#ifndef DVGA_H #define DVGA_H #include #include #define VGA_FRAMEBUFFER 0xFF700000 enum vga_color { VGA_COLOR_BLACK = 0, VGA_COLOR_BLUE = 1, VGA_COLOR_GREEN = 2, VGA_COLOR_CYAN = 3, VGA_COLOR_RED = 4, VGA_COLOR_MAGENTA = 5, VGA_COLOR_BROWN = 6, VGA_COLOR_LIGHT_GREY = 7, VGA_COLOR_DARK_GREY = 8, VGA_COLOR_LIGHT_BLUE = 9, VGA_COLOR_LIGHT_GREEN = 10, VGA_COLOR_LIGHT_CYAN = 11, VGA_COLOR_LIGHT_RED = 12, VGA_COLOR_LIGHT_MAGENTA = 13, VGA_COLOR_LIGHT_BROWN = 14, VGA_COLOR_WHITE = 15, }; void vga_init( uint32_t fb_paddr, uint32_t fb_width, uint32_t fb_height, uint32_t fb_pitch, uint8_t fb_bpp ); uint32_t vga_get_pitch(); void vga_clear_scrn(uint32_t color); void vga_drawchar(char c, int x, int y, psf_font_t* font); uint32_t vga_write(vfs_node_t* node, uint32_t offset, uint32_t size, uint8_t* buf); #endif