
|
||||||
; Writes nb_times consecutive bytes with value.
|
|
||||||
dbr: MACRO
|
|
||||||
REPT \2
|
|
||||||
db \1
|
|
||||||
ENDR
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
; dwr value, nb_times
|
|
||||||
; Writes nb_times consecutive words with value.
|
|
||||||
dwr: MACRO
|
|
||||||
REPT \2
|
|
||||||
dw \1
|
|
||||||
ENDR
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
; db's everything given to it, and terminates with a NUL
|
|
||||||
; For strings, obviously.
|
|
||||||
dstr: MACRO
|
|
||||||
REPT _NARG
|
|
||||||
db \1
|
|
||||||
shift
|
|
||||||
ENDR
|
|
||||||
db 0
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
; Places a sprite's data, but with screen coords instead of OAM coords
|
|
||||||
dspr: MACRO
|
|
||||||
db LOW(\1 + 16)
|
|
||||||
db LOW(\2 + 8)
|
|
||||||
db \3
|
|
||||||
db \4
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
; dwcoord y, x, base
|
|
||||||
dwcoord: MACRO
|
|
||||||
dw (\1) * SCRN_VX_B + (\2) + (\3)
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
; dptr symbol
|
|
||||||
; Places a symbol's bank and ptr
|
|
||||||
;
|
|
||||||
; dptr symbol_b, symbol_p
|
|
||||||
; Places a symbol's bank and another's ptr
|
|
||||||
; Useful for expressions: `dptr Label, Label+1`
|
|
||||||
dptr: MACRO
|
|
||||||
db BANK(\1)
|
|
||||||
IF _NARG < 2
|
|
||||||
dw \1
|
|
||||||
ELSE
|
|
||||||
dw \2
|
|
||||||
ENDC
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
|
|
||||||
lda: MACRO
|
|
||||||
IF \1 == 0
|
|
||||||
xor a
|
|
||||||
ELSE
|
|
||||||
ld a, \1
|
|
||||||
ENDC
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
lb: MACRO
|
|
||||||
ld \1, ((\2) << 8) | (\3)
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
ln: MACRO
|
|
||||||
REGISTER\@ = \1
|
|
||||||
VALUE\@ = 0
|
|
||||||
INDEX\@ = 1
|
|
||||||
REPT _NARG
|
|
||||||
shift
|
|
||||||
INDEX\@ = INDEX\@ + 1
|
|
||||||
IF \1 > $0F
|
|
||||||
FAIL "Argument {INDEX} to `ln` must be a 4-bit value!"
|
|
||||||
ENDC
|
|
||||||
VALUE\@ = VALUE\@ << 8 | \1
|
|
||||||
ENDR
|
|
||||||
|
|
||||||
ld REGISTER\@, VALUE\@
|
|
||||||
|
|
||||||
PURGE REGISTER\@
|
|
||||||
PURGE VALUE\@
|
|
||||||
PURGE INDEX\@
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
; ldcoord reg16, y, x, base
|
|
||||||
ldcoord: MACRO
|
|
||||||
IF "\1" == "bc"
|
|
||||||
db $01
|
|
||||||
ELIF "\1" == "de"
|
|
||||||
db $11
|
|
||||||
ELIF "\1" == "hl"
|
|
||||||
db $21
|
|
||||||
ELIF "\1" == "sp"
|
|
||||||
db $31
|
|
||||||
ELSE
|
|
||||||
FAIL "Invalid 1st operand to ldcoord, \1 is not a 16-bit register"
|
|
||||||
ENDC
|
|
||||||
dwcoord \2, \3, \4
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
|
|
||||||
; sgb_packet packet_type, nb_packets,
|
|
||||||
sgb_packet: MACRO
|
|
||||||
SGBPacket:
|
|
||||||
db (\1 << 3) | (\2)
|
|
||||||
NB_REPT = _NARG + (-2)
|
|
||||||
|
|
||||||
REPT NB_REPT
|
|
||||||
SHIFT
|
|
||||||
db \2
|
|
||||||
ENDR
|
|
||||||
PURGE NB_REPT
|
|
||||||
|
|
||||||
SGBPacketEnd:
|
|
||||||
PACKET_SIZE = SGBPacketEnd - SGBPacket
|
|
||||||
IF PACKET_SIZE != SGB_PACKET_SIZE
|
|
||||||
dbr 0, SGB_PACKET_SIZE - PACKET_SIZE
