Add files
This commit is contained in:
4
src/constants/constants.asm
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4
src/constants/constants.asm
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@@ -0,0 +1,4 @@
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INCLUDE "constants/hardware.inc"
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INCLUDE "constants/enums.asm"
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INCLUDE "constants/misc.asm"
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68
src/constants/enums.asm
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68
src/constants/enums.asm
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@@ -0,0 +1,68 @@
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set_enum_value: MACRO
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enum_value = \1
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ENDM
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enum_start: MACRO
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IF _NARG == 0
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set_enum_value 0
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ELSE
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set_enum_value \1
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ENDC
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ENDM
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enum_elem: MACRO
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IF _NARG >= 2
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set_enum_value \2
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ENDC
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\1 = enum_value
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set_enum_value enum_value+1
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ENDM
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; SGB packet types
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enum_start
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enum_elem PAL01
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enum_elem PAL23
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enum_elem PAL12
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enum_elem PAL03
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enum_elem ATTR_BLK
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enum_elem ATTR_LIN
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enum_elem ATTR_DIV
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enum_elem ATTR_CHR
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enum_elem SOUND ; $08
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enum_elem SOU_TRN
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enum_elem PAL_SET
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enum_elem PAL_TRN
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enum_elem ATRC_EN
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enum_elem TEST_EN
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enum_elem ICON_EN
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enum_elem DATA_SND
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enum_elem DATA_TRN ; $10
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enum_elem MLT_REQ
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enum_elem JUMP
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enum_elem CHR_TRN
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enum_elem PCT_TRN
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enum_elem ATTR_TRN
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enum_elem ATTR_SET
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enum_elem MASK_EN
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enum_elem OBJ_TRN ; $18
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; Error IDs
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enum_start
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enum_elem ERROR_JUMP_HL
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enum_elem ERROR_JUMP_DE
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enum_elem ERROR_NULL_EXEC
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enum_elem ERROR_RST38
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enum_elem ERROR_UNKNOWN
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; Directions
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enum_start
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enum_elem DIR_UP
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enum_elem DIR_DOWN
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enum_elem DIR_LEFT
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enum_elem DIR_RIGHT
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755
src/constants/hardware.inc
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755
src/constants/hardware.inc
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@@ -0,0 +1,755 @@
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;*
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;* Gameboy Hardware definitions
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;*
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;* Based on Jones' hardware.inc
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;* And based on Carsten Sorensen's ideas.
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;*
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;* Rev 1.1 - 15-Jul-97 : Added define check
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;* Rev 1.2 - 18-Jul-97 : Added revision check macro
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;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05
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;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes
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;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines
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;* : and Nintendo Logo
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;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC
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;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1
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;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC
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;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format
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;* Rev 2.0 - : Added GBC registers
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;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines
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;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates
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;* Rev 2.3 - : Fixed incorrect _HRAM equate
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;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND)
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;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND)
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;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND)
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; If all of these are already defined, don't do it again.
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IF !DEF(HARDWARE_INC)
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HARDWARE_INC SET 1
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rev_Check_hardware_inc : MACRO
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;NOTE: REVISION NUMBER CHANGES MUST BE ADDED
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;TO SECOND PARAMETER IN FOLLOWING LINE.
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IF \1 > 2.6 ;PUT REVISION NUMBER HERE
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WARN "Version \1 or later of 'hardware.inc' is required."
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ENDC
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ENDM
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_HW EQU $FF00
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_VRAM EQU $8000 ; $8000->$9FFF
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_SCRN0 EQU $9800 ; $9800->$9BFF
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_SCRN1 EQU $9C00 ; $9C00->$9FFF
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_SRAM EQU $A000 ; $A000->$BFFF
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_RAM EQU $C000 ; $C000->$DFFF
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_OAMRAM EQU $FE00 ; $FE00->$FE9F
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_AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F
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_HRAM EQU $FF80 ; $FF80->$FFFE
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; *** MBC5 Equates ***
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rRAMG EQU $0000 ; $0000->$1fff
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rROMB0 EQU $2000 ; $2000->$2fff
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rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present.
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rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present)
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; --
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; -- OAM flags
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; --
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OAMF_PRI EQU %10000000 ; Priority
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OAMF_YFLIP EQU %01000000 ; Y flip
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OAMF_XFLIP EQU %00100000 ; X flip
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OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG)
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OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG)
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OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC)
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OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC)
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OAMF_PALMASK EQU %00000111 ; Palette (GBC)
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OAMB_PRI EQU 7 ; Priority
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OAMB_YFLIP EQU 6 ; Y flip
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OAMB_XFLIP EQU 5 ; X flip
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OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG)
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OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC)
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;***************************************************************************
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;*
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;* Custom registers
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;*
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;***************************************************************************
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; --
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; -- P1 ($FF00)
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; -- Register for reading joy pad info. (R/W)
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; --
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rP1 EQU $FF00
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P1F_5 EQU %00100000 ; P15 out port
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P1F_4 EQU %00010000 ; P14 out port
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P1F_3 EQU %00001000 ; P13 in port
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P1F_2 EQU %00000100 ; P12 in port
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P1F_1 EQU %00000010 ; P11 in port
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P1F_0 EQU %00000001 ; P10 in port
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; --
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; -- SB ($FF01)
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; -- Serial Transfer Data (R/W)
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; --
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rSB EQU $FF01
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; --
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; -- SC ($FF02)
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; -- Serial I/O Control (R/W)
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; --
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rSC EQU $FF02
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; --
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; -- DIV ($FF04)
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; -- Divider register (R/W)
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; --
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rDIV EQU $FF04
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; --
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; -- TIMA ($FF05)
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; -- Timer counter (R/W)
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; --
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rTIMA EQU $FF05
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; --
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; -- TMA ($FF06)
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; -- Timer modulo (R/W)
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; --
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rTMA EQU $FF06
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; --
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; -- TAC ($FF07)
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; -- Timer control (R/W)
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; --
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rTAC EQU $FF07
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TACF_START EQU %00000100
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TACF_STOP EQU %00000000
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TACF_4KHZ EQU %00000000
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TACF_16KHZ EQU %00000011
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TACF_65KHZ EQU %00000010
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TACF_262KHZ EQU %00000001
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; --
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; -- IF ($FF0F)
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; -- Interrupt Flag (R/W)
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; --
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rIF EQU $FF0F
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; --
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; -- LCDC ($FF40)
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; -- LCD Control (R/W)
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; --
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rLCDC EQU $FF40
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LCDCF_OFF EQU %00000000 ; LCD Control Operation
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LCDCF_ON EQU %10000000 ; LCD Control Operation
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LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select
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LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select
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LCDCF_WINOFF EQU %00000000 ; Window Display
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LCDCF_WINON EQU %00100000 ; Window Display
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LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select
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LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select
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LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select
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LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select
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LCDCF_OBJ8 EQU %00000000 ; OBJ Construction
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LCDCF_OBJ16 EQU %00000100 ; OBJ Construction
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LCDCF_OBJOFF EQU %00000000 ; OBJ Display
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LCDCF_OBJON EQU %00000010 ; OBJ Display
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LCDCF_BGOFF EQU %00000000 ; BG Display
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LCDCF_BGON EQU %00000001 ; BG Display
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; "Window Character Data Select" follows BG
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; --
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; -- STAT ($FF41)
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; -- LCDC Status (R/W)
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; --
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rSTAT EQU $FF41
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STATF_LYC EQU %01000000 ; LYCEQULY Coincidence (Selectable)
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STATF_MODE10 EQU %00100000 ; Mode 10
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STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank)
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STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank)
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STATF_LYCF EQU %00000100 ; Coincidence Flag
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STATF_HB EQU %00000000 ; H-Blank
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STATF_VB EQU %00000001 ; V-Blank
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STATF_OAM EQU %00000010 ; OAM-RAM is used by system
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STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system
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STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe
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; --
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; -- SCY ($FF42)
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; -- Scroll Y (R/W)
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; --
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rSCY EQU $FF42
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; --
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; -- SCY ($FF43)
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; -- Scroll X (R/W)
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; --
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rSCX EQU $FF43
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; --
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; -- LY ($FF44)
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; -- LCDC Y-Coordinate (R)
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; --
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; -- Values range from 0->153. 144->153 is the VBlank period.
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; --
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rLY EQU $FF44
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; --
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; -- LYC ($FF45)
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; -- LY Compare (R/W)
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; --
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; -- When LYEQUEQULYC, STATF_LYCF will be set in STAT
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; --
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rLYC EQU $FF45
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; --
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; -- DMA ($FF46)
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; -- DMA Transfer and Start Address (W)
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; --
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rDMA EQU $FF46
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||||
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; --
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||||
; -- BGP ($FF47)
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; -- BG Palette Data (W)
|
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; --
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||||
; -- Bit 7-6 - Intensity for %11
|
||||
; -- Bit 5-4 - Intensity for %10
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||||
; -- Bit 3-2 - Intensity for %01
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; -- Bit 1-0 - Intensity for %00
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; --
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||||
rBGP EQU $FF47
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||||
|
||||
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||||
; --
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||||
; -- OBP0 ($FF48)
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; -- Object Palette 0 Data (W)
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||||
; --
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||||
; -- See BGP for info
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||||
; --
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||||
rOBP0 EQU $FF48
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||||
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||||
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; --
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||||
; -- OBP1 ($FF49)
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||||
; -- Object Palette 1 Data (W)
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||||
; --
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||||
; -- See BGP for info
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||||
; --
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||||
rOBP1 EQU $FF49
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||||
|
||||
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||||
; --
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||||
; -- WY ($FF4A)
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; -- Window Y Position (R/W)
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; --
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; -- 0 <EQU WY <EQU 143
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; --
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rWY EQU $FF4A
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||||
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||||
; --
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||||
; -- WX ($FF4B)
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||||
; -- Window X Position (R/W)
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||||
; --
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||||
; -- 7 <EQU WX <EQU 166
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||||
; --
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||||
rWX EQU $FF4B
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||||
|
||||
|
||||
; --
|
||||
; -- KEY 1 ($FF4D)
|
||||
; -- Select CPU Speed (R/W)
|
||||
; --
|
||||
rKEY1 EQU $FF4D
|
||||
|
||||
|
||||
; --
|
||||
; -- VBK ($FF4F)
|
||||
; -- Select Video RAM Bank (R/W)
|
||||
; --
|
||||
rVBK EQU $FF4F
|
||||
|
||||
|
||||
; --
|
||||
; -- HDMA1 ($FF51)
|
||||
; -- Horizontal Blanking, General Purpose DMA (W)
|
||||
; --
|
||||
rHDMA1 EQU $FF51
|
||||
|
||||
|
||||
; --
|
||||
; -- HDMA2 ($FF52)
|
||||
; -- Horizontal Blanking, General Purpose DMA (W)
|
||||
; --
|
||||
rHDMA2 EQU $FF52
|
||||
|
||||
|
||||
; --
|
||||
; -- HDMA3 ($FF53)
|
||||
; -- Horizontal Blanking, General Purpose DMA (W)
|
||||
; --
|
||||
rHDMA3 EQU $FF53
|
||||
|
||||
|
||||
; --
|
||||
; -- HDMA4 ($FF54)
|
||||
; -- Horizontal Blanking, General Purpose DMA (W)
|
||||
; --
|
||||
rHDMA4 EQU $FF54
|
||||
|
||||
|
||||
; --
|
||||
; -- HDMA5 ($FF55)
|
||||
; -- Horizontal Blanking, General Purpose DMA (R/W)
|
||||
; --
|
||||
rHDMA5 EQU $FF55
|
||||
|
||||
|
||||
; --
|
||||
; -- RP ($FF56)
|
||||
; -- Infrared Communications Port (R/W)
|
||||
; --
|
||||
rRP EQU $FF56
|
||||
|
||||
|
||||
; --
|
||||
; -- BCPS ($FF68)
|
||||
; -- Background Color Palette Specification (R/W)
|
||||
; --
|
||||
rBCPS EQU $FF68
|
||||
|
||||
|
||||
; --
|
||||
; -- BCPD ($FF69)
|
||||
; -- Background Color Palette Data (R/W)
|
||||
; --
|
||||
rBCPD EQU $FF69
|
||||
|
||||
|
||||
; --
|
||||
; -- BCPS ($FF6A)
|
||||
; -- Object Color Palette Specification (R/W)
|
||||
; --
|
||||
rOCPS EQU $FF6A
|
||||
|
||||
|
||||
; --
|
||||
; -- BCPD ($FF6B)
|
||||
; -- Object Color Palette Data (R/W)
|
||||
; --
|
||||
rOCPD EQU $FF6B
|
||||
|
||||
|
||||
; --
|
||||
; -- SVBK ($FF4F)
|
||||
; -- Select Main RAM Bank (R/W)
|
||||
; --
|
||||
rSVBK EQU $FF70
|
||||
|
||||
|
||||
; --
|
||||
; -- IE ($FFFF)
|
||||
; -- Interrupt Enable (R/W)
|
||||
; --
|
||||
rIE EQU $FFFF
|
||||
|
||||
|
||||
IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13
|
||||
IEF_SERIAL EQU %00001000 ; Serial I/O transfer end
|
||||
IEF_TIMER EQU %00000100 ; Timer Overflow
|
||||
IEF_LCDC EQU %00000010 ; LCDC (see STAT)
|
||||
IEF_VBLANK EQU %00000001 ; V-Blank
|
||||
|
||||
|
||||
|
||||
|
||||
;***************************************************************************
|
||||
;*
|
||||
;* Sound control registers
|
||||
;*
|
||||
;***************************************************************************
|
||||
|
||||
; --
|
||||
; -- AUDVOL/NR50 ($FF24)
|
||||
; -- Channel control / ON-OFF / Volume (R/W)
|
||||
; --
|
||||
; -- Bit 7 - Vin->SO2 ON/OFF (Vin??)
|
||||
; -- Bit 6-4 - SO2 output level (volume) (# 0-7)
|
||||
; -- Bit 3 - Vin->SO1 ON/OFF (Vin??)
|
||||
; -- Bit 2-0 - SO1 output level (volume) (# 0-7)
|
||||
; --
|
||||
rNR50 EQU $FF24
|
||||
rAUDVOL EQU rNR50
|
||||
|
||||
|
||||
; --
|
||||
; -- AUDTERM/NR51 ($FF25)
|
||||
; -- Selection of Sound output terminal (R/W)
|
||||
; --
|
||||
; -- Bit 7 - Output sound 4 to SO2 terminal
|
||||
; -- Bit 6 - Output sound 3 to SO2 terminal
|
||||
; -- Bit 5 - Output sound 2 to SO2 terminal
|
||||
; -- Bit 4 - Output sound 1 to SO2 terminal
|
||||
; -- Bit 3 - Output sound 4 to SO1 terminal
|
||||
; -- Bit 2 - Output sound 3 to SO1 terminal
|
||||
; -- Bit 1 - Output sound 2 to SO1 terminal
|
||||
; -- Bit 0 - Output sound 0 to SO1 terminal
|
||||
; --
|
||||
rNR51 EQU $FF25
|
||||
rAUDTERM EQU rNR51
|
||||
|
||||
|
||||
; --
|
||||
; -- AUDENA/NR52 ($FF26)
|
||||
; -- Sound on/off (R/W)
|
||||
; --
|
||||
; -- Bit 7 - All sound on/off (sets all audio regs to 0!)
