#include #include #include #include #include #include static uint32_t framebuffer_address; static uint32_t framebuffer_width; static uint32_t framebuffer_height; static uint32_t framebuffer_total_pixels; static uint32_t framebuffer_pitch; static uint32_t framebuffer_bpp; void vga_init( uint32_t fb_paddr, uint32_t fb_width, uint32_t fb_height, uint32_t fb_pitch, uint8_t fb_bpp ) { uint32_t fb_size_bytes = fb_height * fb_pitch; uint32_t num_pages = (fb_size_bytes + 4095) / 4096; for (uint32_t i = 0; i < num_pages; i++) { uint32_t phys_addr = fb_paddr + (i * 4096); uint32_t virt_addr = VGA_FRAMEBUFFER + (i * 4096); map_page(virt_addr, phys_addr, PAGE_PRESENT | PAGE_WRITABLE); } framebuffer_address = VGA_FRAMEBUFFER; framebuffer_width = fb_width; framebuffer_height = fb_height; framebuffer_pitch = fb_pitch; framebuffer_bpp = fb_bpp; framebuffer_total_pixels = framebuffer_width * framebuffer_height; vga_clear_scrn(0x000000FF); } uint32_t vga_get_pitch() { return framebuffer_pitch; } void vga_clear_scrn(uint32_t color) { if (framebuffer_address == 0) return; for (uint32_t y = 0; y < framebuffer_height; y++) { uint32_t* row = (uint32_t*)((uintptr_t)framebuffer_address + (y * framebuffer_pitch)); for (uint32_t x = 0; x < framebuffer_width; x++) { row[x] = color; } } } void vga_drawchar(char c, int x, int y, psf_font_t* font) { } uint32_t vga_write(vfs_node_t* node, uint32_t offset, uint32_t size, uint8_t* buf) { // probably just memcpy here return size; }