Files
RockOS/kernel/drivers/vga/vga.c

89 lines
1.9 KiB
C

#include <stddef.h>
#include <stdint.h>
#include <lib/stream.h>
#include <drivers/vga/vga.h>
#include <common.h>
static uint32_t framebuffer_address;
static uint32_t framebuffer_width;
static uint32_t framebuffer_height;
static uint32_t framebuffer_total_pixels;
static uint32_t framebuffer_pitch;
static uint32_t framebuffer_bpp;
enum vga_color {
VGA_COLOR_BLACK = 0,
VGA_COLOR_BLUE = 1,
VGA_COLOR_GREEN = 2,
VGA_COLOR_CYAN = 3,
VGA_COLOR_RED = 4,
VGA_COLOR_MAGENTA = 5,
VGA_COLOR_BROWN = 6,
VGA_COLOR_LIGHT_GREY = 7,
VGA_COLOR_DARK_GREY = 8,
VGA_COLOR_LIGHT_BLUE = 9,
VGA_COLOR_LIGHT_GREEN = 10,
VGA_COLOR_LIGHT_CYAN = 11,
VGA_COLOR_LIGHT_RED = 12,
VGA_COLOR_LIGHT_MAGENTA = 13,
VGA_COLOR_LIGHT_BROWN = 14,
VGA_COLOR_WHITE = 15,
};
void vga_init(
uint32_t fb_vaddr,
uint32_t fb_width,
uint32_t fb_height,
uint32_t fb_pitch,
uint8_t fb_bpp
) {
framebuffer_address = fb_vaddr;
framebuffer_width = fb_width;
framebuffer_height = fb_height;
framebuffer_pitch = fb_pitch;
framebuffer_bpp = fb_bpp;
framebuffer_total_pixels = framebuffer_width * framebuffer_height;
vga_clear_scrn(0xFFFFFFFF);
}
void vga_clear_scrn(uint32_t color) {
if (framebuffer_address == 0) return;
// Completely ignore the framebuffer address for a split second.
// Let's force raw ASCII text into the legacy VGA text console area.
uint16_t* text_mode_buffer = (uint16_t*)0xB8000;
// Fill the screen with 'A' characters on a red background
for (int i = 0; i < 80 * 25; i++) {
text_mode_buffer[i] = (0x4F << 8) | 'A';
}
}
void vga_putchar(char c) {
if (c == '\n') {
return;
}
if (c == '\t') {
for (int i = 0; i < 4; i++) {
vga_putchar(' ');
}
return;
}
}
uint32_t vga_seek(vfs_node_t* node, uint32_t offset, int whence) {
return 0;
}
uint32_t vga_write(vfs_node_t* node, uint32_t offset, uint32_t size, uint8_t* buf) {
for (uint32_t i = 0; i < size; i++) {
vga_putchar((char)buf[i]);
}
return size;
}