|
||||
; -- Bit 3 - Sound 4 ON flag (doesn't work!)
|
||||
; -- Bit 2 - Sound 3 ON flag (doesn't work!)
|
||||
; -- Bit 1 - Sound 2 ON flag (doesn't work!)
|
||||
; -- Bit 0 - Sound 1 ON flag (doesn't work!)
|
||||
; --
|
||||
rNR52 EQU $FF26
|
||||
rAUDENA EQU rNR52
|
||||
|
||||
|
||||
;***************************************************************************
|
||||
;*
|
||||
;* SoundChannel #1 registers
|
||||
;*
|
||||
;***************************************************************************
|
||||
|
||||
; --
|
||||
; -- AUD1SWEEP/NR10 ($FF10)
|
||||
; -- Sweep register (R/W)
|
||||
; --
|
||||
; -- Bit 6-4 - Sweep Time
|
||||
; -- Bit 3 - Sweep Increase/Decrease
|
||||
; -- 0: Addition (frequency increases???)
|
||||
; -- 1: Subtraction (frequency increases???)
|
||||
; -- Bit 2-0 - Number of sweep shift (# 0-7)
|
||||
; -- Sweep Time: (n*7.8ms)
|
||||
; --
|
||||
rNR10 EQU $FF10
|
||||
rAUD1SWEEP EQU rNR10
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD1LEN/NR11 ($FF11)
|
||||
; -- Sound length/Wave pattern duty (R/W)
|
||||
; --
|
||||
; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%)
|
||||
; -- Bit 5-0 - Sound length data (# 0-63)
|
||||
; --
|
||||
rNR11 EQU $FF11
|
||||
rAUD1LEN EQU rNR11
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD1ENV/NR12 ($FF12)
|
||||
; -- Envelope (R/W)
|
||||
; --
|
||||
; -- Bit 7-4 - Initial value of envelope
|
||||
; -- Bit 3 - Envelope UP/DOWN
|
||||
; -- 0: Decrease
|
||||
; -- 1: Range of increase
|
||||
; -- Bit 2-0 - Number of envelope sweep (# 0-7)
|
||||
; --
|
||||
rNR12 EQU $FF12
|
||||
rAUD1ENV EQU rNR12
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD1LOW/NR13 ($FF13)
|
||||
; -- Frequency lo (W)
|
||||
; --
|
||||
rNR13 EQU $FF13
|
||||
rAUD1LOW EQU rNR13
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD1HIGH/NR14 ($FF14)
|
||||
; -- Frequency hi (W)
|
||||
; --
|
||||
; -- Bit 7 - Initial (when set, sound restarts)
|
||||
; -- Bit 6 - Counter/consecutive selection
|
||||
; -- Bit 2-0 - Frequency's higher 3 bits
|
||||
; --
|
||||
rNR14 EQU $FF14
|
||||
rAUD1HIGH EQU rNR14
|
||||
|
||||
|
||||
;***************************************************************************
|
||||
;*
|
||||
;* SoundChannel #2 registers
|
||||
;*
|
||||
;***************************************************************************
|
||||
|
||||
; --
|
||||
; -- AUD2LEN/NR21 ($FF16)
|
||||
; -- Sound Length; Wave Pattern Duty (R/W)
|
||||
; --
|
||||
; -- see AUD1LEN for info
|
||||
; --
|
||||
rNR21 EQU $FF16
|
||||
rAUD2LEN EQU rNR21
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD2ENV/NR22 ($FF17)
|
||||
; -- Envelope (R/W)
|
||||
; --
|
||||
; -- see AUD1ENV for info
|
||||
; --
|
||||
rNR22 EQU $FF17
|
||||
rAUD2ENV EQU rNR22
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD2LOW/NR23 ($FF18)
|
||||
; -- Frequency lo (W)
|
||||
; --
|
||||
rNR23 EQU $FF18
|
||||
rAUD2LOW EQU rNR23
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD2HIGH/NR24 ($FF19)
|
||||
; -- Frequency hi (W)
|
||||
; --
|
||||
; -- see AUD1HIGH for info
|
||||
; --
|
||||
rNR24 EQU $FF19
|
||||
rAUD2HIGH EQU rNR24
|
||||
|
||||
|
||||
;***************************************************************************
|
||||
;*
|
||||
;* SoundChannel #3 registers
|
||||
;*
|
||||
;***************************************************************************
|
||||
|
||||
; --
|
||||
; -- AUD3ENA/NR30 ($FF1A)
|
||||
; -- Sound on/off (R/W)
|
||||
; --
|
||||
; -- Bit 7 - Sound ON/OFF (1EQUON,0EQUOFF)
|
||||
; --
|
||||
rNR30 EQU $FF1A
|
||||
rAUD3ENA EQU rNR30
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD3LEN/NR31 ($FF1B)
|
||||
; -- Sound length (R/W)
|
||||
; --
|
||||
; -- Bit 7-0 - Sound length
|
||||
; --
|
||||
rNR31 EQU $FF1B
|
||||
rAUD3LEN EQU rNR31
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD3LEVEL/NR32 ($FF1C)
|
||||
; -- Select output level
|
||||
; --
|
||||
; -- Bit 6-5 - Select output level
|
||||
; -- 00: 0/1 (mute)
|
||||
; -- 01: 1/1
|
||||
; -- 10: 1/2
|
||||
; -- 11: 1/4
|
||||
; --
|
||||
rNR32 EQU $FF1C
|
||||
rAUD3LEVEL EQU rNR32
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD3LOW/NR33 ($FF1D)
|
||||
; -- Frequency lo (W)
|
||||
; --
|
||||
; -- see AUD1LOW for info
|
||||
; --
|
||||
rNR33 EQU $FF1D
|
||||
rAUD3LOW EQU rNR33
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD3HIGH/NR34 ($FF1E)
|
||||
; -- Frequency hi (W)
|
||||
; --
|
||||
; -- see AUD1HIGH for info
|
||||
; --
|
||||
rNR34 EQU $FF1E
|
||||
rAUD3HIGH EQU rNR34
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD4LEN/NR41 ($FF20)
|
||||
; -- Sound length (R/W)
|
||||
; --
|
||||
; -- Bit 5-0 - Sound length data (# 0-63)
|
||||
; --
|
||||
rNR41 EQU $FF20
|
||||
rAUD4LEN EQU rNR41
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD4ENV/NR42 ($FF21)
|
||||
; -- Envelope (R/W)
|
||||
; --
|
||||
; -- see AUD1ENV for info
|
||||
; --
|
||||
rNR42 EQU $FF21
|
||||
rAUD4ENV EQU rNR42
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD4POLY/NR43 ($FF22)
|
||||
; -- Polynomial counter (R/W)
|
||||
; --
|
||||
; -- Bit 7-4 - Selection of the shift clock frequency of the (scf)
|
||||
; -- polynomial counter (0000-1101)
|
||||
; -- freqEQUdrf*1/2^scf (not sure)
|
||||
; -- Bit 3 - Selection of the polynomial counter's step
|
||||
; -- 0: 15 steps
|
||||
; -- 1: 7 steps
|
||||
; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf)
|
||||
; -- 000: f/4 001: f/8 010: f/16 011: f/24
|
||||
; -- 100: f/32 101: f/40 110: f/48 111: f/56 (fEQU4.194304 Mhz)
|
||||
; --
|
||||
rNR43 EQU $FF22
|
||||
rAUD4POLY EQU rNR43
|
||||
|
||||
|
||||
; --
|
||||
; -- AUD4GO/NR44 ($FF23)
|
||||
; -- (has wrong name and value (ff30) in Dr.Pan's doc!)
|
||||
; --
|
||||
; -- Bit 7 - Inital
|
||||
; -- Bit 6 - Counter/consecutive selection
|
||||
; --
|
||||
rNR44 EQU $FF23
|
||||
rAUD4GO EQU rNR44 ; silly name!
|
||||
|
||||
;***************************************************************************
|
||||
;*
|
||||
;* Cart related
|
||||
;*
|
||||
;***************************************************************************
|
||||
|
||||
CART_COMPATIBLE_DMG EQU $00
|
||||
CART_COMPATIBLE_DMG_GBC EQU $80
|
||||
CART_COMPATIBLE_GBC EQU $C0
|
||||
|
||||
CART_ROM EQU $00
|
||||
CART_ROM_MBC1 EQU $01
|
||||
CART_ROM_MBC1_RAM EQU $02
|
||||
CART_ROM_MBC1_RAM_BAT EQU $03
|
||||
CART_ROM_MBC2 EQU $05
|
||||
CART_ROM_MBC2_BAT EQU $06
|
||||
CART_ROM_RAM EQU $08
|
||||
CART_ROM_RAM_BAT EQU $09
|
||||
CART_ROM_MBC3_BAT_RTC EQU $0F
|
||||
CART_ROM_MBC3_RAM_BAT_RTC EQU $10
|
||||
CART_ROM_MBC3 EQU $11
|
||||
CART_ROM_MBC3_RAM EQU $12
|
||||
CART_ROM_MBC3_RAM_BAT EQU $13
|
||||
CART_ROM_MBC5 EQU $19
|
||||
CART_ROM_MBC5_BAT EQU $1A
|
||||
CART_ROM_MBC5_RAM_BAT EQU $1B
|
||||
CART_ROM_MBC5_RUMBLE EQU $1C
|
||||
CART_ROM_MBC5_RAM_RUMBLE EQU $1D
|
||||
CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E
|
||||
CART_ROM_MBC7_RAM_BAT_GYRO EQU $22
|
||||
CART_ROM_POCKET_CAMERA EQU $FC
|
||||
|
||||
CART_ROM_256K EQU 0 ; 2 banks
|
||||
CART_ROM_512K EQU 1 ; 4 banks
|
||||
CART_ROM_1M EQU 2 ; 8 banks
|
||||
CART_ROM_2M EQU 3 ; 16 banks
|
||||
CART_ROM_4M EQU 4 ; 32 banks
|
||||
CART_ROM_8M EQU 5 ; 64 banks
|
||||
CART_ROM_16M EQU 6 ; 128 banks
|
||||
CART_ROM_32M EQU 7 ; 256 banks
|
||||
CART_ROM_64M EQU 8 ; 512 banks
|
||||
|
||||
CART_RAM_NONE EQU 0
|
||||
CART_RAM_16K EQU 1 ; 1 incomplete bank
|
||||
CART_RAM_64K EQU 2 ; 1 bank
|
||||
CART_RAM_256K EQU 3 ; 4 banks
|
||||
CART_RAM_1M EQU 4 ; 16 banks
|
||||
|
||||
CART_RAM_ENABLE EQU $0A
|
||||
CART_RAM_DISABLE EQU $00
|
||||
|
||||
;***************************************************************************
|
||||
;*
|
||||
;* Keypad related
|
||||
;*
|
||||
;***************************************************************************
|
||||
|
||||
PADF_DOWN EQU $80
|
||||
PADF_UP EQU $40
|
||||
PADF_LEFT EQU $20
|
||||
PADF_RIGHT EQU $10
|
||||
PADF_START EQU $08
|
||||
PADF_SELECT EQU $04
|
||||
PADF_B EQU $02
|
||||
PADF_A EQU $01
|
||||
|
||||
PADB_DOWN EQU $7
|
||||
PADB_UP EQU $6
|
||||
PADB_LEFT EQU $5
|
||||
PADB_RIGHT EQU $4
|
||||
PADB_START EQU $3
|
||||
PADB_SELECT EQU $2
|
||||
PADB_B EQU $1
|
||||
PADB_A EQU $0
|
||||
|
||||
;***************************************************************************
|
||||
;*
|
||||
;* Screen related
|
||||
;*
|
||||
;***************************************************************************
|
||||
|
||||
SCRN_X EQU 160 ; Width of screen in pixels
|
||||
SCRN_Y EQU 144 ; Height of screen in pixels
|
||||
SCRN_X_B EQU 20 ; Width of screen in bytes
|
||||
SCRN_Y_B EQU 18 ; Height of screen in bytes
|
||||
|
||||
SCRN_VX EQU 256 ; Virtual width of screen in pixels
|
||||
SCRN_VY EQU 256 ; Virtual height of screen in pixels
|
||||
SCRN_VX_B EQU 32 ; Virtual width of screen in bytes
|
||||
SCRN_VY_B EQU 32 ; Virtual height of screen in bytes
|
||||
|
||||
;*
|
||||
;* Nintendo scrolling logo
|
||||
;* (Code won't work on a real GameBoy)
|
||||
;* (if next lines are altered.)
|
||||
NINTENDO_LOGO : MACRO
|
||||
DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
|
||||
DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
|
||||
DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E
|
||||
ENDM
|
||||
|
||||
ENDC ;HARDWARE_INC
|
||||
23
src/constants/misc.asm
Normal file
23
src/constants/misc.asm
Normal file
@@ -0,0 +1,23 @@
|
||||
|
||||
; RST labels
|
||||
null_exec equ $00
|
||||
memcpy_small equ $08
|
||||
memset_small equ $10
|
||||
memset equ $18
|
||||
bankswitch equ $20
|
||||
call_hl equ $28
|
||||
wait_vblank equ $30
|
||||
rst38_err equ $38
|
||||
|
||||
|
||||
; Seconds-to-frames converter
|
||||
; "wait 30 seconds" is nice RGBDS magic :D
|
||||
second EQUS "* 60"
|
||||
seconds EQUS "* 60"
|
||||
frames EQUS "" ; lol
|
||||
|
||||
|
||||
STACK_SIZE = $40
|
||||
|
||||
SGB_PACKET_SIZE = 16
|
||||
|
||||
6
src/engine.asm
Normal file
6
src/engine.asm
Normal file
@@ -0,0 +1,6 @@
|
||||
INCLUDE "constants.asm"
|
||||
INCLUDE "macros.asm"
|
||||
|
||||
INCLUDE "engine/init.asm"
|
||||
|
||||
INCLUDE "engine/error_handler.asm"
|
||||
746
src/engine/error_handler.asm
Normal file
746
src/engine/error_handler.asm
Normal file
@@ -0,0 +1,746 @@
|
||||
|
||||
SECTION "Error handler trampoline", ROM0
|
||||
|
||||
handle_error: MACRO
|
||||
; Make sure we're not interrupted
|
||||
di
|
||||
; Save current value of A
|
||||
ld [wErrorA], a
|
||||
ld a, \1 ; Preserve flags, don't "xor a"!
|
||||
; Will generate an extra, unnecessary "jr", but eh.
|
||||
jr ErrorHandler
|
||||
ENDM
|
||||
|
||||
|
||||
HLJumpingError::
|
||||
handle_error ERROR_JUMP_HL
|
||||
DEJumpingError::
|
||||
handle_error ERROR_JUMP_DE
|
||||
NullExecError::
|
||||
handle_error ERROR_NULL_EXEC
|
||||
Rst38Error::
|
||||
handle_error ERROR_RST38
|
||||
|
||||
; Perform minimal init, and jump to error handler in ROMX
|
||||
ErrorHandler:
|
||||
ld [wErrorType], a
|
||||
|
||||
ld a, BANK(_ErrorHandler)
|
||||
ld [rROMB0], a
|
||||
xor a ; Ensure the error handler WILL be called, even if we end up with 512 banks
|
||||
ld [rROMB1], a
|
||||
jp _ErrorHandler
|
||||
|
||||
|
||||
SECTION "Error handler", ROMX
|
||||
|
||||
; Note: `call` is BANNED in this section of code!!