|
|
||||||
ENDC
|
|
||||||
|
|
||||||
PURGE SGBPacket
|
|
||||||
PURGE SGBPacketEnd
|
|
||||||
PURGE PACKET_SIZE
|
|
||||||
ENDM
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
|
|
||||||
wait: MACRO
|
|
||||||
ld c, \1
|
|
||||||
.delay\@
|
|
||||||
rst wait_vblank
|
|
||||||
dec c
|
|
||||||
jr nz, .delay\@
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
|
|
||||||
wait_vram: MACRO
|
|
||||||
.waitVRAM\@
|
|
||||||
ldh a, [rSTAT]
|
|
||||||
and STATF_BUSY
|
|
||||||
jr nz, .waitVRAM\@
|
|
||||||
ENDM
|
|
||||||
@@ -1,156 +0,0 @@
|
|||||||
|
|
||||||
; MIT License
|
|
||||||
;
|
|
||||||
; Copyright (c) 2018 Eldred Habert
|
|
||||||
; Originally hosted at https://github.com/ISSOtm/rgbds-structs
|
|
||||||
;
|
|
||||||
; Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
; of this software and associated documentation files (the "Software"), to deal
|
|
||||||
; in the Software without restriction, including without limitation the rights
|
|
||||||
; to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
; copies of the Software, and to permit persons to whom the Software is
|
|
||||||
; furnished to do so, subject to the following conditions:
|
|
||||||
;
|
|
||||||
; The above copyright notice and this permission notice shall be included in all
|
|
||||||
; copies or substantial portions of the Software.
|
|
||||||
;
|
|
||||||
; THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
; IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
; FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
; AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
; LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
; OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
; SOFTWARE.
|
|
||||||
|
|
||||||
|
|
||||||
; struct struct_name
|
|
||||||
; Begins a struct declaration
|
|
||||||
struct: MACRO
|
|
||||||
IF DEF(NB_FIELDS)
|
|
||||||
FAIL "Please close struct definitions using `end_struct`"
|
|
||||||
ENDC
|
|
||||||
|
|
||||||
STRUCT_NAME equs "\1"
|
|
||||||
|
|
||||||
NB_FIELDS = 0
|
|
||||||
RSRESET
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
; end_struct
|
|
||||||
; Ends a struct declaration
|
|
||||||
end_struct: MACRO
|
|
||||||
; Set nb of fields
|
|
||||||
STRUCT_NB_FIELDS equs "{STRUCT_NAME}_nb_fields"
|
|
||||||
STRUCT_NB_FIELDS = NB_FIELDS
|
|
||||||
PURGE STRUCT_NB_FIELDS
|
|
||||||
|
|
||||||
; Set size of struct
|
|
||||||
STRUCT_SIZEOF equs "sizeof_{STRUCT_NAME}"
|
|
||||||
STRUCT_SIZEOF RB 0
|
|
||||||
PURGE STRUCT_SIZEOF
|
|
||||||
|
|
||||||
PURGE NB_FIELDS
|
|
||||||
PURGE STRUCT_NAME
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
|
|
||||||
; field_name_from_id field_id
|
|
||||||
; For internal use, please do not use externally
|
|
||||||
field_name_from_id: MACRO
|
|
||||||
FIELD_ID_STR equs "{\1}"
|
|
||||||
STRUCT_FIELD equs STRCAT("{STRUCT_NAME}_field", STRSUB("{FIELD_ID_STR}", 2, STRLEN("{FIELD_ID_STR}") - 1))
|
|
||||||
STRUCT_FIELD_NAME equs "{STRUCT_FIELD}_name"
|
|
||||||
STRUCT_FIELD_SIZE equs "{STRUCT_FIELD}_size"
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
