.SUFFIXES: ################################################ # # # CONSTANT DEFINITIONS # # # ################################################ # Directory constants SRCDIR := src BINDIR := bin OBJDIR := obj DEPDIR := dep RESDIR := res # Program constants ifneq ($(OS),Windows_NT) # POSIX OSes RM_RF := rm -rf MKDIR_P := mkdir -p else # Windows RM_RF := -del /q MKDIR_P := -mkdir endif # Shortcut if you want to use a local copy of RGBDS RGBDS := RGBASM := $(RGBDS)rgbasm RGBLINK := $(RGBDS)rgblink RGBFIX := $(RGBDS)rgbfix ROM = $(BINDIR)/$(ROMNAME).$(ROMEXT) # Argument constants INCDIRS = $(SRCDIR)/ $(SRCDIR)/include/ WARNINGS = all extra ASFLAGS = -p $(PADVALUE) $(addprefix -i,$(INCDIRS)) $(addprefix -W,$(WARNINGS)) LDFLAGS = -p $(PADVALUE) FIXFLAGS = -p $(PADVALUE) -v -i "$(GAMEID)" -k "$(LICENSEE)" -l $(OLDLIC) -m $(MBC) -n $(VERSION) -r $(SRAMSIZE) -t $(TITLE) # The list of "root" ASM files that RGBASM will be invoked on SRCS = $(wildcard $(SRCDIR)/*.asm) ## Project-specific configuration # Use this to override the above include project.mk ################################################ # # # RESOURCE FILES # # # ################################################ # By default, asset recipes convert files in `res/` into other files in `res/` # This line causes assets not found in `res/` to be also looked for in `src/res/` # "Source" assets can thus be safely stored there without `make clean` removing them VPATH := $(SRCDIR) # Define how to compress files using the PackBits16 codec # Compressor script requires Python 3 $(RESDIR)/%.pb16: $(SRCDIR)/tools/pb16.py $(RESDIR)/% $^ $@ ############################################### # # # COMPILATION # # # ############################################### # `all` (Default target): build the ROM all: $(ROM) .PHONY: all # `clean`: Clean temp and bin files clean: $(RM_RF) $(BINDIR) $(RM_RF) $(OBJDIR) $(RM_RF) $(DEPDIR) $(RM_RF) $(RESDIR) .PHONY: clean # `rebuild`: Build everything from scratch # It's important to do these two in order if we're using more than one job rebuild: $(MAKE) clean $(MAKE) all .PHONY: rebuild # How to build a ROM $(BINDIR)/%.$(ROMEXT) $(BINDIR)/%.sym $(BINDIR)/%.map: $(patsubst $(SRCDIR)/%.asm,$(OBJDIR)/%.o,$(SRCS)) @$(MKDIR_P) $(@D) $(RGBASM) $(ASFLAGS) -o $(OBJDIR)/build_date.o $(SRCDIR)/res/build_date.asm $(RGBLINK) $(LDFLAGS) -m $(BINDIR)/$*.map -n $(BINDIR)/$*.sym -o $(BINDIR)/$*.$(ROMEXT) $^ $(OBJDIR)/build_date.o \ && $(RGBFIX) -v $(FIXFLAGS) $(BINDIR)/$*.$(ROMEXT) # `.mk` files are auto-generated dependency lists of the "root" ASM files, to save a lot of hassle. # Also add all obj dependencies to the dep file too, so Make knows to remake it # Caution: some of these flags were added in RGBDS 0.4.0, using an earlier version WILL NOT WORK # (and produce weird errors) $(OBJDIR)/%.o $(DEPDIR)/%.mk: $(SRCDIR)/%.asm @$(MKDIR_P) $(patsubst %/,%,$(dir $(OBJDIR)/$* $(DEPDIR)/$*)) $(RGBASM) $(ASFLAGS) -M $(DEPDIR)/$*.mk -MG -MP -MQ $(OBJDIR)/$*.o -MQ $(DEPDIR)/$*.mk -o $(OBJDIR)/$*.o $< ifneq ($(MAKECMDGOALS),clean) -include $(patsubst $(SRCDIR)/%.asm,$(DEPDIR)/%.mk,$(SRCS)) endif