|
||||
_ErrorHandler:
|
||||
ld [wErrorSP], sp
|
||||
ld sp, wErrorSP
|
||||
push hl
|
||||
push de
|
||||
push bc
|
||||
ld a, [wErrorA]
|
||||
push af
|
||||
|
||||
xor a
|
||||
ldh [rNR52], a
|
||||
|
||||
ldh a, [rLCDC]
|
||||
bit 7, a
|
||||
jr z, .lcdOff
|
||||
.waitVBlank
|
||||
ld a, [rLY]
|
||||
cp SCRN_Y
|
||||
jr c, .waitVBlank
|
||||
xor a
|
||||
ld [rLCDC], a
|
||||
.lcdOff
|
||||
|
||||
; Load palette
|
||||
ld a, $F4
|
||||
ld [rBGP], a
|
||||
|
||||
xor a
|
||||
ldh [rSCY], a
|
||||
ldh [rSCX], a
|
||||
|
||||
ld hl, _SCRN0
|
||||
ld bc, SCRN_VX_B * SCRN_Y_B
|
||||
.clearVRAM
|
||||
xor a
|
||||
ld [hli], a
|
||||
dec bc
|
||||
ld a, b
|
||||
or c
|
||||
jr nz, .clearVRAM
|
||||
|
||||
; Copy monospace font
|
||||
ld hl, vBlankTile
|
||||
ld de, ErrorFont
|
||||
ld bc, $800
|
||||
.copyFont
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld [hli], a
|
||||
dec bc
|
||||
ld a, b
|
||||
or c
|
||||
jr nz, .copyFont
|
||||
|
||||
; Oh noes!!
|
||||
; ld hl, _SCRN0
|
||||
; ld de, ErrorUwu
|
||||
.copyUwU
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld [hli], a
|
||||
and a
|
||||
jr nz, .copyUwU
|
||||
|
||||
ld a, LCDCF_ON | LCDCF_BGON
|
||||
ld [rLCDC], a
|
||||
lb bc, 180, LOW(rLY)
|
||||
.delayBetweenUwUs
|
||||
ld a, [$ff00+c]
|
||||
cp SCRN_Y + 1
|
||||
jr nz, .delayBetweenUwUs
|
||||
.waitUwUBlank
|
||||
ld a, [$ff00+c]
|
||||
cp SCRN_Y
|
||||
jr nz, .waitUwUBlank
|
||||
dec b
|
||||
jr nz, .delayBetweenUwUs
|
||||
|
||||
ldcoord hl, 8, 0, _SCRN0
|
||||
.copySeriousUwU
|
||||
ldh a, [rSTAT]
|
||||
and STATF_BUSY
|
||||
jr nz, .copySeriousUwU
|
||||
ld a, [de]
|
||||
ld [hli], a
|
||||
inc de
|
||||
and a
|
||||
jr nz, .copySeriousUwU
|
||||
|
||||
; But can you do it in 0.5x A presses?
|
||||
lb bc, 1, LOW(rP1)
|
||||
ld a, $10 ; Select buttons
|
||||
ld [$ff00+c], a
|
||||
.waitAPress
|
||||
REPT 6
|
||||
ld a, [$ff00+c]
|
||||
ENDR
|
||||
xor b
|
||||
rra
|
||||
jr nc, .waitAPress
|
||||
dec b ; No, you can't.
|
||||
jr z, .waitAPress
|
||||
|
||||
|
||||
ErrorDumpScreen:
|
||||
ldh a, [rLY]
|
||||
sub SCRN_Y
|
||||
jr nz, ErrorDumpScreen
|
||||
ldh [rLCDC], a
|
||||
|
||||
ld hl, _SCRN0
|
||||
ld bc, SCRN_VX_B * SCRN_Y_B
|
||||
.clearSCRN0
|
||||
xor a
|
||||
ld [hli], a
|
||||
dec bc
|
||||
ld a, b
|
||||
or c
|
||||
jr nz, .clearSCRN0
|
||||
|
||||
ld a, [wErrorType]
|
||||
ld c, a
|
||||
; We can start using wErrorType for the drawing status purpose
|
||||
xor a
|
||||
ld [wErrorDrawStatus], a
|
||||
|
||||
ld a, c
|
||||
cp ERROR_UNKNOWN
|
||||
jr c, .errorTypeOK
|
||||
ld a, ERROR_UNKNOWN
|
||||
.errorTypeOK
|
||||
add a, a
|
||||
add a, LOW(ErrorStrings)
|
||||
ld l, a
|
||||
adc a, HIGH(ErrorStrings)
|
||||
sub l
|
||||
ld h, a
|
||||
ld a, [hli]
|
||||
ld d, [hl]
|
||||
ld e, a
|
||||
ldcoord hl, 3, 1, _SCRN0
|
||||
jp StrcpyNoTerm
|
||||
PrintedErrorStr:
|
||||
ld a, c
|
||||
cp ERROR_UNKNOWN
|
||||
jp nc, PrintHex
|
||||
PrintedErrorCode:
|
||||
ld hl, wErrorDrawStatus
|
||||
inc [hl]
|
||||
|
||||
pop bc
|
||||
; From now on, there is 1 free stack slot, which means we can `call`!!
|
||||
ld de, AFStr
|
||||
ldcoord hl, 4, 1, _SCRN0
|
||||
call StrcpyNoTerm
|
||||
ld a, b
|
||||
call PrintHex
|
||||
ld a, c
|
||||
call PrintHex
|
||||
|
||||
ldcoord hl, 0, 1, _SCRN0
|
||||
ld de, SendNudesStr
|
||||
call Strcpy
|
||||
ld l, $21 ; ld hl, $9821
|
||||
call Strcpy
|
||||
|
||||
ldcoord hl, 5, 1, _SCRN0
|
||||
ld de, BCStr
|
||||
call StrcpyNoTerm
|
||||
pop bc
|
||||
ld a, b
|
||||
call PrintHex
|
||||
ld a, c
|
||||
call PrintHex
|
||||
inc hl
|
||||
; ld de, DEStr
|
||||
call StrcpyNoTerm
|
||||
pop bc
|
||||
ld a, b
|
||||
call PrintHex
|
||||
ld a, c
|
||||
call PrintHex
|
||||
|
||||
ldcoord hl, 14, 1, _SCRN0
|
||||
ld de, MemRegs
|
||||
.printMemReg
|
||||
ld a, [de]
|
||||
and a
|
||||
jr z, .doneWithMemRegs
|
||||
call StrcpyNoTerm
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld c, a
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld b, a
|
||||
ld a, [bc]
|
||||
call PrintHex
|
||||
inc hl
|
||||
jr .printMemReg
|
||||
.doneWithMemRegs
|
||||
|
||||
ldcoord hl, 15, 1, _SCRN0
|
||||
ld de, BankStr
|
||||
call StrcpyNoTerm
|
||||
ldh a, [hCurROMBank]
|
||||
call PrintHex
|
||||
|
||||
ldcoord hl, 16, 1, _SCRN0
|
||||
ld de, BuildDate
|
||||
call Strcpy
|
||||
|
||||
; Now, we need to do the hex dumps. Boi are we in for some trouble!
|
||||
ldcoord hl, 6, 1, _SCRN0
|
||||
ld de, HLStr
|
||||
call StrcpyNoTerm
|
||||
|
||||
; We first need to get the two registers (both at once to increase efficiency)
|
||||
pop bc ; hl
|
||||
pop de ; sp
|
||||
; Move SP back by 2 entries (we need to preserve those for dump printing)
|
||||
add sp, -4
|
||||
|
||||
ld a, b
|
||||
call PrintHex
|
||||
ld a, c
|
||||
call PrintHex
|
||||
|
||||
ld b, d
|
||||
ld c, e
|
||||
ldcoord hl, 10, 1, _SCRN0
|
||||
ld de, SPstr
|
||||
call StrcpyNoTerm
|
||||
ld a, b
|
||||
call PrintHex
|
||||
ld a, c
|
||||
call PrintHex
|
||||
|
||||
ldcoord hl, 6, 10, _SCRN0
|
||||
ld de, ViewStr
|
||||
call StrcpyNoTerm
|
||||
ldcoord hl, 10, 10, _SCRN0
|
||||
ld de, ViewStr
|
||||
call StrcpyNoTerm
|
||||
|
||||
ld a, 2
|
||||
ld [wErrorWhichDump], a
|
||||
.printOneDump
|
||||
call PrintDump
|
||||
ld hl, wErrorWhichDump
|
||||
dec [hl]
|
||||
jr nz, .printOneDump
|
||||
|
||||
ldcoord hl, 8, 0, _SCRN0
|
||||
ld [hl], $1F
|
||||
ld l, $80 ; ld hl, $9980
|
||||
ld [hl], $1F
|
||||
|
||||
|
||||
ld a, 4
|
||||
ldh [rSCX], a
|
||||
ld a, $FF
|
||||
ldh [rSCY], a
|
||||
|
||||
; ld a, $FF
|
||||
ld [wErrorHeldButtons], a
|
||||
ld a, 30
|
||||
ld [wErrorFramesTillUnlock], a
|
||||
|
||||
ld a, LCDCF_ON | LCDCF_BGON
|
||||
ldh [rLCDC], a
|
||||
|
||||
|
||||
; From now on, we'll be using the upper byte of the AF stack slot to save keys
|
||||
; Thus, we're only allowed 2 stack slots (bc and de)
|
||||
ErrorLoop:
|
||||
; Wait till next frame
|
||||
ld a, [rLY]
|
||||
cp SCRN_Y + 1
|
||||
jr c, ErrorLoop
|
||||
; Wait until right before VBlank, to account for the overhead
|
||||
.waitVBlank
|
||||
ld a, [rLY]
|
||||
cp SCRN_Y
|
||||
jr nz, .waitVBlank
|
||||
|
||||
ld c, LOW(rP1)
|
||||
ld a, $20 ; Select D-pad
|
||||
ld [$ff00+c], a
|
||||
REPT 6
|
||||
ld a, [$ff00+c]
|
||||
ENDR
|
||||
or $F0 ; Set 4 upper bits (give them consistency)
|
||||
ld b, a
|
||||
|
||||
; Filter impossible D-pad combinations
|
||||
and $0C ; Filter only Down and Up
|
||||
ld a, b
|
||||
jr nz, .notUpAndDown
|
||||
or $0C ; If both are pressed, "unpress" them
|
||||
ld b, a
|
||||
.notUpAndDown
|
||||
and $03 ; Filter only Left and Right
|
||||
jr nz, .notLeftAndRight
|
||||
ld a, b
|
||||
or $03 ; If both are pressed, "unpress" them
|
||||
ld b, a
|
||||
.notLeftAndRight
|
||||
swap b ; Put D-pad buttons in upper nibble
|
||||
|
||||
ld a, $10 ; Select buttons
|
||||
ld [$ff00+c], a
|
||||
REPT 6
|
||||
ld a, [$ff00+c]
|
||||
ENDR
|
||||
or $F0 ; Set 4 upper bits
|
||||
and b ; Mix with D-pad bits (use AND because pressed=0)
|
||||
ld b, a
|
||||
|
||||
ld a, [wErrorHeldButtons]
|
||||
cpl
|
||||
or b
|
||||
ld e, a ; Pressed buttons
|
||||
|
||||
ld a, b
|
||||
ld [wErrorHeldButtons], a
|
||||
|
||||
; Release joypad
|
||||
ld a, $30
|
||||
ld [$ff00+c], a
|
||||
|
||||
|
||||
ld hl, wErrorFramesTillUnlock
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .dumpsUnlocked
|
||||
ld a, b ; Get back held buttons
|
||||
and 3 ; Get only A and B
|
||||
jr nz, ErrorLoop ; Decrement only if both are held
|
||||
dec [hl]
|
||||
jr ErrorLoop
|
||||
|
||||
.dumpsUnlocked
|
||||
ld hl, wErrorWhichDump
|
||||
bit 1, e ; Check if B was pressed
|
||||
jr z, .changeDumps
|
||||
; Prevent any dump-related operation if none have been chosen yet
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, ErrorLoop
|
||||
|
||||
; Select dump to act upon
|
||||
ld hl, wErrorHL
|
||||
dec a
|
||||
jr z, .usingHLDump
|
||||
ld hl, wErrorSP
|
||||
.usingHLDump
|
||||
bit 0, b
|
||||
lb bc, 1, 8
|
||||
jr nz, .moveSmall
|
||||
lb bc, $10, 1
|
||||
.moveSmall
|
||||
ld a, [hl]
|
||||
bit 7, e
|
||||
jr z, .moveDown
|
||||
bit 6, e
|
||||
jr z, .moveUp
|
||||
inc hl ; The next 2 target the high byte only
|
||||
ld a, [hl]
|
||||
bit 5, e
|
||||
jr z, .moveLeft
|
||||
bit 4, e
|
||||
jp nz, ErrorLoop
|
||||
.moveRight
|
||||
add a, b
|
||||
db $0E
|
||||
.moveLeft
|
||||
sub a, b
|
||||
ld [hl], a
|
||||
jr .redrawDump
|
||||
|
||||
.moveDown
|
||||
add a, c
|
||||
ld [hli], a
|
||||
jr nc, .redrawDump
|
||||
inc [hl]
|
||||
jr .redrawDump
|
||||
.moveUp
|
||||
sub c
|
||||
ld [hli], a
|
||||
jp nc, .redrawDump
|
||||
dec [hl]
|
||||
.redrawDump
|
||||
call PrintDump
|
||||
; Unfortunately, PrintDump uses 3 stack slots, which overwrites the held keys and the lock frames
|
||||
; We can get around that, though
|
||||
ld hl, wErrorFramesTillUnlock
|
||||
xor a ; Set no remaining frames (obv)
|
||||
ld [hld], a
|
||||
; Set all buttons as held (avoid spurious presses)
|
||||
ld [hl], a
|
||||
jp ErrorLoop
|
||||
|
||||
.changeDumps
|
||||
ld a, [hl]
|
||||
dec a ; Check if on HL dump
|
||||
jr z, .toSPDump
|
||||
ld [hl], 1 ; Switch to HL dump (from SP dump & no dump yet)
|
||||
db $21
|
||||
.toSPDump
|
||||
ld [hl], 2
|
||||
|
||||
; Toggle cursors
|
||||
ld a, $1F
|
||||
jr z, .emptyHLCursor
|
||||
ld a, $7F
|
||||
.emptyHLCursor
|
||||
ld [$9900], a
|
||||
xor $1F ^ $7F
|
||||
ld [$9980], a
|
||||
jp ErrorLoop
|
||||
|
||||
|
||||
PrintHex:
|
||||
ld b, a
|
||||
and $F0
|
||||
swap a
|
||||
cp 10
|
||||
jr c, .highIsDigit
|
||||
add a, "A" - "0" - 10
|
||||
.highIsDigit
|
||||
add a, "0"
|
||||
ld [hli], a
|
||||
|
||||
ld a, b
|
||||
and $0F
|
||||
cp 10
|
||||
jr c, .lowIsDigit
|
||||
add a, "A" - "0" - 10
|
||||
.lowIsDigit
|
||||
add a, "0"
|
||||
ld [hli], a
|
||||
|
||||
ld a, [wErrorDrawStatus]
|
||||
and a
|
||||
jp z, PrintedErrorCode
|
||||
ret
|
||||
|
||||
|
||||
StrcpyNoTerm:
|
||||
ld a, [de]
|
||||
inc de
|
||||
and a
|
||||
jr z, .return
|
||||
ld [hli], a
|
||||
jr StrcpyNoTerm
|
||||
|
||||
.return
|
||||
ld a, [wErrorDrawStatus]
|
||||
and a
|
||||
jp z, PrintedErrorStr
|
||||
ret
|
||||
|
||||
|
||||
PrintDump:
|
||||
ldcoord hl, 6, 15, _SCRN0
|
||||
ld bc, wErrorHL
|
||||
ld a, [wErrorWhichDump]
|
||||
dec a
|
||||
jr z, .dumpHL
|
||||
ldcoord hl, 10, 15, _SCRN0
|
||||
ld bc, wErrorSP
|
||||
.dumpHL
|
||||
ld a, [bc]
|
||||
ld e, a
|
||||
inc bc
|
||||
ld a, [bc]
|
||||
ld d, a
|
||||
call PrintHex
|
||||
ld a, e
|
||||
call PrintHex
|
||||
inc hl
|
||||
|
||||
ld a, e
|
||||
sub 4 * 2
|
||||
ld e, a
|
||||
ld a, d
|
||||
sbc 0
|
||||
ld d, a
|
||||
|
||||
ld b, 3
|
||||
.printNextRow
|
||||
ld a, b
|
||||
ld bc, $20 - 20
|
||||
add hl, bc
|
||||
ld c, 4
|
||||
ld b, a
|
||||
dec a ; Dirty hack: when the LCD is on, VBlank expires slightly too early, so only 2 rows can be drawn correctly
|
||||
jr nz, .printOneWord
|
||||
; If the LCD is off, no worries
|
||||
ldh a, [rLCDC]
|
||||
add a, a
|
||||
jr nc, .printOneWord
|
||||
; Wait till VBlank again
|
||||
.waitVBlank
|
||||
ldh a, [rLY]
|
||||
cp $90
|
||||
jr nz, .waitVBlank
|
||||
.printOneWord
|
||||
inc hl
|
||||
