console vga stuff

This commit is contained in:
2026-07-14 17:40:30 -05:00
parent 454de8feed
commit 6a79a20cf6
15 changed files with 456 additions and 559 deletions

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@@ -0,0 +1,49 @@
#include <drivers/console/console.h>
#include <lib/font.h>
#include <drivers/vga/vga.h>
static psf_font_t* font;
static uint32_t console_row;
static uint32_t console_col;
static uint32_t console_text_color;
static uint32_t console_backgrnd_color;
static void write_vga_char(int row, int col, char c) {
uint32_t vga_pitch = vga_get_pitch();
uint8_t* glyph = (uint8_t*)font->glyphs + (c * font->hdr->charsz);
for (uint32_t y = 0; y < font->hdr->charsz; y++) {
uint8_t bits = glyph[y];
uint32_t* row = (uint32_t*)((uintptr_t)VGA_FRAMEBUFFER + ((console_row + y) * vga_pitch));
for (int x = 0; x < 8; x++) {
if (bits & (0b10000000 >> x)) {
row[console_col + x] = console_text_color;
}
}
}
}
void set_console_font(const char* path) {
font = load_font(path);
}
void set_console_fg(uint32_t color) {
console_text_color = color;
}
void set_console_bg(uint32_t color) {
console_backgrnd_color = color;
}
void console_init() {
console_row = 0;
console_col = 0;
set_console_fg(0xFFFFFFFF);
set_console_bg(0x00000000);
}
void console_putchar(char c) {
}

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@@ -0,0 +1,13 @@
#ifndef D_CONSOLE_H
#define D_CONSOLE_H
#include <lib/font.h>
void console_putchar(char c);
void set_console_font(const char* path);
void set_console_fg(uint32_t color);
void set_console_bg(uint32_t color);
void console_init();
#endif

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@@ -0,0 +1,37 @@
#include <drivers/serial/serial.h>
#include <common.h>
#define COM1 0x3F8
int is_transmit_empty() {
return inb(COM1 + 5) & 0x20;
}
void write_serial(char a) {
while (is_transmit_empty() == 0);
outb(COM1, a);
}
void print_serial(const char* str) {
for (int i = 0; str[i] != '\0'; i++) {
write_serial(str[i]);
}
}
void print_serial_hex(uint32_t val) {
char hex_chars[] = "0123456789ABCDEF";
print_serial("0x");
for (int i = 28; i >= 0; i -= 4) {
write_serial(hex_chars[(val >> i) & 0x0F]);
}
}
void init_serial() {
outb(COM1 + 1, 0x00); // Disable all interrupts
outb(COM1 + 3, 0x80); // Enable DLAB (set baud rate divisor)
outb(COM1 + 0, 0x01); // Set divisor to 1 (lo byte) -> 115200 baud
outb(COM1 + 1, 0x00); // (hi byte)
outb(COM1 + 3, 0x03); // 8 bits, no parity, one stop bit
outb(COM1 + 2, 0xC7); // Enable FIFO, clear them, with 14-byte threshold
outb(COM1 + 4, 0x0B); // IRQs enabled, RTS/DSR set
}

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@@ -0,0 +1,12 @@
#ifndef D_SERIAL_H
#define D_SERIAL_H
#include <stdint.h>
void init_serial();
void print_serial_hex(uint32_t val);
void print_serial(const char* str);
void write_serial(char a);
int is_transmit_empty();
#endif

