# This file contains project configuration # Value that the ROM will be filled with FillValue = 0xFF ## Header constants (passed to RGBFIX) ROMVersion = 1 # 4-ASCII letter game ID GameID = BOIL # Game title, up to 11 ASCII chars GameTitle = BOILERPLATE # New licensee, 2 ASCII chars NewLicensee = HB # Licensed by Homebrew (lel) # Old licensee, please set to 0x33 (required to get SGB compatibility) OldLicensee = 0x33 # MBC type, tells which hardware is in the cart # MBC5 0x19 # MBC5+RAM 0x1A # MBC5+RAM+BATTERY 0x1B MBCType = 0x1B # ROM size is automatic # None 0x00 # 8k 0x02 # 32k 0x03 # 128k 0x04 # 64k 0x05 SRAMSize = 0x03 # ROM name ROMName = boilerplate ROMExt = gb # Compilation parameters, uncomment to apply # Game Boy Color compatible # FXFLAGS += -c # Game Boy Color required # FXFLAGS += -C # Super Game Boy compatible # FXFLAGS += -s # Game Boy mode LDFLAGS += -d # 32k mode # LDFLAGS += -t