#ifndef DVGA_H #define DVGA_H #include #include #define VGA_FRAMEBUFFER 0xF0000000 typedef struct { uint8_t b; uint8_t g; uint8_t r; uint8_t a; } vga_color_t; extern vga_color_t VGA_COLOR_BLACK; extern vga_color_t VGA_COLOR_RED; extern vga_color_t VGA_COLOR_GREEN; extern vga_color_t VGA_COLOR_BLUE; void vga_init( uint32_t fb_paddr, uint32_t fb_width, uint32_t fb_height, uint32_t fb_pitch, uint8_t fb_bpp, uint8_t red_mask_sz, uint8_t red_field_pos, uint8_t green_mask_sz, uint8_t green_field_pos, uint8_t blue_mask_sz, uint8_t blue_field_pos ); uint32_t vga_get_framebuffer(); uint32_t vga_get_width(); uint32_t vga_get_height(); uint32_t vga_get_pitch(); uint8_t vga_get_bpp(); void vga_clear_scrn(uint32_t color); uint32_t vga_write(vfs_node_t* node, uint32_t offset, uint32_t size, uint8_t* buf); #endif