push bc ; B is trashed by PrintHex, so we need to save it anyways; but we also free c for storage
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld c, a ; Save low byte for later
|
||||
ld a, [de]
|
||||
inc de
|
||||
call PrintHex
|
||||
ld a, c
|
||||
call PrintHex
|
||||
pop bc
|
||||
dec c
|
||||
jr nz, .printOneWord
|
||||
|
||||
dec b
|
||||
jr nz, .printNextRow
|
||||
ret
|
||||
|
||||
|
||||
SendNudesStr:
|
||||
dstr "Pls send us a pic"
|
||||
dstr "of this screen! =)"
|
||||
|
||||
ErrorStrings:
|
||||
dw .hlJumpErrorStr
|
||||
dw .deJumpErrorStr
|
||||
dw .nullExecErrorStr
|
||||
dw .rst38ErrorStr
|
||||
|
||||
dw .unknownErrorStr
|
||||
|
||||
.hlJumpErrorStr
|
||||
dstr "Bad hl jump"
|
||||
.deJumpErrorStr
|
||||
dstr "Bad de jump"
|
||||
.nullExecErrorStr
|
||||
dstr "Null exec"
|
||||
.rst38ErrorStr
|
||||
dstr "rst 38 error"
|
||||
.unknownErrorStr
|
||||
dstr "Unk err $"
|
||||
|
||||
|
||||
AFStr:
|
||||
dstr "AF:"
|
||||
BCStr:
|
||||
dstr "BC:"
|
||||
DEStr:
|
||||
dstr "DE:"
|
||||
HLStr:
|
||||
dstr "HL:"
|
||||
SPstr:
|
||||
dstr "SP:"
|
||||
|
||||
ViewStr:
|
||||
dstr "View:"
|
||||
|
||||
MemRegs:
|
||||
dstr "STAT:"
|
||||
dw rSTAT
|
||||
dstr "IE:"
|
||||
dw rIE
|
||||
db 0
|
||||
|
||||
BankStr:
|
||||
dstr "Bank:"
|
||||
|
||||
ErrorFont:
|
||||
REPT " " - 1
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
ENDR
|
||||
dw $0000, $0000, $0800, $0C00, $0800, $0000, $0000, $0000 ; Empty arrow
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 ; Space
|
||||
|
||||
; Symbols 1
|
||||
dw $8000, $8000, $8000, $8000, $8000, $0000, $8000, $0000
|
||||
dw $0000, $6C00, $6C00, $4800, $0000, $0000, $0000, $0000
|
||||
dw $4800, $FC00, $4800, $4800, $4800, $FC00, $4800, $0000
|
||||
dw $1000, $7C00, $9000, $7800, $1400, $F800, $1000, $0000
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 ; %, empty slot for now
|
||||
dw $6000, $9000, $5000, $6000, $9400, $9800, $6C00, $0000
|
||||
dw $0000, $3800, $3800, $0800, $1000, $0000, $0000, $0000
|
||||
dw $1800, $2000, $2000, $2000, $2000, $2000, $1800, $0000
|
||||
dw $1800, $0400, $0400, $0400, $0400, $0400, $1800, $0000
|
||||
dw $0000, $1000, $5400, $3800, $5400, $1000, $0000, $0000
|
||||
dw $0000, $1000, $1000, $7C00, $1000, $1000, $0000, $0000
|
||||
dw $0000, $0000, $0000, $0000, $3000, $3000, $6000, $0000
|
||||
dw $0000, $0000, $0000, $7C00, $0000, $0000, $0000, $0000
|
||||
dw $0000, $0000, $0000, $0000, $0000, $6000, $6000, $0000
|
||||
dw $0000, $0400, $0800, $1000, $2000, $4000, $8000, $0000
|
||||
dw $3000, $5800, $CC00, $CC00, $CC00, $6800, $3000, $0000
|
||||
dw $3000, $7000, $F000, $3000, $3000, $3000, $FC00, $0000
|
||||
dw $7800, $CC00, $1800, $3000, $6000, $C000, $FC00, $0000
|
||||
dw $7800, $8C00, $0C00, $3800, $0C00, $8C00, $7800, $0000
|
||||
dw $3800, $5800, $9800, $FC00, $1800, $1800, $1800, $0000
|
||||
dw $FC00, $C000, $C000, $7800, $0C00, $CC00, $7800, $0000
|
||||
dw $7800, $CC00, $C000, $F800, $CC00, $CC00, $7800, $0000
|
||||
dw $FC00, $0C00, $0C00, $1800, $1800, $3000, $3000, $0000
|
||||
dw $7800, $CC00, $CC00, $7800, $CC00, $CC00, $7800, $0000
|
||||
dw $7800, $CC00, $CC00, $7C00, $0C00, $CC00, $7800, $0000
|
||||
dw $0000, $C000, $C000, $0000, $C000, $C000, $0000, $0000
|
||||
dw $0000, $C000, $C000, $0000, $C000, $4000, $8000, $0000
|
||||
dw $0400, $1800, $6000, $8000, $6000, $1800, $0400, $0000
|
||||
dw $0000, $0000, $FC00, $0000, $FC00, $0000, $0000, $0000
|
||||
dw $8000, $6000, $1800, $0400, $1800, $6000, $8000, $0000
|
||||
dw $7800, $CC00, $1800, $3000, $2000, $0000, $2000, $0000
|
||||
dw $0000, $2000, $7000, $F800, $F800, $F800, $0000, $0000 ; "Up" arrow, not ASCII but otherwise unused :P
|
||||
|
||||
; Uppercase
|
||||
dw $3000, $4800, $8400, $8400, $FC00, $8400, $8400, $0000
|
||||
dw $F800, $8400, $8400, $F800, $8400, $8400, $F800, $0000
|
||||
dw $3C00, $4000, $8000, $8000, $8000, $4000, $3C00, $0000
|
||||
dw $F000, $8800, $8400, $8400, $8400, $8800, $F000, $0000
|
||||
dw $FC00, $8000, $8000, $FC00, $8000, $8000, $FC00, $0000
|
||||
dw $FC00, $8000, $8000, $FC00, $8000, $8000, $8000, $0000
|
||||
dw $7C00, $8000, $8000, $BC00, $8400, $8400, $7800, $0000
|
||||
dw $8400, $8400, $8400, $FC00, $8400, $8400, $8400, $0000
|
||||
dw $7C00, $1000, $1000, $1000, $1000, $1000, $7C00, $0000
|
||||
dw $0400, $0400, $0400, $0400, $0400, $0400, $F800, $0000
|
||||
dw $8400, $8800, $9000, $A000, $E000, $9000, $8C00, $0000
|
||||
dw $8000, $8000, $8000, $8000, $8000, $8000, $FC00, $0000
|
||||
dw $8400, $CC00, $B400, $8400, $8400, $8400, $8400, $0000
|
||||
dw $8400, $C400, $A400, $9400, $8C00, $8400, $8400, $0000
|
||||
dw $7800, $8400, $8400, $8400, $8400, $8400, $7800, $0000
|
||||
dw $F800, $8400, $8400, $F800, $8000, $8000, $8000, $0000
|
||||
dw $7800, $8400, $8400, $8400, $A400, $9800, $6C00, $0000
|
||||
dw $F800, $8400, $8400, $F800, $9000, $8800, $8400, $0000
|
||||
dw $7C00, $8000, $8000, $7800, $0400, $8400, $7800, $0000
|
||||
dw $7C00, $1000, $1000, $1000, $1000, $1000, $1000, $0000
|
||||
dw $8400, $8400, $8400, $8400, $8400, $8400, $7800, $0000
|
||||
dw $8400, $8400, $8400, $8400, $8400, $4800, $3000, $0000
|
||||
dw $8400, $8400, $8400, $8400, $B400, $CC00, $8400, $0000
|
||||
dw $8400, $8400, $4800, $3000, $4800, $8400, $8400, $0000
|
||||
dw $4400, $4400, $4400, $2800, $1000, $1000, $1000, $0000
|
||||
dw $FC00, $0400, $0800, $1000, $2000, $4000, $FC00, $0000
|
||||
|
||||
; Symbols 2
|
||||
dw $3800, $2000, $2000, $2000, $2000, $2000, $3800, $0000
|
||||
dw $0000, $8000, $4000, $2000, $1000, $0800, $0400, $0000
|
||||
dw $1C00, $0400, $0400, $0400, $0400, $0400, $1C00, $0000
|
||||
dw $1000, $2800, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $FF00
|
||||
dw $C000, $6000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
|
||||
; Lowercase
|
||||
dw $0000, $0000, $7800, $0400, $7C00, $8400, $7800, $0000
|
||||
dw $8000, $8000, $8000, $F800, $8400, $8400, $7800, $0000
|
||||
dw $0000, $0000, $7C00, $8000, $8000, $8000, $7C00, $0000
|
||||
dw $0400, $0400, $0400, $7C00, $8400, $8400, $7800, $0000
|
||||
dw $0000, $0000, $7800, $8400, $F800, $8000, $7C00, $0000
|
||||
dw $0000, $3C00, $4000, $FC00, $4000, $4000, $4000, $0000
|
||||
dw $0000, $0000, $7800, $8400, $7C00, $0400, $F800, $0000
|
||||
dw $8000, $8000, $F800, $8400, $8400, $8400, $8400, $0000
|
||||
dw $0000, $1000, $0000, $1000, $1000, $1000, $1000, $0000
|
||||
dw $0000, $1000, $0000, $1000, $1000, $1000, $E000, $0000
|
||||
dw $8000, $8000, $8400, $9800, $E000, $9800, $8400, $0000
|
||||
dw $1000, $1000, $1000, $1000, $1000, $1000, $1000, $0000
|
||||
dw $0000, $0000, $6800, $9400, $9400, $9400, $9400, $0000
|
||||
dw $0000, $0000, $7800, $8400, $8400, $8400, $8400, $0000
|
||||
dw $0000, $0000, $7800, $8400, $8400, $8400, $7800, $0000
|
||||
dw $0000, $0000, $7800, $8400, $8400, $F800, $8000, $0000
|
||||
dw $0000, $0000, $7800, $8400, $8400, $7C00, $0400, $0000
|
||||
dw $0000, $0000, $BC00, $C000, $8000, $8000, $8000, $0000
|
||||
dw $0000, $0000, $7C00, $8000, $7800, $0400, $F800, $0000
|
||||
dw $0000, $4000, $F800, $4000, $4000, $4000, $3C00, $0000
|
||||
dw $0000, $0000, $8400, $8400, $8400, $8400, $7800, $0000
|
||||
dw $0000, $0000, $8400, $8400, $4800, $4800, $3000, $0000
|
||||
dw $0000, $0000, $8400, $8400, $8400, $A400, $5800, $0000
|
||||
dw $0000, $0000, $8C00, $5000, $2000, $5000, $8C00, $0000
|
||||
dw $0000, $0000, $8400, $8400, $7C00, $0400, $F800, $0000
|
||||
dw $0000, $0000, $FC00, $0800, $3000, $4000, $FC00, $0000
|
||||
|
||||
; Symbols 3
|
||||
dw $1800, $2000, $2000, $4000, $2000, $2000, $1800, $0000
|
||||
dw $1000, $1000, $1000, $1000, $1000, $1000, $1000, $0000
|
||||
dw $3000, $0800, $0800, $0400, $0800, $0800, $3000, $0000
|
||||
dw $0000, $0000, $4800, $A800, $9000, $0000, $0000, $0000
|
||||
|
||||
dw $0000, $0800, $0C00, $0E00, $0C00, $0800, $0000, $0000 ; Left arrow
|
||||
|
||||
ErrorUwu:
|
||||
db "OOPSIE WOOPSIE!! Uwu "
|
||||
db " We made a fucky "
|
||||
db " wucky!! A wittle "
|
||||
db " fucko boingo! The "
|
||||
db "code monkeys at our "
|
||||
db " headquarters are "
|
||||
db "working VEWY HAWD to "
|
||||
db " fix this! ",0
|
||||
|
||||
db " "
|
||||
db "More seriously, I'm "
|
||||
db "sorry, but the game "
|
||||
db "has encountered a "
|
||||
db "fatal error blah "
|
||||
db "blah blah, tl;dr it "
|
||||
db "has crashed. "
|
||||
db "To allow us to fix "
|
||||
db "it, please be a "
|
||||
db "peach and press A =3",0
|
||||
8
src/engine/init.asm
Normal file
8
src/engine/init.asm
Normal file
@@ -0,0 +1,8 @@
|
||||
|
||||
SECTION "Init code", ROMX
|
||||
|
||||
Init::
|
||||
ret
|
||||
|
||||
|
||||
|
||||
11
src/home.asm
Normal file
11
src/home.asm
Normal file
@@ -0,0 +1,11 @@
|
||||
INCLUDE "constants.asm"
|
||||
INCLUDE "macros.asm"
|
||||
|
||||
INCLUDE "home/vectors.asm"
|
||||
INCLUDE "home/header.asm"
|
||||
|
||||
INCLUDE "home/utils.asm"
|
||||
INCLUDE "home/sgb.asm"
|
||||
INCLUDE "home/raster_fx.asm"
|
||||
INCLUDE "home/unpb16.asm"
|
||||
|
||||
111
src/home/header.asm
Normal file
111
src/home/header.asm
Normal file
@@ -0,0 +1,111 @@
|
||||
|
||||
NB_ROM_BANKS = 2
|
||||
|
||||
SECTION "Header", ROM0[$100]
|
||||
|
||||
EntryPoint::
|
||||
ld b, $60
|
||||
jr LogoFade
|
||||
|
||||
dbr 0, $150 - $104
|
||||
|
||||
; Header ends here
|
||||
|
||||
LogoFade:
|
||||
xor a
|
||||
ldh [rAUDENA], a
|
||||
|
||||
.fadeLogo
|
||||
ld c, 7 ; Number of frames between each logo fade step
|
||||
.logoWait
|
||||
ld a, [rLY]
|
||||
cp a, SCRN_Y
|
||||
jr nc, .logoWait
|
||||
.waitVBlank
|
||||
ld a, [rLY]
|
||||
cp a, SCRN_Y
|
||||
jr c, .waitVBlank
|
||||
dec c
|
||||
jr nz, .logoWait
|
||||
; Shift all colors (fading the logo progressively)
|
||||
ld a, b
|
||||
rra
|
||||
rra
|
||||
and $FC ; Ensures a proper rotation and sets Z for final check
|
||||
ldh [rBGP], a
|
||||
ld b, a
|
||||
jr nz, .fadeLogo ; End if the palette is fully blank (flag set from `and $FC`)
|
||||
|
||||
; xor a
|
||||
ldh [rDIV], a
|
||||
|
||||
Reset::
|
||||
di
|
||||
ld sp, wStackBottom
|
||||
|
||||
xor a
|
||||
ldh [rAUDENA], a
|
||||
|
||||
.waitVBlank
|
||||
ld a, [rLY]
|
||||
cp SCRN_Y
|
||||
jr c, .waitVBlank
|
||||
xor a
|
||||
ldh [rLCDC], a
|
||||
|
||||
|
||||
; Perform some init
|
||||
; xor a
|
||||
ldh [rAUDENA], a
|
||||
|
||||
; Init HRAM
|
||||
; Also clears IE, but we're gonna overwrite it just after
|
||||
ld c, LOW(hClearStart)
|
||||
.clearHRAM
|
||||
xor a
|
||||
ld [$ff00+c], a
|
||||
inc c
|
||||
jr nz, .clearHRAM
|
||||
|
||||
; Copy OAM DMA routine
|
||||
ld hl, OAMDMA
|
||||
lb bc, OAMDMAEnd - OAMDMA, LOW(hOAMDMA)
|
||||
.copyOAMDMA
|
||||
ld a, [hli]
|
||||
ld [$ff00+c], a
|
||||
inc c
|
||||
dec b
|
||||
jr nz, .copyOAMDMA
|
||||
|
||||
ld a, LOW(hScanlineFXBuffer1)
|
||||
ldh [hWhichScanlineBuffer], a
|
||||
ld a, $FF
|
||||
ldh [hScanlineFXBuffer1], a
|
||||
ld a, STATF_LYC
|
||||
ldh [rSTAT], a
|
||||
|
||||
ld a, LCDCF_ON | LCDCF_BGON
|
||||
ldh [hLCDC], a
|
||||
ldh [rLCDC], a
|
||||
|
||||
ld a, IEF_VBLANK | IEF_LCDC
|
||||
ldh [rIE], a
|
||||
xor a
|
||||
ei ; Delayed until the next instruction: perfectly safe!