|
|
||||||
; new_field nb_elems, rs_type, field_name
|
|
||||||
; For internal use, please do not use externally
|
|
||||||
new_field: MACRO
|
|
||||||
IF !DEF(STRUCT_NAME) || !DEF(NB_FIELDS)
|
|
||||||
FAIL "Please start defining a struct, using `define_struct`"
|
|
||||||
ENDC
|
|
||||||
|
|
||||||
field_name_from_id NB_FIELDS
|
|
||||||
; Set field name
|
|
||||||
STRUCT_FIELD_NAME equs "\"\3\""
|
|
||||||
PURGE STRUCT_FIELD_NAME
|
|
||||||
|
|
||||||
; Set field offset
|
|
||||||
STRUCT_FIELD \2 (\1)
|
|
||||||
; Alias this in a human-comprehensive manner
|
|
||||||
STRUCT_FIELD_NAME equs "{STRUCT_NAME}_\3"
|
|
||||||
STRUCT_FIELD_NAME = STRUCT_FIELD
|
|
||||||
|
|
||||||
; Calculate field size
|
|
||||||
CURRENT_RS RB 0
|
|
||||||
STRUCT_FIELD_SIZE = CURRENT_RS - STRUCT_FIELD
|
|
||||||
|
|
||||||
PURGE FIELD_ID_STR
|
|
||||||
PURGE STRUCT_FIELD
|
|
||||||
PURGE STRUCT_FIELD_NAME
|
|
||||||
PURGE STRUCT_FIELD_SIZE
|
|
||||||
PURGE CURRENT_RS
|
|
||||||
|
|
||||||
NB_FIELDS = NB_FIELDS + 1
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
; bytes nb_bytes, field_name
|
|
||||||
; Defines a field of N bytes
|
|
||||||
bytes: MACRO
|
|
||||||
new_field \1, RB, \2
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
; words nb_words, field_name
|
|
||||||
; Defines a field of N*2 bytes
|
|
||||||
words: MACRO
|
|
||||||
new_field \1, RW, \2
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
; longs nb_longs, field_name
|
|
||||||
; Defines a field of N*4 bytes
|
|
||||||
longs: MACRO
|
|
||||||
new_field \1, RL, \2
|
|
||||||
ENDM
|
|
||||||
|
|
||||||
|
|
||||||
; dstruct struct_type, var_name
|
|
||||||
; Allocates space for a struct in memory (primarily RAM)
|
|
||||||
dstruct: MACRO
|
|
||||||
NB_FIELDS equs "\1_nb_fields"
|
|
||||||
IF !DEF(NB_FIELDS)
|
|
||||||
FAIL "Struct \1 isn't defined!"
|
|
||||||
ENDC
|
|
||||||
STRUCT_NAME equs "\1" ; Target this struct for `field_name_from_id`
|
|
||||||
|
|
||||||
\2:: ; Declare the struct's root
|
|
||||||
|
|
||||||
FIELD_ID = 0
|
|
||||||
REPT NB_FIELDS
|
|
||||||
|
|
||||||
field_name_from_id FIELD_ID
|
|
||||||
FIELD_NAME equs STRCAT("\2_", STRUCT_FIELD_NAME)
|
|
||||||
FIELD_NAME::
|
|
||||||
ds STRUCT_FIELD_SIZE
|
|
||||||
|
|
||||||
; Clean up vars for next iteration
|
|
||||||
PURGE FIELD_ID_STR
|
|
||||||
PURGE STRUCT_FIELD
|
|
||||||
PURGE STRUCT_FIELD_NAME
|
|
||||||
PURGE STRUCT_FIELD_SIZE
|
|
||||||
PURGE FIELD_NAME
|
|
||||||
|
|
||||||
FIELD_ID = FIELD_ID + 1
|
|
||||||
ENDR
|
|
||||||
|
|
||||||
|
|
||||||
; Define variable's properties from struct's
|
|
||||||
\2_nb_fields = NB_FIELDS
|
|
||||||
sizeof_\2 = sizeof_\1
|
|
||||||
|
|
||||||
|
|
||||||
; Clean up
|
|
||||||
PURGE NB_FIELDS
|
|
||||||
PURGE STRUCT_NAME
|
|
||||||
PURGE FIELD_ID
|
|
||||||
ENDM
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
INCLUDE "constants.asm"
|
|
||||||
INCLUDE "macros.asm"
|
|
||||||
|
|
||||||
INCLUDE "memory/vram.asm"
|
|
||||||
INCLUDE "memory/sram.asm"
|
|
||||||
INCLUDE "memory/wram.asm"
|
|
||||||
INCLUDE "memory/hram.asm"
|
|
||||||
@@ -1,57 +0,0 @@
|
|||||||