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@@ -6,6 +6,7 @@
#include <drivers/vga/vga.h>
#include <common.h>
#include <memory/mm.h>
static uint32_t framebuffer_address;
static uint32_t framebuffer_width;
@@ -14,76 +15,51 @@ static uint32_t framebuffer_total_pixels;
static uint32_t framebuffer_pitch;
static uint32_t framebuffer_bpp;
enum vga_color {
VGA_COLOR_BLACK = 0,
VGA_COLOR_BLUE = 1,
VGA_COLOR_GREEN = 2,
VGA_COLOR_CYAN = 3,
VGA_COLOR_RED = 4,
VGA_COLOR_MAGENTA = 5,
VGA_COLOR_BROWN = 6,
VGA_COLOR_LIGHT_GREY = 7,
VGA_COLOR_DARK_GREY = 8,
VGA_COLOR_LIGHT_BLUE = 9,
VGA_COLOR_LIGHT_GREEN = 10,
VGA_COLOR_LIGHT_CYAN = 11,
VGA_COLOR_LIGHT_RED = 12,
VGA_COLOR_LIGHT_MAGENTA = 13,
VGA_COLOR_LIGHT_BROWN = 14,
VGA_COLOR_WHITE = 15,
};
void vga_init(
uint32_t fb_vaddr,
uint32_t fb_paddr,
uint32_t fb_width,
uint32_t fb_height,
uint32_t fb_pitch,
uint8_t fb_bpp
) {
framebuffer_address = fb_vaddr;
uint32_t fb_size_bytes = fb_height * fb_pitch;
uint32_t num_pages = (fb_size_bytes + 4095) / 4096;
for (uint32_t i = 0; i < num_pages; i++) {
uint32_t phys_addr = fb_paddr + (i * 4096);
uint32_t virt_addr = VGA_FRAMEBUFFER + (i * 4096);
map_page(virt_addr, phys_addr, PAGE_PRESENT | PAGE_WRITABLE);
}
framebuffer_address = VGA_FRAMEBUFFER;
framebuffer_width = fb_width;
framebuffer_height = fb_height;
framebuffer_pitch = fb_pitch;
framebuffer_bpp = fb_bpp;
framebuffer_total_pixels = framebuffer_width * framebuffer_height;
vga_clear_scrn(0xFFFFFFFF);
vga_clear_scrn(0x000000FF);
}
uint32_t vga_get_pitch() {
return framebuffer_pitch;
}
void vga_clear_scrn(uint32_t color) {
if (framebuffer_address == 0) return;
// Completely ignore the framebuffer address for a split second.
// Let's force raw ASCII text into the legacy VGA text console area.
uint16_t* text_mode_buffer = (uint16_t*)0xB8000;
// Fill the screen with 'A' characters on a red background
for (int i = 0; i < 80 * 25; i++) {
text_mode_buffer[i] = (0x4F << 8) | 'A';
for (uint32_t y = 0; y < framebuffer_height; y++) {
uint32_t* row = (uint32_t*)((uintptr_t)framebuffer_address + (y * framebuffer_pitch));
for (uint32_t x = 0; x < framebuffer_width; x++) {
row[x] = color;
}
}
}
void vga_putchar(char c) {
if (c == '\n') {
return;
}
void vga_drawchar(char c, int x, int y, psf_font_t* font) {
if (c == '\t') {
for (int i = 0; i < 4; i++) {
vga_putchar(' ');
}
return;
}
}
uint32_t vga_seek(vfs_node_t* node, uint32_t offset, int whence) {
return 0;
}
uint32_t vga_write(vfs_node_t* node, uint32_t offset, uint32_t size, uint8_t* buf) {
for (uint32_t i = 0; i < size; i++) {
vga_putchar((char)buf[i]);
}
// probably just memcpy here
return size;
}

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@@ -2,19 +2,42 @@
#define DVGA_H
#include <vfs.h>
#include <lib/font.h>
#define VGA_FRAMEBUFFER 0xFF700000
enum vga_color {
VGA_COLOR_BLACK = 0,
VGA_COLOR_BLUE = 1,
VGA_COLOR_GREEN = 2,
VGA_COLOR_CYAN = 3,
VGA_COLOR_RED = 4,
VGA_COLOR_MAGENTA = 5,
VGA_COLOR_BROWN = 6,
VGA_COLOR_LIGHT_GREY = 7,
VGA_COLOR_DARK_GREY = 8,
VGA_COLOR_LIGHT_BLUE = 9,
VGA_COLOR_LIGHT_GREEN = 10,
VGA_COLOR_LIGHT_CYAN = 11,
VGA_COLOR_LIGHT_RED = 12,
VGA_COLOR_LIGHT_MAGENTA = 13,
VGA_COLOR_LIGHT_BROWN = 14,
VGA_COLOR_WHITE = 15,
};
void vga_init(
uint32_t fb_vaddr,
uint32_t fb_paddr,
uint32_t fb_width,
uint32_t fb_height,
uint32_t fb_pitch,
uint8_t fb_bpp
);
uint32_t vga_get_pitch();
void vga_clear_scrn(uint32_t color);
void vga_putchar(char c);
void vga_drawchar(char c, int x, int y, psf_font_t* font);
uint32_t vga_write(vfs_node_t* node, uint32_t offset, uint32_t size, uint8_t* buf);
uint32_t vga_seek(vfs_node_t* node, uint32_t offset, int whence);
#endif