|
||||
ldh [rIF], a
|
||||
|
||||
|
||||
; Init code goes here
|
||||
|
||||
|
||||
|
||||
SECTION "OAM DMA routine", ROM0
|
||||
|
||||
OAMDMA:
|
||||
ldh [rDMA], a
|
||||
ld a, $28
|
||||
.wait
|
||||
dec a
|
||||
jr nz, .wait
|
||||
ret
|
||||
OAMDMAEnd:
|
||||
221
src/home/raster_fx.asm
Normal file
221
src/home/raster_fx.asm
Normal file
@@ -0,0 +1,221 @@
|
||||
|
||||
SECTION "Raster fx helper functions", ROM0
|
||||
|
||||
; Get a pointer to the currently free scanline buffer
|
||||
; @return a The pointer
|
||||
; @return c The pointer
|
||||
; @destroys a c
|
||||
GetFreeScanlineBuf::
|
||||
ldh a, [hWhichScanlineBuffer]
|
||||
xor LOW(hScanlineFXBuffer2) ^ LOW(hScanlineFXBuffer1)
|
||||
ld c, a
|
||||
ret
|
||||
|
||||
; Switches to the currently free scanline buffer
|
||||
; @return c A pointer to the newly freed buffer
|
||||
; @return b A pointer to the newly used buffer
|
||||
; @destroys a c
|
||||
SwitchScanlineBuf::
|
||||
call GetFreeScanlineBuf
|
||||
ldh [hWhichScanlineBuffer], a
|
||||
ld b, a
|
||||
xor LOW(hScanlineFXBuffer2) ^ LOW(hScanlineFXBuffer1)
|
||||
ld c, a
|
||||
ret
|
||||
|
||||
; Switches to the currently free scanline buffer, and copies it over to the other buffer
|
||||
; @destroys a c hl
|
||||
SwitchAndCopyScanlineBuf::
|
||||
call SwitchScanlineBuf
|
||||
ld l, b
|
||||
ld h, HIGH(hScanlineFXBuffer1)
|
||||
.loop
|
||||
ld a, [hli]
|
||||
ld [$ff00+c], a
|
||||
inc c
|
||||
inc a
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
|
||||
; Finds the effect applied to a given scanline
|
||||
; @param b The scanline being looked for
|
||||
; @return Zero Set if the lookup succeeded
|
||||
; @return c A pointer to the effect's scanline, otherwise to the terminating $FF byte
|
||||
; @destroys a c
|
||||
GetFXByScanline::
|
||||
call GetFreeScanlineBuf
|
||||
.lookup
|
||||
ld a, [$ff00+c]
|
||||
cp b
|
||||
ret nc ; Return if scanline was greater than or equal
|
||||
inc c
|
||||
inc c
|
||||
inc c
|
||||
jr .lookup
|
||||
|
||||
; Insert effect into the free buffer at the given scanline
|
||||
; The effect's scanline will have been set, and the other two values will be zero'd
|
||||
; @param b The scanline to insert the effect at
|
||||
; @return c A pointer to the new effect's port address
|
||||
; @return Zero Set if the scanline is already taken (in which case c still holds the correct value)
|
||||
; @destroys a bc hl
|
||||
InsertFX::
|
||||
call GetFreeScanlineBuf
|
||||
ld l, c
|
||||
ld h, HIGH(hScanlineFXBuffer1)
|
||||
scf ; Don't skip the check
|
||||
.lookForEnd
|
||||
ld a, [hli]
|
||||
inc l
|
||||
; C is inherited from previous `cp b`
|
||||
jr nc, .skip ; If we're already greater then the scanline, skip this
|
||||
cp b
|
||||
ret z ; End now if the scanline is already taken, because two FX can't be on the same line
|
||||
jr c, .skip ; Skip if we aren't the first greater than the scanline
|
||||
ld c, l ; Make c point to the target's value
|
||||
.skip
|
||||
inc l
|
||||
inc a
|
||||
jr nz, .lookForEnd
|
||||
; Write new terminator ($FF)
|
||||
ld [hl], h ; Bet you didn't expect this opcode to ever be used, eh?
|
||||
dec l
|
||||
.copy
|
||||
dec l
|
||||
dec l
|
||||
dec l
|
||||
ld a, [hli]
|
||||
inc l
|
||||
inc l
|
||||
ld [hld], a ; If we just copied the target scanline,
|
||||
ld a, l ; this points to the value
|
||||
cp c ; which we know the address of!
|
||||
jr nz, .copy
|
||||
; Move the pointer and init the new fx
|
||||
xor a
|
||||
ld [hld], a
|
||||
ld [hld], a
|
||||
ld [hl], b ; Write the desired scanline
|
||||
inc a ; Don't have Z set
|
||||
ret
|
||||
|
||||
|
||||
; Remove effect from the free buffer
|
||||
; @param b The targeted effect's scanline
|
||||
; @return Zero Set if the lookup succeeded
|
||||
; @destroys a c hl
|
||||
RemoveFX::
|
||||
call GetFXByScanline
|
||||
ret nz
|
||||
ld l, c
|
||||
ld h, HIGH(hScanlineFXBuffer1)
|
||||
inc c
|
||||
inc c
|
||||
inc c
|
||||
.copy
|
||||
; Copy scanline
|
||||
ld a, [$ff00+c]
|
||||
ld [hli], a
|
||||
inc a
|
||||
ret z ; End if we copied the terminator
|
||||
inc c
|
||||
; Copy port address
|
||||
ld a, [$ff00+c]
|
||||
ld [hli], a
|
||||
inc c
|
||||
; Copy value
|
||||
ld a, [$ff00+c]
|
||||
ld [hli], a
|
||||
inc c
|
||||
jr .copy
|
||||
|
||||
|
||||
; Add the textbox raster FX
|
||||
; Caution: overwrites the currently free fx buffer with the active (+textbox)
|
||||
; @param b The number of pixels of the textbox to display (0 closes it)
|
||||
; @destroys a bc de hl
|
||||
SetUpTextbox::
|
||||
ld h, HIGH(hWhichScanlineBuffer)
|
||||
|
||||
; Check if backup operations should be performed
|
||||
ldh a, [hIsTextboxActive]
|
||||
and a
|
||||
jr nz, .dontBackup
|
||||
ld a, b
|
||||
and a
|
||||
ret z ; Do nothing if the textbox is closed while it is closed (lol)
|
||||
ldh a, [hWhichScanlineBuffer]
|
||||
ld c, a
|
||||
ld l, LOW(hBackupScanlineFXBuffer)
|
||||
.backup
|
||||
ld a, [$ff00+c]
|
||||
inc c
|
||||
ld [hli], a
|
||||
inc a
|
||||
jr nz, .backup
|
||||
inc a ; ld a, 1
|
||||
ldh [hIsTextboxActive], a
|
||||
; Fall through, but this won't get executed
|
||||
.dontBackup
|
||||
ld a, b
|
||||
and a
|
||||
jr z, .restoreAndQuit
|
||||
|
||||
; Get pointers to buffers
|
||||
ldh a, [hWhichScanlineBuffer]
|
||||
ld c, a
|
||||
xor LOW(hScanlineFXBuffer2) ^ LOW(hScanlineFXBuffer1)
|
||||
ld l, a
|
||||
; Calculate scanline
|
||||
ld a, SCRN_Y
|
||||
sub b
|
||||
ld b, a
|
||||
|
||||
scf
|
||||
.copy
|
||||
ld a, [$ff00+c] ; Get scanline
|
||||
cp b
|
||||
jr nc, .insertTextbox
|
||||
inc c
|
||||
ld [hl], a
|
||||
ld a, [$ff00+c] ; Read port
|
||||
inc c
|
||||
inc c ; Skip value, jic
|
||||
and a ; Are we copying a textbox FX?
|
||||
jr z, .copy ; Abort
|
||||
inc l
|
||||
ld [hli], a
|
||||
dec c
|
||||
ld a, [$ff00+c] ; Read value
|
||||
inc c
|
||||
ld [hli], a
|
||||
jr .copy
|
||||
|
||||
.restoreAndQuit
|
||||
call GetFreeScanlineBuf
|
||||
.restore
|
||||
ld a, [hli]
|
||||
ld [$ff00+c], a
|
||||
inc c
|
||||
inc a
|
||||
jr nz, .restore
|
||||
; a = 0
|
||||
ldh [hIsTextboxActive], a
|
||||
ret
|
||||
|
||||
.insertTextbox
|
||||
; Place the textbox FX
|
||||
ld [hl], b
|
||||
inc l
|
||||
ld [hl], 0
|
||||
inc l
|
||||
ld a, b
|
||||
sub SCRN_Y
|
||||
ld [hli], a
|
||||
ld [hl], $FF ; Don't forget to terminate!
|
||||
|
||||
ldh a, [hWhichScanlineBuffer]
|
||||
xor LOW(hScanlineFXBuffer2) ^ LOW(hScanlineFXBuffer1)
|
||||
ldh [hWhichScanlineBuffer], a
|
||||
ret
|
||||
130
src/home/sgb.asm
Normal file
130
src/home/sgb.asm
Normal file
@@ -0,0 +1,130 @@
|
||||
|
||||
SECTION "SGB routines", ROM0
|
||||
|
||||
; Sends SGB packets to the SGB, assuming we're running on one.
|
||||
; @param hl Pointer to the packet data to be sent (can send any number of packets btw)
|
||||
; @return hl Points to the end of the packet data
|
||||
; @return de Zero
|
||||
; @return bc Zero
|
||||
; @return a Zero
|
||||
SendPackets::
|
||||
ld a, [hl] ; Length
|
||||
and %111
|
||||
ret z
|
||||
ld c, a
|
||||
|
||||
.sendPacket
|
||||
call SendPacketNoDelay
|
||||
call SGBDelay ; Let the ICD chip rest a bit
|
||||
dec c
|
||||
jr nz, .sendPacket
|
||||
ret
|
||||
|
||||
|
||||
; Sends a SGB packet to the SGB to freeze the screen, assuming we're running on one.
|
||||
; Does not perform any delay after sending the packet.
|
||||
; Use only if you're not going to send another SGB packet in the next few frames.
|
||||
; You're likely to perform some decompression or smth after this
|
||||
; @param hl Pointer to the packet data to be sent.
|
||||
; @return hl Points to the end of the packet data
|
||||
; @return b Zero
|
||||
; @return d Zero
|
||||
; @return a $30
|
||||
; @destroy e
|
||||
FreezeSGBScreen::
|
||||
ld hl, FreezeScreenPacket
|
||||
; Sends a SGB packet to the SGB, assuming it's running on one.
|
||||
; Does not perform any delay after sending the packet.
|
||||
; Unsuitable to send multi-packet packets.
|
||||
; Use only if you're not going to send another SGB packet in the next four frames.
|
||||
; Assumes the joypad won't be polled by interrupts during this time, but since the VBlank handler doesn't poll except when waited for, this is fine.
|
||||
; @param hl Pointer to the packet data to be sent.