|
|
||||||
SECTION "HRAM", HRAM
|
|
||||||
|
|
||||||
; The OAM DMA routine
|
|
||||||
hOAMDMA::
|
|
||||||
ds 8 ; OAMDMAEnd - OAMDMA
|
|
||||||
|
|
||||||
|
|
||||||
; Currently-loaded ROM bank, useful to save back (eg. during ints)
|
|
||||||
hCurROMBank::
|
|
||||||
db
|
|
||||||
|
|
||||||
|
|
||||||
; Used by the PB16 decompressor
|
|
||||||
pb16_byte0::
|
|
||||||
db
|
|
||||||
|
|
||||||
|
|
||||||
; Place variables that need to be zero-cleared on init (and soft-reset) below
|
|
||||||
hClearStart::
|
|
||||||
|
|
||||||
|
|
||||||
; Used to let VBlank know it need to ACK
|
|
||||||
; NOTE: VBlank doesn't preserve AF **on purpose** when this is set
|
|
||||||
; Thus, make sure to wait for Z set before continuing
|
|
||||||
hVBlankFlag::
|
|
||||||
db
|
|
||||||
|
|
||||||
; Values transferred to hw regs on VBlank
|
|
||||||
hLCDC::
|
|
||||||
db
|
|
||||||
hSCY::
|
|
||||||
db
|
|
||||||
hSCX::
|
|
||||||
db
|
|
||||||
hWY::
|
|
||||||
db
|
|
||||||
hWX::
|
|
||||||
db
|
|
||||||
hBGP::
|
|
||||||
db
|
|
||||||
hOBP0::
|
|
||||||
db
|
|
||||||
hOBP1::
|
|
||||||
db
|
|
||||||
|
|
||||||
|
|
||||||
; Joypad regs
|
|
||||||
hHeldButtons::
|
|
||||||
db
|
|
||||||
hPressedButtons::
|
|
||||||
db
|
|
||||||
|
|
||||||
; High byte of the shadow OAM buffer to be transferred
|
|
||||||
; Reset by the VBlank handler to signal transfer completion
|
|
||||||
hOAMBufferHigh::
|
|
||||||
db
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
|
|
||||||
SECTION "VRAM", VRAM[$8000]
|
|
||||||
|
|
||||||
|
|
||||||
ds $1000
|
|
||||||
|
|
||||||
; $9000
|
|
||||||
|
|
||||||
vBlankTile::
|
|
||||||
ds $10
|
|
||||||
|
|
||||||
ds $7F0
|
|
||||||
|
|
||||||
; $9800
|
|
||||||
|
|
||||||
ds SCRN_VX_B * SCRN_VY_B ; $400
|
|
||||||
|
|
||||||
; $9C00
|
|
||||||
|
|
||||||
ds SCRN_VX_B * SCRN_VY_B ; $400
|
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
|
|
||||||
SECTION "Error handler memory", WRAM0
|
|
||||||
|
|
||||||
; ID of the error that occurred
|
|
||||||
wErrorType::
|
|
||||||
; Once the ID has been used, this is re-used as a status, to route calls because stack space is available
|
|
||||||
wErrorDrawStatus::
|
|
||||||
; The status is also used to determine which dump to print
|
|
||||||
wErrorWhichDump::
|
|
||||||
db
|
|
||||||
|
|
||||||
wErrorRegs::
|
|
||||||
; Value of A when the handler is called
|
|
||||||
; Re-used as part of the reg dump
|
|
||||||
wErrorA::
|
|
||||||
; Re-used to hold last frame's keys
|
|
||||||
wErrorHeldButtons::
|
|
||||||
db ; a
|
|
||||||
; Re-used to hold the number of frames till the debugger is unlocked
|
|
||||||
wErrorFramesTillUnlock::
|
|
||||||
db ; f
|
|
||||||
dw ; bc
|
|
||||||
dw ; de
|
|
||||||
wErrorHL::
|
|
||||||
dw
|
|
||||||
wErrorSP::
|
|
||||||
dw
|
|
||||||
|
|
||||||
|
|
||||||
SECTION "Shadow OAM", WRAM0,ALIGN[8]
|
|
||||||
|
|
||||||
wShadowOAM::
|
|
||||||
ds $A0
|
|
||||||
|
|
||||||
|
|
||||||
SECTION "Stack", WRAM0[$E000 - STACK_SIZE]
|
|
||||||
|
|
||||||
wStackTop::
|
|
||||||
ds STACK_SIZE
|
|
||||||
wStackBottom::
|
|
||||||
Reference in New Issue
Block a user