starting to work on pty drivers, fork(), and scheduler redesign

This commit is contained in:
2026-07-07 00:13:24 -05:00
parent 6d7a23d747
commit 177a0b8fe9
29 changed files with 859 additions and 111 deletions

View File

@@ -11,12 +11,11 @@
#include "scheduler.h"
#include "gdt.h"
static process_t* process_table;
static int current_process = 0;
static int total_processes = 0;
static process_t* process_table = NULL;
static process_t* current_process = NULL;
static process_t* idle_task = NULL;
#define IDLE_TASK_PID 0
static int total_processes = 0;
static void lock_scheduler() {
disable_interrupts();
@@ -26,9 +25,8 @@ static void unlock_scheduler() {
enable_interrupts();
}
// called from isr and yield, interrupts are already disabled and re enabled in the isr/yield func
uint32_t switch_context(uint32_t current_esp) {
process_table[current_process].esp = current_esp;
current_process->esp = current_esp;
for (int i = 0; i < total_processes; i++) {
if (process_table[i].state == STATE_SLEEPING) {
@@ -42,12 +40,12 @@ uint32_t switch_context(uint32_t current_esp) {
}
}
int next_process = current_process;
process_t* next_process = current_process;
int found_ready = 0;
while (1) {
next_process = (next_process + 1) % total_processes;
if (next_process != IDLE_TASK_PID && process_table[next_process].state == STATE_READY) {
next_process = (process_t*)next_process->sched_next;
if (next_process != idle_task && next_process->state == STATE_READY) {
found_ready = 1;
break;
}
@@ -58,53 +56,52 @@ uint32_t switch_context(uint32_t current_esp) {
}
if (!found_ready) {
if (process_table[current_process].state == STATE_READY) {
if (current_process->state == STATE_READY) {
next_process = current_process;
} else {
next_process = IDLE_TASK_PID;
next_process = idle_task;
}
}
current_process = next_process;
uint32_t current_cr3 = fetch_cr3();
if (current_cr3 != process_table[current_process].cr3) {
load_pd((void*)process_table[current_process].cr3);
if (current_cr3 != current_process->cr3) {
load_pd((void*)current_process->cr3);
}
if (process_table[current_process].flags & PROCESS_FLAG_USER) {
tss.esp0 = process_table[current_process].kstack_top;
if (current_process->flags & PROCESS_FLAG_USER) {
tss.esp0 = current_process->kstack_top;
}
return process_table[current_process].esp;
return current_process->esp;
}
void init_scheduler() {
process_table = kalloc(16 * sizeof(process_t));
memset((void*)process_table, 0, 16 * sizeof(process_t));
total_processes = 0;
process_t* root = kalloc(sizeof(process_t));
root->pid = 0;
root->esp = 0;
root->cr3 = fetch_cr3();
root->state = STATE_READY;
root->sleep = 0;
root->flags = PROCESS_FLAG_KERNEL;
root->sched_next = NULL;
process_t* process = &process_table[total_processes];
process->pid = total_processes;
process->esp = 0;
process->cr3 = fetch_cr3();
process->state = STATE_READY;
process->sleep = 0;
process->flags = PROCESS_FLAG_KERNEL;
total_processes++;
current_process = root;
idle_task = root;
process_table = root;
current_process = 0;
total_processes = 1;
}
int create_task(uint32_t entry_point, uint32_t cr3, int user, uint32_t u_esp) {
if (total_processes >= 16) {
return 0;
}
// default to a new task, but if we find a dead one, re use it
process_t* process = &process_table[total_processes];
uint32_t pid = total_processes;
process->pid = pid;
void init_task (
process_t* process,
uint32_t entry_point,
uint32_t cr3,
int user,
uint32_t u_esp
) {
process->pid = get_next_pid();
process->cr3 = cr3;
process->state = STATE_READY;
process->sleep = 0;
@@ -145,32 +142,61 @@ int create_task(uint32_t entry_point, uint32_t cr3, int user, uint32_t u_esp) {
}
process->esp = (uint32_t)esp;
return 1;
}
int get_next_pid() {
lock_scheduler();
int pid = total_processes;
total_processes++;
unlock_scheduler();
return pid;
}
void add_task(process_t* task) {
lock_scheduler();
if (!task) {
unlock_scheduler();
return;
}
if (process_table->sched_next == NULL) {
process_table->sched_next = task;
task->sched_next = process_table;
unlock_scheduler();
return;
}
process_t* curr = process_table;
while (curr->sched_next != process_table) {
curr = curr->sched_next;
}
curr->sched_next = task;
task->sched_next = process_table;
unlock_scheduler();
}
process_t* current_task() {
lock_scheduler();
process_t* rtn = &process_table[current_process];
process_t* rtn = current_process;
unlock_scheduler();
return rtn;
}
process_t* current_task_unsafe() {
return &process_table[current_process];
}
void sleep(uint32_t ms) {
if (ms == 0) return;
lock_scheduler();
process_table[current_process].sleep = ms;
process_table[current_process].state = STATE_SLEEPING;
current_process->sleep = ms;
current_process->state = STATE_SLEEPING;
yield();
unlock_scheduler();
}
void exit() {
lock_scheduler();
process_table[current_process].state = STATE_DEAD;
current_process->state = STATE_DEAD;
yield(); // yield forever
unlock_scheduler();
}