|
||||
; @return hl Points to the end of the packet data
|
||||
; @return b Zero
|
||||
; @return d Zero
|
||||
; @return a $30
|
||||
; @destroy e
|
||||
SendPacketNoDelay::
|
||||
; Packet transmission begins by sending $00 then $30
|
||||
xor a
|
||||
ldh [rP1], a
|
||||
ld a, $30
|
||||
ldh [rP1], a
|
||||
|
||||
ld b, SGB_PACKET_SIZE
|
||||
.sendByte
|
||||
ld d, 8 ; 8 bits in a byte
|
||||
ld a, [hli] ; Read byte to send
|
||||
ld e, a
|
||||
|
||||
.sendBit
|
||||
ld a, $10 ; 1 bits are sent with $10
|
||||
rr e ; Rotate d and get its lower bit, two birds in one stone!
|
||||
jr c, .bitSet
|
||||
add a, a ; 0 bits are sent with $20
|
||||
.bitSet
|
||||
ldh [rP1], a
|
||||
ld a, $30 ; Terminate pulse
|
||||
ldh [rP1], a
|
||||
dec d
|
||||
jr nz, .sendBit
|
||||
|
||||
dec b
|
||||
jr nz, .sendByte
|
||||
|
||||
; Packets are terminated by a "STOP" 0 bit
|
||||
ld a, $20
|
||||
ldh [rP1], a
|
||||
ld a, $30
|
||||
ldh [rP1], a
|
||||
ret
|
||||
|
||||
SGBDelay::
|
||||
ld de, 7000 ; Magic value, apparently
|
||||
.loop
|
||||
nop
|
||||
nop
|
||||
nop
|
||||
dec de
|
||||
ld a, d
|
||||
or e
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
FreezeScreenPacket:
|
||||
sgb_packet MASK_EN, 1, 1
|
||||
|
||||
|
||||
; Fill the $9C00 tilemap with a pattern suitable for SGB _TRN
|
||||
; Also sets up the rendering parameters for the transfer
|
||||
; Finally, assumes the LCD is **off**
|
||||
; @return hl
|
||||
FillScreenWithSGBMap::
|
||||
xor a
|
||||
ldh [hSCY], a
|
||||
ldh [hSCX], a
|
||||
ld b, a ; ld b, 0
|
||||
ld hl, $9C00
|
||||
.writeRow
|
||||
ld c, SCRN_X_B
|
||||
.writeTile
|
||||
ld a, b
|
||||
ld [hli], a
|
||||
inc b
|
||||
jr z, .done
|
||||
dec c
|
||||
jr nz, .writeTile
|
||||
ld a, l
|
||||
add a, SCRN_VX_B - SCRN_X_B
|
||||
ld l, a
|
||||
jr nc, .writeRow
|
||||
inc h
|
||||
jr .writeRow
|
||||
.done
|
||||
ld a, %11100100
|
||||
ldh [hBGP], a
|
||||
SetupSGBLCDC::
|
||||
ld a, LCDCF_ON | LCDCF_WINOFF | LCDCF_BG8000 | LCDCF_BG9C00 | LCDCF_OBJOFF | LCDCF_BGON
|
||||
ldh [rLCDC], a
|
||||
ldh [hLCDC], a
|
||||
ret
|
||||
89
src/home/unpb16.asm
Normal file
89
src/home/unpb16.asm
Normal file
@@ -0,0 +1,89 @@
|
||||
;
|
||||
; PB16 decompression for Game Boy
|
||||
; Copyright 2018 Damian Yerrick
|
||||
;
|
||||
; This software is provided 'as-is', without any express or implied
|
||||
; warranty. In no event will the authors be held liable for any damages
|
||||
; arising from the use of this software.
|
||||
;
|
||||
; Permission is granted to anyone to use this software for any purpose,
|
||||
; including commercial applications, and to alter it and redistribute it
|
||||
; freely, subject to the following restrictions:
|
||||
;
|
||||
; 1. The origin of this software must not be misrepresented; you must not
|
||||
; claim that you wrote the original software. If you use this software
|
||||
; in a product, an acknowledgment in the product documentation would be
|
||||
; appreciated but is not required.
|
||||
; 2. Altered source versions must be plainly marked as such, and must not be
|
||||
; misrepresented as being the original software.
|
||||
; 3. This notice may not be removed or altered from any source distribution.
|
||||
;
|
||||
; This software has been modified by Eldred Habert (ISSOtm):
|
||||
; - Removal of .inc file
|
||||
; - Removal of variable allocation
|
||||
|
||||
|
||||
section "pb16", ROM0
|
||||
|
||||
; The PB16 format is a starting point toward efficient RLE image
|
||||
; codecs on Game Boy and Super NES.
|
||||
;
|
||||
; 0: Load a literal byte
|
||||
; 1: Repeat from 2 bytes ago
|
||||
|
||||
pb16_unpack_packet:
|
||||
; Read first bit of control byte. Treat B as a ring counter with
|
||||
; a 1 bit as the sentinel. Once the 1 bit reaches carry, B will
|
||||
; become 0, meaning the 8-byte packet is complete.
|
||||
ld a,[de]
|
||||
inc de
|
||||
scf
|
||||
rla
|
||||
ld b,a
|
||||
.byteloop:
|
||||
; If the bit from the control byte is clear, plane 0 is is literal
|
||||
jr nc,.p0_is_literal
|
||||
ldh a,[pb16_byte0]
|
||||
jr .have_p0
|
||||
.p0_is_literal:
|
||||
ld a,[de]
|
||||
inc de
|
||||
ldh [pb16_byte0],a
|
||||
.have_p0:
|
||||
ld [hl+],a
|
||||
|
||||
; Read next bit. If it's clear, plane 1 is is literal.
|
||||
ld a,c
|
||||
sla b
|
||||
jr c,.have_p1
|
||||
.p1_is_copy:
|
||||
ld a,[de]
|
||||
inc de
|
||||
ld c,a
|
||||
.have_p1:
|
||||
ld [hl+],a
|
||||
|
||||
; Read next bit of control byte
|
||||
sla b
|
||||
jr nz,.byteloop
|
||||
ret
|
||||
|
||||
;;
|
||||
; Unpacks 2*B packets from DE to HL, producing 8 bytes per packet.
|
||||
; About 127 cycles (2 scanlines) per 8-byte packet; filling CHR RAM
|
||||
; thus takes (6144/8)*127 = about 97536 cycles or 93 ms
|
||||
pb16_unpack_block::
|
||||
; Prefill with zeroes
|
||||
xor a
|
||||
ldh [pb16_byte0],a
|
||||
ld c,a
|
||||
.packetloop:
|
||||
push bc
|
||||
call pb16_unpack_packet
|
||||
call pb16_unpack_packet
|
||||
ld a,c
|
||||
pop bc
|
||||
ld c,a
|
||||
dec b
|
||||
jr nz,.packetloop
|
||||
ret
|
||||
192
src/home/utils.asm
Normal file
192
src/home/utils.asm
Normal file
@@ -0,0 +1,192 @@
|
||||
|
||||
|
||||
; Since all these functions are independent, declare each of them in individual sections
|
||||
; Lets the linker place them more liberally. Hooray!
|
||||
f: MACRO
|
||||
PURGE \1
|
||||
SECTION "Utility function \1", ROM0
|
||||
\1::
|
||||
ENDM
|
||||
|
||||
SECTION "Dummy section", ROM0 ; To have the first `Memcpy` declare properly
|
||||
|
||||
; Copies bc bytes of data from de to hl
|
||||
Memcpy::
|
||||
f Memcpy
|
||||
ld a, [de]
|
||||
ld [hli], a
|
||||
inc de
|
||||
dec bc
|
||||
ld a, b
|
||||
or c
|
||||
jr nz, Memcpy
|
||||
ret
|
||||
|
||||
; Copies a null-terminated string from de to hl, including the terminating NUL
|
||||
Strcpy::
|
||||
f Strcpy
|
||||
ld a, [de]
|
||||
ld [hli], a
|
||||
inc de
|
||||
and a
|
||||
jr nz, Strcpy
|
||||
ret
|
||||
|
||||
; Copies c bytes of data from de to hl in a LCD-safe manner
|
||||
LCDMemcpySmall::
|
||||
f LCDMemcpySmall
|
||||
ldh a, [rSTAT]
|
||||
and STATF_BUSY
|
||||
jr nz, LCDMemcpySmall
|
||||
ld a, [de]
|
||||
ld [hli], a
|
||||
inc de
|
||||
dec c
|
||||
jr nz, LCDMemcpySmall
|
||||
ret
|
||||
|
||||
; Copies bc bytes of data from de to hl in a LCD-safe manner
|
||||
LCDMemcpy::
|
||||
f LCDMemcpy
|
||||
ldh a, [rSTAT]
|
||||
and STATF_BUSY
|
||||
jr nz, LCDMemcpy
|
||||
ld a, [de]
|
||||
ld [hli], a
|
||||
inc de
|
||||
dec bc
|
||||
ld a, b
|
||||
or c
|
||||
jr nz, LCDMemcpy
|
||||
ret
|
||||
|
||||
; Sets c bytes of data at hl with the value in a
|
||||
LCDMemsetSmall::
|
||||
f LCDMemsetSmall
|
||||
ld b, a
|
||||
|
||||
; Sets c bytes of data at hl with the value in b
|
||||
LCDMemsetSmallFromB::
|
||||
; No f (...) because there's the slide-in above
|
||||
.loop
|
||||
ldh a, [rSTAT]
|
||||
and STATF_BUSY
|
||||
jr nz, .loop
|
||||
ld a, b
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
; Sets bc bytes of data at hl with the value in a
|
||||
LCDMemset::
|
||||
f LCDMemset
|
||||
ld d, a
|
||||
|
||||
; Sets bc bytes of data at hl with the value in d
|
||||
LCDMemsetFromD::
|
||||
; No f (...) because of the slide-in above
|
||||
.loop
|
||||
ldh a, [rSTAT]
|
||||
and STATF_BUSY
|
||||
jr nz, .loop
|
||||
ld a, d
|
||||
ld [hli], a
|
||||
dec bc
|
||||
ld a, b
|
||||
or c
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
|
||||
; Opens SRAM at some bank
|
||||
; @param a The bank's number
|
||||
; @return a CART_RAM_ENABLE, ie. $0A
|
||||
GetSRAMBank::
|
||||
f GetSRAMBank
|
||||
ld [rRAMB], a
|
||||
ld a, CART_RAM_ENABLE
|
||||
ld [rRAMG], a
|
||||
ret
|
||||
|
||||
; Closes SRAM
|
||||
; @return hl = rRAMB (I know, it sounds stupid)
|
||||
CloseSRAM::
|
||||
f CloseSRAM
|
||||
; Implementation note: MUST preserve the Z flag to avoid breaking the call to `PrintSRAMFailure`
|
||||
ld hl, rRAMG
|
||||
ld [hl], l ; ld [hl], 0
|
||||
ld h, HIGH(rRAMB)
|
||||
ld [hl], l ; Avoid unintentional unlocks corrupting saved data, switch to bank 0 (which is scratch)
|
||||
ret
|
||||
|
||||
|
||||
; Gets the Nth struct in an array of 'em
|
||||
; @param hl Array base
|
||||
; @param bc Size of a struct
|
||||
; @param a ID of the desired struct
|
||||
; @return hl Pointer to the struct's base
|
||||
; @destroys a
|
||||
GetNthStruct::
|
||||
f GetNthStruct
|
||||
and a
|
||||
ret z
|
||||
.next
|
||||
add hl, bc
|
||||
dec a
|
||||
jr nz, .next
|
||||
ret
|
||||
|
||||
|
||||
; Copies tiles into VRAM, using an unrolled loop to go faster
|
||||
; @param hl Destination (pointer)
|
||||
; @param de Source
|
||||
; @param c Number of tiles
|
||||
; @return hl, de Pointer to end of blocks
|
||||
; @return c 0
|
||||
; @destroys a
|
||||
Tilecpy::
|
||||
f Tilecpy
|
||||
REPT $10 / 2
|
||||
wait_vram
|
||||
ld a, [de]
|
||||
ld [hli], a
|
||||
inc de
|
||||
ld a, [de]
|
||||
ld [hli], a
|
||||
inc de
|
||||
ENDR
|
||||
dec c
|
||||
jr nz, Tilecpy
|
||||
ret
|
||||
|
||||
|
||||
; Copies a tilemap to VRAM, assuming the LCD is off
|
||||
; @param hl Destination
|
||||
; @param de Source
|
||||
; @return hl, de Pointer to end of blocks
|
||||
; @return bc Zero
|
||||
; @return a Equal to h
|
||||
Mapcpy::
|
||||
f Mapcpy
|
||||
ld b, SCRN_Y_B
|
||||
.copyRow
|
||||
ld c, SCRN_X_B
|
||||
.copyTile
|
||||
ld a, [de]
|
||||
ld [hli], a
|
||||
inc de
|
||||
dec c
|
||||
jr nz, .copyTile
|
||||
ld a, l
|
||||
add a, SCRN_VX_B - SCRN_X_B
|
||||
ld l, a
|
||||
adc a, h
|
||||
sub l
|
||||
ld h, a
|
||||
dec b
|
||||
jr nz, .copyRow
|
||||
ret
|
||||
|
||||
|
||||
PURGE f
|
||||
307
src/home/vectors.asm
Normal file
307
src/home/vectors.asm
Normal file
@@ -0,0 +1,307 @@
|
||||
|
||||
SECTION "rst00", ROM0[$0000]
|
||||
; Please do not call
|
||||
; Traps execution errors (mostly to $FFFF / $0000)
|
||||
rst00:
|
||||
; Pad, in case we come from FFFF and read a 2-byte operand
|
||||
nop
|
||||
nop
|
||||
jp NullExecError
|
||||
|
||||
SECTION "rst08", ROM0[$0008]
|
||||
; Please call using `rst memcpy_small`
|
||||
; Copies c bytes of data from de to hl
|
||||
MemcpySmall:
|
||||
ld a, [de]
|
||||
ld [hli], a
|
||||
inc de
|
||||
dec c
|
||||
jr nz, MemcpySmall
|
||||
EmptyFunc::
|
||||
ret
|
||||
|
||||
SECTION "rst10", ROM0[$0010]
|
||||
; Please call using `rst memset_small`
|
||||
; Sets c bytes at hl with the value in a
|
||||
MemsetSmall:
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, MemsetSmall
|
||||
ret
|
||||
|
||||
SECTION "rst18", ROM0[$0017]
|
||||
; Please do not call. Use `rst memset`, or, if absolutely needed, `call rst18`.
|
||||
; Sets bc bytes at hl with the value in d
|
||||
Memset:
|
||||
ld a, d
|
||||
; Please call using `rst memset`
|
||||
; Sets bc bytes at hl with the value in a
|
||||
rst18:
|
||||
ld d, a
|
||||
ld [hli], a
|
||||
dec bc
|
||||
ld a, b
|
||||
or c
|
||||
jr nz, Memset
|
||||
ret
|
||||
|
||||
SECTION "rst20", ROM0[$0020]
|
||||
; Please call using `rst bankswitch`
|
||||
; Properly switches to a ROM bank
|
||||
; @param a The ROM bank to switch to
|
||||
; NOTE: only switches the lower 8 bytes, the upper bit (for 512 banks) is not considered
|
||||
ROMbankswitch:
|
||||
ldh [hCurROMBank], a
|
||||
ld [rROMB0], a
|
||||
ret
|
||||
|
||||
SECTION "rst28", ROM0[$0028]
|
||||
; Please call using `rst call_hl`
|
||||
; Jumps to hl. Use as a placeholder for `call hl`!
