131 lines
4.5 KiB
Makefile
131 lines
4.5 KiB
Makefile
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.SUFFIXES:
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.DEFAULT_GOAL := all
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################################################
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# #
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# CONSTANT DEFINITIONS #
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# #
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################################################
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# Directory constants
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SRCDIR = src
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BINDIR = bin
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OBJDIR = obj
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DEPSDIR = deps
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# Program constants
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RGBASM = rgbasm
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RGBLINK = rgblink
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RGBFIX = rgbfix
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MKDIR = $(shell which mkdir)
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ROMFile = $(BINDIR)/$(ROMName).$(ROMExt)
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# Project-specific configuration
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include Makefile.conf
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# Argument constants
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ASFLAGS += -E -h -i $(SRCDIR)/ -i $(SRCDIR)/constants/ -i $(SRCDIR)/macros/ -p $(FillValue)
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LDFLAGS += -d -p $(FillValue)
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FXFLAGS += -j -f lh -i $(GameID) -k $(NewLicensee) -l $(OldLicensee) -m $(MBCType) -n $(ROMVersion) -p $(FillValue) -r $(SRAMSize) -t $(GameTitle)
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# The list of "root" ASM files that RGBASM will be invoked on
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ASMFILES := $(wildcard $(SRCDIR)/*.asm)
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################################################
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# #
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# RESOURCE FILES #
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# #
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################################################
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# Define how to compress files (same recipe for any file)
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%.pb16: %
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src/tools/pb16.py $< $@
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# RGBGFX generates tilemaps with sequential tile IDs, which works fine for $8000 mode but not $8800 mode; `bit7ify.py` takes care to flip bit 7 so maps become $8800-compliant
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%.bit7.tilemap: src/tools/bit7ify.py %.tilemap
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$^ $@
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CLEANTARGETS := $(BINDIR) $(DEPSDIR) $(OBJDIR) dummy # The list of things that must be cleared; expanded by the resource Makefiles
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INITTARGETS :=
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# Include all resource Makefiles
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# This must be done before we include `$(DEPSDIR)/all` otherwise `dummy` has no prereqs
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include $(wildcard $(SRCDIR)/res/*/Makefile)
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# `all` (Default target): build the ROM
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all: $(ROMFile)
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.PHONY: all
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# `clean`: Clean temp and bin files
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clean:
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-rm -rf $(CLEANTARGETS)
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.PHONY: clean
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# `rebuild`: Build everything from scratch
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# It's important to do these two in order if we're using more than one job
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rebuild:
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$(MAKE) clean
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$(MAKE) all
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.PHONY: rebuild
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# `dummy` is a dummy target to build the resource files necessary for RGBASM to not fail on compilation
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# It's made an actual file to avoid an infinite compilation loop
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# INITTARGETS is defined by the resource Makefiles
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dummy: $(INITTARGETS)
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@echo "THIS FILE ENSURES THAT COMPILATION GOES RIGHT THE FIRST TIME, DO NOT DELETE" > $@
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# `.d` files are generated as dependency lists of the "root" ASM files, to save a lot of hassle.
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# > Obj files also depend on `dummy` to ensure all the binary files are present, so RGBASM doesn't choke on them not being present;
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# > This would cause the first compilation to never finish, thus Make never knows to build the binary files, thus deadlocking everything.
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# Compiling also generates dependency files!
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# Also add all obj dependencies to the deps file too, so Make knows to remake it
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# RGBDS is stupid, so dependency files cannot be generated if obj files aren't,
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# so if a dep file is missing but an obj is there, we need to delete the object and start over
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$(DEPSDIR)/%.d: $(OBJDIR)/%.o ;
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$(OBJDIR)/%.o: DEPFILE = $(DEPSDIR)/$*.d
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$(OBJDIR)/%.o: $(SRCDIR)/%.asm dummy
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@$(MKDIR) -p $(DEPSDIR)
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@$(MKDIR) -p $(OBJDIR)
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set -e; \
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TMP_DEPFILE=$$(mktemp); \
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$(RGBASM) -M $$TMP_DEPFILE $(ASFLAGS) -o $@ $<; \
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sed 's,\($*\)\.o[ :]*,\1.o $(DEPFILE): ,g' < $$TMP_DEPFILE > $(DEPFILE); \
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for line in $$(cut -d ":" -f 2 $$TMP_DEPFILE); do if [ "$$line" != "$<" ]; then echo "$$line: ;" >> $(DEPFILE); fi; done; \
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rm $$TMP_DEPFILE
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# Include (and potentially remake) all dependency files
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# Remove duplicated recipes (`sort | uniq`), hence using yet another file grouping everything
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# Also filter out lines already defined in the resource Makefiles because defining two rules for the same file causes Bad Things(tm) (`grep`)
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SPACE :=
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SPACE +=
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# Yes this "space" hack is NEEDED. I don't like where I'm going anymore, either
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$(DEPSDIR)/all: $(patsubst $(SRCDIR)/%.asm,$(DEPSDIR)/%.d,$(ASMFILES))
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cat $^ | sort | uniq | grep -vE "^($(subst .,\\.,$(subst $(SPACE),|,$(strip $(INITTARGETS))))): ;" > $@
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ifneq ($(MAKECMDGOALS),clean)
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include $(DEPSDIR)/all
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endif
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# How to make the ROM
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$(ROMFile): $(patsubst $(SRCDIR)/%.asm,$(OBJDIR)/%.o,$(ASMFILES))
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@$(MKDIR) -p $(BINDIR)
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$(RGBASM) $(ASFLAGS) -o $(OBJDIR)/build_date.o $(SRCDIR)/res/build_date.asm
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set -e; \
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TMP_ROM=$$(mktemp); \
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$(RGBLINK) $(LDFLAGS) -o $$TMP_ROM -m $(@:.gb=.map) -n $(@:.gb=.sym) $^ $(OBJDIR)/build_date.o; \
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$(RGBFIX) $(FXFLAGS) $$TMP_ROM; \
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mv $$TMP_ROM $(ROMFile)
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