|
||||
; Will error out if the target is in RAM
|
||||
CallHL:
|
||||
bit 7, h ; Prevent jumping into RAM (doesn't protec against returning to it, but hey :D)
|
||||
jr nz, .err
|
||||
jp hl
|
||||
.err
|
||||
jp HLJumpingError
|
||||
|
||||
SECTION "rst30", ROM0[$0030]
|
||||
; Please call using `rst wait_vblank`
|
||||
; Waits for the VBlank interrupt
|
||||
; Note: if the interrupt occurs without being waited for, it will skip performing some actions
|
||||
WaitVBlank:
|
||||
xor a
|
||||
ldh [hVBlankFlag], a
|
||||
.waitVBlank
|
||||
halt
|
||||
jr z, .waitVBlank
|
||||
ret
|
||||
|
||||
SECTION "rst38", ROM0[$0038]
|
||||
; Please do not call
|
||||
; Traps execution of the $FF byte (which serves as padding of the ROM)
|
||||
rst38:
|
||||
jp Rst38Error
|
||||
|
||||
|
||||
SECTION "Interrupt vectors", ROM0[$0040]
|
||||
|
||||
transfer_reg: MACRO
|
||||
ldh a, [h\1]
|
||||
ldh [r\1], a
|
||||
ENDM
|
||||
|
||||
; VBlank
|
||||
push af
|
||||
transfer_reg LCDC
|
||||
jp VBlankHandler
|
||||
|
||||
; LCD
|
||||
push af
|
||||
push bc
|
||||
ldh a, [hScanlineFXIndex]
|
||||
ld c, a
|
||||
ld a, [c] ; Get port ID
|
||||
jr LCDHandler
|
||||
|
||||
; Timer
|
||||
reti
|
||||
ds 7
|
||||
|
||||
; Serial
|
||||
reti
|
||||
|
||||
; Fit in a 7-byte function, too!
|
||||
|
||||
; Jumps immediately to de, no questions asked (except RAM targets?).
|
||||
CallDE::
|
||||
push de
|
||||
bit 7, d
|
||||
ret z
|
||||
jp DEJumpingError
|
||||
|
||||
; Joypad
|
||||
reti
|
||||
|
||||
|
||||
LCDHandler:
|
||||
ld b, a ; Save port ID for later
|
||||
inc c
|
||||
inc c
|
||||
ld a, [c] ; Get next effect's scanline
|
||||
dec a ; Compensate for processing time
|
||||
ldh [rLYC], a ; Get set up (hopefully this should reset the interrupt trigger line)
|
||||
ld a, c ; Point to next effect's port ID
|
||||
inc a
|
||||
ldh [hScanlineFXIndex], a
|
||||
dec c
|
||||
; Wait a bit to write during HBlank, to avoid gfx artifacts
|
||||
ld a, 4
|
||||
.waitMode0
|
||||
dec a
|
||||
jr nz, .waitMode0
|
||||
|
||||
; Check if we're trying to write to P1 ($FF*00*)
|
||||
ld a, b
|
||||
and a ; Note: `and $7F` can be used instead to have control on bit 7 (if ever needed)
|
||||
; Perform common ops
|
||||
ld a, [c] ; Get value
|
||||
; rP1 is hardwired to instead perform textbox ops
|
||||
jr nz, .notTextbox
|
||||
|
||||
ldh [rSCY], a ; Store value, which is actually for SCY (dat plot twist, eh?)
|
||||
xor a
|
||||
ldh [rSCX], a
|
||||
ld c, LOW(rLCDC)
|
||||
ldh a, [hLCDC] ; Retrieve LCDC value
|
||||
and ~(LCDCF_WINON | LCDCF_BG8000 | LCDCF_OBJON)
|
||||
or LCDCF_BG9C00
|
||||
; Note: this is scrapped support for sprites on the textbox
|
||||
; It was initially planned for JP diacritics.
|
||||
; If for whatever reason, you need to re-activate this feature...
|
||||
; ...uncomment this, and remove "LCDCF_OBJON" from above.
|
||||
;
|
||||
; ld [c], a ; Apply LCDC modification
|
||||
; ; Perform OAM DMA to get textbox's sprites
|
||||
; ; Luckily, sprites are hidden during DMA
|
||||
; ; Also no sprites should be present on the textbox 1st row, hiding our trickery >:P
|
||||
; ld a, HIGH(wTextboxOAM)
|
||||
; call hOAMDMA
|
||||
; ; Reload OAM on next frame
|
||||
; ldh a, [hCurrentOAMBuffer]
|
||||
; ldh [hOAMBuffer], a
|
||||
; jr .onlyOneEffect
|
||||
|
||||
.notTextbox
|
||||
ld c, b ; Retrieve port
|
||||
res 7, c
|
||||
ld [c], a ; Apply FX
|
||||
bit 7, b
|
||||
jr z, .onlyOneEffect
|
||||
ldh a, [hSecondFXAddr]
|
||||
ld c, a
|
||||
ldh a, [hSecondFXValue]
|
||||
ld [$ff00+c], a
|
||||
.onlyOneEffect
|
||||
pop bc
|
||||
pop af
|
||||
reti
|
||||
|
||||
|
||||
SECTION "VBlank handler", ROM0
|
||||
|
||||
VBlankHandler:
|
||||
push bc
|
||||
|
||||
; ============= Here are things that need to be updated, even on lag frames ==============
|
||||
|
||||
; Update IO from HRAM shadow
|
||||
transfer_reg SCY
|
||||
transfer_reg SCX
|
||||
transfer_reg WY
|
||||
transfer_reg WX
|
||||
|
||||
|
||||
ldh a, [hWhichScanlineBuffer]
|
||||
ld c, a
|
||||
; Get first effect's scanline
|
||||
ld a, [$ff00+c]
|
||||
dec a ; Compensate for the processing time
|
||||
; NOTE: this assumes no effect is scheduled on line 0
|
||||
; This should never happen; instead, use the HRAM shadow regs (hSCY, etc.)
|
||||
ldh [rLYC], a
|
||||
inc c
|
||||
ld a, c
|
||||
ldh [hScanlineFXIndex], a
|
||||
|
||||
|
||||
; Update OAM if needed
|
||||
; Do this last so it will go through even without time
|
||||
; This will simply cause sprites to not be displayed on the top few scanlines, but that's not as bad as palettes not loading at all, huh?
|
||||
ldh a, [hOAMBufferHigh]
|
||||
and a
|
||||
jr z, .dontUpdateOAM
|
||||
ld b, a
|
||||
; Reset OAM buffer high vect
|
||||
xor a
|
||||
ldh [hOAMBufferHigh], a
|
||||
; Perform DMA as specified
|
||||
ld a, b
|
||||
call hOAMDMA
|
||||
.dontUpdateOAM
|
||||
|
||||
|
||||
; ============== In case of lag, don't update further, to avoid breaking stuff ===============
|
||||
|
||||
ldh a, [hVBlankFlag]
|
||||
and a
|
||||
jr nz, .lagFrame
|
||||
|
||||
|
||||
; Poll joypad and update regs
|
||||
|
||||
ld c, LOW(rP1)
|
||||
ld a, $20 ; Select D-pad
|
||||
ld [$ff00+c], a
|
||||
REPT 6
|
||||
ld a, [$ff00+c]
|
||||
ENDR
|
||||
or $F0 ; Set 4 upper bits (give them consistency)
|
||||
ld b, a
|
||||
|
||||
; Filter impossible D-pad combinations
|
||||
and $0C ; Filter only Down and Up
|
||||
ld a, b
|
||||
jr nz, .notUpAndDown
|
||||
or $0C ; If both are pressed, "unpress" them
|
||||
ld b, a
|
||||
.notUpAndDown
|
||||
and $03 ; Filter only Left and Right
|
||||
jr nz, .notLeftAndRight
|
||||
ld a, b
|
||||
or $03 ; If both are pressed, "unpress" them
|
||||
ld b, a
|
||||
.notLeftAndRight
|
||||
swap b ; Put D-pad buttons in upper nibble
|
||||
|
||||
ld a, $10 ; Select buttons
|
||||
ld [$ff00+c], a
|
||||
REPT 6
|
||||
ld a, [$ff00+c]
|
||||
ENDR
|
||||
; On SsAB held, soft-reset
|
||||
and $0F
|
||||
jp z, Reset
|
||||
|
||||
or $F0 ; Set 4 upper bits
|
||||
xor b ; Mix with D-pad bits, and invert all bits (such that pressed=1) thanks to "or $F0"
|
||||
ld b, a
|
||||
|
||||
ldh a, [hHeldButtons]
|
||||
cpl
|
||||
and b
|
||||
ldh [hPressedButtons], a
|
||||
|
||||
ld a, b
|
||||
ldh [hHeldButtons], a
|
||||
|
||||
; Release joypad
|
||||
ld a, $30
|
||||
ld [$ff00+c], a
|
||||
|
||||
pop bc
|
||||
pop af
|
||||
|
||||
|
||||
; The main code was waiting for VBlank, so tell it it's OK by resetting Z
|
||||
xor a
|
||||
inc a ; Clear Z
|
||||
ldh [hVBlankFlag], a ; Mark VBlank as ACK'd
|
||||
reti
|
||||
|
||||
|
||||
.lagFrame
|
||||
pop bc
|
||||
pop af
|
||||
reti
|
||||
5
src/macros/macros.asm
Normal file
5
src/macros/macros.asm
Normal file
@@ -0,0 +1,5 @@
|
||||
|
||||
INCLUDE "macros/structs.asm"
|
||||
INCLUDE "macros/struct_decls.asm"
|
||||
INCLUDE "macros/pseudo_instr.asm"
|
||||
INCLUDE "macros/misc.asm"
|
||||
127
src/macros/misc.asm
Normal file
127
src/macros/misc.asm
Normal file
@@ -0,0 +1,127 @@
|
||||
|
||||
; dbr value, nb_times
|
||||
; Writes nb_times consecutive bytes with value.
|
||||
dbr: MACRO
|
||||
REPT \2
|
||||
db \1
|
||||
ENDR
|
||||
ENDM
|
||||
|
||||
; dwr value, nb_times
|
||||
; Writes nb_times consecutive words with value.
|
||||
dwr: MACRO
|
||||
REPT \2
|
||||
dw \1
|
||||
ENDR
|
||||
ENDM
|
||||
|
||||
; db's everything given to it, and terminates with a NUL
|
||||
; For strings, obviously.
|
||||
dstr: MACRO
|
||||
REPT _NARG
|
||||
db \1
|
||||
shift
|
||||
ENDR
|
||||
db 0
|
||||
ENDM
|
||||
|
||||
; Places a sprite's data, but with screen coords instead of OAM coords
|
||||
dspr: MACRO
|
||||
db LOW(\1 + 16)
|
||||
db LOW(\2 + 8)
|
||||
db \3
|
||||
db \4
|
||||
ENDM
|
||||
|
||||
; dwcoord y, x, base
|
||||
dwcoord: MACRO
|
||||
dw (\1) * SCRN_VX_B + (\2) + (\3)
|
||||
ENDM
|
||||
|
||||
; dptr symbol
|
||||
; Places a symbol's bank and ptr
|
||||
;
|
||||
; dptr symbol_b, symbol_p
|
||||
; Places a symbol's bank and another's ptr
|
||||
; Useful for expressions: `dptr Label, Label+1`
|
||||
dptr: MACRO
|
||||
db BANK(\1)
|
||||
IF _NARG < 2
|
||||
dw \1
|
||||
ELSE
|
||||
dw \2
|
||||
ENDC
|
||||
ENDM
|
||||
|
||||
|
||||
lda: MACRO
|
||||
IF \1 == 0
|
||||
xor a
|
||||
ELSE
|
||||
ld a, \1
|
||||
ENDC
|
||||
ENDM
|
||||
|
||||
lb: MACRO
|
||||
ld \1, ((\2) << 8) | (\3)
|
||||
ENDM
|
||||
|
||||
ln: MACRO
|
||||
REGISTER\@ = \1
|
||||
VALUE\@ = 0
|
||||
INDEX\@ = 1
|
||||
REPT _NARG
|
||||
shift
|
||||
INDEX\@ = INDEX\@ + 1
|
||||
IF \1 > $0F
|
||||
FAIL "Argument {INDEX} to `ln` must be a 4-bit value!"
|
||||
ENDC
|
||||
VALUE\@ = VALUE\@ << 8 | \1
|
||||
ENDR
|
||||
|
||||
ld REGISTER\@, VALUE\@
|
||||
|
||||
PURGE REGISTER\@
|
||||
PURGE VALUE\@
|
||||
PURGE INDEX\@
|
||||
ENDM
|
||||
|
||||
; ldcoord reg16, y, x, base
|
||||
ldcoord: MACRO
|
||||
IF "\1" == "bc"
|
||||
db $01
|
||||
ELIF "\1" == "de"
|
||||
db $11
|
||||
ELIF "\1" == "hl"
|
||||
db $21
|
||||
ELIF "\1" == "sp"
|
||||
db $31
|
||||
ELSE
|
||||
FAIL "Invalid 1st operand to ldcoord, \1 is not a 16-bit register"
|
||||
ENDC
|
||||
dwcoord \2, \3, \4
|
||||
ENDM
|
||||
|
||||
|
||||
; sgb_packet packet_type, nb_packets,
|
||||
sgb_packet: MACRO
|
||||
SGBPacket:
|
||||
db (\1 << 3) | (\2)
|
||||
NB_REPT = _NARG + (-2)
|
||||
|
||||
REPT NB_REPT
|
||||
SHIFT
|
||||
db \2
|
||||
ENDR
|
||||
PURGE NB_REPT
|
||||
|
||||
SGBPacketEnd:
|
||||
PACKET_SIZE = SGBPacketEnd - SGBPacket
|
||||
IF PACKET_SIZE != SGB_PACKET_SIZE
|
||||
dbr 0, SGB_PACKET_SIZE - PACKET_SIZE
|
||||
ENDC
|
||||
|
||||
PURGE SGBPacket
|
||||
PURGE SGBPacketEnd
|
||||
PURGE PACKET_SIZE
|
||||
ENDM
|
||||
16
src/macros/pseudo_instr.asm
Normal file
16
src/macros/pseudo_instr.asm
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
wait: MACRO
|
||||
ld c, \1
|
||||
.delay\@
|
||||
rst wait_vblank
|
||||
dec c
|
||||
jr nz, .delay\@
|
||||
ENDM
|
||||
|
||||
|
||||
wait_vram: MACRO
|
||||
.waitVRAM\@
|
||||
ldh a, [rSTAT]
|
||||
and STATF_BUSY
|
||||
jr nz, .waitVRAM\@
|
||||
ENDM
|
||||
0
src/macros/struct_decls.asm
Normal file
0
src/macros/struct_decls.asm
Normal file
156
src/macros/structs.asm
Normal file
156
src/macros/structs.asm
Normal file
@@ -0,0 +1,156 @@
|
||||
|
||||
; MIT License
|
||||
;
|
||||
; Copyright (c) 2018 Eldred Habert
|
||||
; Originally hosted at https://github.com/ISSOtm/rgbds-structs
|
||||
;
|
||||
; Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
; of this software and associated documentation files (the "Software"), to deal
|
||||
; in the Software without restriction, including without limitation the rights
|
||||
; to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
; copies of the Software, and to permit persons to whom the Software is
|
||||
; furnished to do so, subject to the following conditions:
|
||||
;
|
||||
; The above copyright notice and this permission notice shall be included in all
|
||||
; copies or substantial portions of the Software.
|
||||
;
|
||||
; THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
; IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
; FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
; AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
; LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
; OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
; SOFTWARE.
|
||||
|
||||
|
||||
; struct struct_name
|
||||
; Begins a struct declaration
|
||||
struct: MACRO
|
||||
IF DEF(NB_FIELDS)
|
||||
FAIL "Please close struct definitions using `end_struct`"
|
||||
ENDC
|
||||
|
||||
STRUCT_NAME equs "\1"
|
||||
|
||||
NB_FIELDS = 0
|
||||
RSRESET
|
||||
ENDM
|
||||
|
||||
; end_struct
|
||||
; Ends a struct declaration
|
||||
end_struct: MACRO
|
||||
; Set nb of fields
|
||||
STRUCT_NB_FIELDS equs "{STRUCT_NAME}_nb_fields"
|
||||
STRUCT_NB_FIELDS = NB_FIELDS
|
||||
PURGE STRUCT_NB_FIELDS
|
||||
|
||||
; Set size of struct
|
||||
STRUCT_SIZEOF equs "sizeof_{STRUCT_NAME}"
|
||||
STRUCT_SIZEOF RB 0
|
||||
PURGE STRUCT_SIZEOF
|
||||
|
||||
PURGE NB_FIELDS
|
||||
PURGE STRUCT_NAME
|
||||
ENDM
|
||||
|
||||
|
||||
; field_name_from_id field_id
|
||||
; For internal use, please do not use externally
|
||||
field_name_from_id: MACRO
|
||||
FIELD_ID_STR equs "{\1}"
|
||||
STRUCT_FIELD equs STRCAT("{STRUCT_NAME}_field", STRSUB("{FIELD_ID_STR}", 2, STRLEN("{FIELD_ID_STR}") - 1))
|
||||
STRUCT_FIELD_NAME equs "{STRUCT_FIELD}_name"
|
||||
STRUCT_FIELD_SIZE equs "{STRUCT_FIELD}_size"
|
||||
ENDM
|
||||
|
||||
|
||||
; new_field nb_elems, rs_type, field_name
|
||||
; For internal use, please do not use externally
|
||||
new_field: MACRO
|
||||
IF !DEF(STRUCT_NAME) || !DEF(NB_FIELDS)
|
||||
FAIL "Please start defining a struct, using `define_struct`"
|
||||
ENDC
|
||||
|
||||
field_name_from_id NB_FIELDS
|
||||
; Set field name
|
||||
STRUCT_FIELD_NAME equs "\"\3\""
|
||||
PURGE STRUCT_FIELD_NAME
|
||||
|
||||
; Set field offset
|
||||
STRUCT_FIELD \2 (\1)
|
||||
; Alias this in a human-comprehensive manner
|
||||
STRUCT_FIELD_NAME equs "{STRUCT_NAME}_\3"
|
||||
STRUCT_FIELD_NAME = STRUCT_FIELD
|
||||
|
||||
; Calculate field size
|
||||
CURRENT_RS RB 0
|
||||
STRUCT_FIELD_SIZE = CURRENT_RS - STRUCT_FIELD
|
||||
|
||||
PURGE FIELD_ID_STR
|
||||
PURGE STRUCT_FIELD
|
||||
PURGE STRUCT_FIELD_NAME
|
||||
PURGE STRUCT_FIELD_SIZE
|
||||
PURGE CURRENT_RS
|
||||
|
||||
NB_FIELDS = NB_FIELDS + 1
|
||||
ENDM
|
||||
|
||||
; bytes nb_bytes, field_name
|
||||
; Defines a field of N bytes
|
||||
bytes: MACRO
|
||||
new_field \1, RB, \2
|
||||
ENDM
|
||||
|
||||
; words nb_words, field_name
|
||||
; Defines a field of N*2 bytes
|
||||
words: MACRO
|
||||
new_field \1, RW, \2
|
||||
ENDM
|
||||
|
||||
; longs nb_longs, field_name
|
||||
; Defines a field of N*4 bytes
|
||||
longs: MACRO
|
||||
new_field \1, RL, \2
|
||||
ENDM
|
||||
|
||||
|
||||
; dstruct struct_type, var_name
|
||||
; Allocates space for a struct in memory (primarily RAM)
|
||||
dstruct: MACRO
|
||||
NB_FIELDS equs "\1_nb_fields"
|
||||
IF !DEF(NB_FIELDS)
|
||||
FAIL "Struct \1 isn't defined!"
|
||||
ENDC
|
||||
STRUCT_NAME equs "\1" ; Target this struct for `field_name_from_id`
|
||||
|
||||
\2:: ; Declare the struct's root
|
||||
|
||||
FIELD_ID = 0
|
||||
REPT NB_FIELDS
|
||||
|
||||
field_name_from_id FIELD_ID
|
||||
FIELD_NAME equs STRCAT("\2_", STRUCT_FIELD_NAME)
|
||||
FIELD_NAME::
|
||||
ds STRUCT_FIELD_SIZE
|
||||
|
||||
; Clean up vars for next iteration
|
||||
PURGE FIELD_ID_STR
|
||||
PURGE STRUCT_FIELD
|
||||
PURGE STRUCT_FIELD_NAME
|
||||
PURGE STRUCT_FIELD_SIZE
|
||||
PURGE FIELD_NAME
|
||||
|
||||
FIELD_ID = FIELD_ID + 1
|
||||
ENDR
|
||||
|
||||
|
||||
; Define variable's properties from struct's
|
||||
\2_nb_fields = NB_FIELDS
|
||||
sizeof_\2 = sizeof_\1
|
||||
|
||||
|
||||
; Clean up
|
||||
PURGE NB_FIELDS
|
||||
PURGE STRUCT_NAME
|
||||
PURGE FIELD_ID
|
||||
ENDM
|
||||
7
src/memory.asm
Normal file
7
src/memory.asm
Normal file
@@ -0,0 +1,7 @@
|
||||
INCLUDE "constants.asm"
|
||||
INCLUDE "macros.asm"
|
||||
|
||||
INCLUDE "memory/vram.asm"
|
||||
INCLUDE "memory/sram.asm"
|
||||
INCLUDE "memory/wram.asm"
|
||||
INCLUDE "memory/hram.asm"
|
||||
85
src/memory/hram.asm
Normal file
85
src/memory/hram.asm
Normal file
@@ -0,0 +1,85 @@
|
||||
|
||||
SECTION "HRAM", HRAM
|
||||
|
||||
; The OAM DMA routine
|
||||
hOAMDMA::
|
||||
ds 8 ; OAMDMAEnd - OAMDMA
|
||||
|
||||
|
||||
; Currently-loaded ROM bank, useful to save back (eg. during ints)
|
||||
hCurROMBank::
|
||||
db
|
||||
|
||||
|
||||
; Used by the PB16 decompressor
|
||||
pb16_byte0::
|
||||
db
|
||||
|
||||
|
||||
; Place variables that need to be zero-cleared on init (and soft-reset) below
|
||||
hClearStart::
|
||||
|
||||
|
||||
; Used to let VBlank know it need to ACK
|
||||
; NOTE: VBlank doesn't preserve AF **on purpose** when this is set
|
||||
; Thus, make sure to wait for Z set before continuing
|
||||
hVBlankFlag::
|
||||
db
|
||||
|
||||
; Values transferred to hw regs on VBlank
|
||||
hLCDC::
|
||||
db
|
||||
hSCY::
|
||||
db
|
||||
hSCX::
|
||||
db
|
||||
hWY::
|
||||
db
|
||||
hWX::
|
||||
db
|
||||
hBGP::
|
||||
db
|
||||
hOBP0::
|
||||
db
|
||||
hOBP1::
|
||||
db
|
||||
|
||||
|
||||
; Low byte of the current scanline buffer
|
||||
; Permits double-buffering
|
||||
hWhichScanlineBuffer::
|
||||
db
|
||||
; Low byte of byte read by STAT handler
|
||||
; NO TOUCHY
|
||||
hScanlineFXIndex::
|
||||
db
|
||||
|
||||
; Scanline FX buffers (scanline, addr, value)
|
||||
; Double-buffering used to prevent ract conditions
|
||||
hScanlineFXBuffer1::
|
||||
ds 3 * 5 + 1
|
||||
hScanlineFXBuffer2::
|
||||
ds 3 * 5 + 1
|
||||
|
||||
; Addr/value pair to allow writing to 2 regs in the same scanline
|
||||
hSecondFXAddr::
|
||||
db
|
||||
hSecondFXValue::
|
||||
db
|
||||
|
||||
hIsTextboxActive::
|
||||
db
|
||||
hBackupScanlineFXBuffer::
|
||||
ds 3 * 5 + 1
|
||||
|
||||
|
||||
; Joypad regs
|
||||
hHeldButtons::
|
||||
db
|
||||
hPressedButtons::
|
||||
db
|
||||
|
||||
; High byte of the shadow OAM buffer to be transferred
|
||||
; Reset by the VBlank handler to signal transfer completion
|
||||
hOAMBufferHigh::
|
||||
db
|
||||
0
src/memory/sram.asm
Normal file
0
src/memory/sram.asm
Normal file
20
src/memory/vram.asm
Normal file
20
src/memory/vram.asm
Normal file
@@ -0,0 +1,20 @@
|
||||
|
||||
SECTION "VRAM", VRAM[$8000]
|
||||
|
||||
|
||||
ds $1000
|
||||
|
||||
; $9000
|
||||
|
||||
vBlankTile::
|
||||
ds $10
|
||||
|
||||
ds $7F0
|
||||
|
||||
; $9800
|
||||
|
||||
ds SCRN_VX_B * SCRN_VY_B ; $400
|
||||
|
||||
; $9C00
|
||||
|
||||
ds SCRN_VX_B * SCRN_VY_B ; $400
|
||||
40
src/memory/wram.asm
Normal file
40
src/memory/wram.asm
Normal file
@@ -0,0 +1,40 @@
|
||||
|
||||
SECTION "Error handler memory", WRAM0
|
||||
|
||||
; ID of the error that occurred
|
||||
wErrorType::
|
||||
; Once the ID has been used, this is re-used as a status, to route calls because stack space is available
|
||||
wErrorDrawStatus::
|
||||
; The status is also used to determine which dump to print
|
||||
wErrorWhichDump::
|
||||
db
|
||||
|
||||
wErrorRegs::
|
||||
; Value of A when the handler is called
|
||||
; Re-used as part of the reg dump
|
||||
wErrorA::
|
||||
; Re-used to hold last frame's keys
|
||||
wErrorHeldButtons::
|
||||
db ; a
|
||||
; Re-used to hold the number of frames till the debugger is unlocked
|
||||
wErrorFramesTillUnlock::
|
||||
db ; f
|
||||
dw ; bc
|
||||
dw ; de
|
||||
wErrorHL::
|
||||
dw
|
||||
wErrorSP::
|
||||
dw
|
||||
|
||||
|
||||
SECTION "Shadow OAM", WRAM0,ALIGN[8]
|
||||
|
||||
wShadowOAM::
|
||||
ds $A0
|
||||
|
||||
|
||||
SECTION "Stack", WRAM0[$E000 - STACK_SIZE]
|
||||
|
||||
wStackTop::
|
||||
ds STACK_SIZE
|
||||
wStackBottom::
|
||||
7
src/res/build_date.asm
Normal file
7
src/res/build_date.asm
Normal file
@@ -0,0 +1,7 @@
|
||||
|
||||
SECTION "Build date", ROM0
|
||||
|
||||
db "Built "
|
||||
BuildDate::
|
||||
INCBIN "res/build.date"
|
||||
db 0
|
||||
76
src/tools/pb16.py
Normal file
76
src/tools/pb16.py
Normal file
@@ -0,0 +1,76 @@
|
||||
#!/usr/bin/env python
|
||||
"""
|
||||
PB16 encoder
|
||||
Copyright 2018 Damian Yerrick
|
||||
[License: zlib]
|
||||
|
||||
PB16 can be thought of as either of two things:
|
||||
|
||||
- Run-length encoding (RLE) of two interleaved streams, with
|
||||
unary-coded run lengths
|
||||
- LZSS with a fixed distance of 2 and a fixed copy length of 1
|
||||
|
||||
Each packet represents 8 bytes of uncompressed data. The bits
|
||||
of the first byte in a packet, ordered from MSB to LSB, encode
|
||||
which of the following eight bytes repeat the byte 2 bytes back.
|
||||
A 0 means a literal byte follows; a 1 means a repeat.
|
||||
|
||||
It's similar to the PB8 codec that I've used for NES CHR data,
|
||||
adapted to the interleaving of Game Boy and Super NES CHR data.
|
||||
"""
|
||||
import itertools
|
||||
import sys
|
||||
import argparse
|
||||
|
||||
def ichunk(data, count):
|
||||
"""Turn an iterable into lists of a fixed length."""
|
||||
data = iter(data)
|
||||
while True:
|
||||
b = list(itertools.islice(data, count))
|
||||
if len(b) == 0: break
|
||||
yield b
|
||||
|
||||
def pb16(data):
|
||||
"""Compress an iterable of bytes into a generator of PB16 packets."""
|
||||
prev = [0, 0]
|
||||
for unco in ichunk(data, 8):
|
||||
# Pad the chunk to a multiple of 2 then to 8 bytes
|
||||
if len(unco) < 8:
|
||||
if len(unco) == 1:
|
||||
unco.append(prev[1])
|
||||
elif len(unco) % 2:
|
||||
unco.append(unco[-2])
|
||||
unco.extend(unco[-2:]*(8 - len(unco)))
|
||||
|
||||
packet = bytearray(1)
|
||||
for i, value in enumerate(unco):
|
||||
if value == prev[i % 2]:
|
||||
packet[0] |= 0x80 >> i
|
||||
else:
|
||||
packet.append(value)
|
||||
prev[i % 2] = value
|
||||
yield packet
|
||||
|
||||
def parse_argv(argv):
|
||||
p = argparse.ArgumentParser()
|
||||
p.add_argument("infile")
|
||||
p.add_argument("outfile")
|
||||
return p.parse_args(argv[1:])
|
||||
|
||||
def main(argv=None):
|
||||
args = parse_argv(argv or sys.argv)
|
||||
with open(args.infile, "rb") as infp:
|
||||
data = infp.read()
|
||||
with open(args.outfile, "wb") as outfp:
|
||||
outfp.writelines(pb16(data))
|
||||
|
||||
def test():
|
||||
tests = [
|
||||
()
|
||||
]
|
||||
s = b"ABAHBHCHCECEFEFE"
|
||||
print(b''.join(pb16(s)).hex())
|
||||
|
||||
if __name__=='__main__':
|
||||
main()
|
||||
## test()
|
||||
Reference in New Issue
Block a user