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b_engine/src/TextureManager.h

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//
// Created by slinky on 5/1/26.
//
#ifndef B_ENGINE_TEXTUREMANAGER_H
#define B_ENGINE_TEXTUREMANAGER_H
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#include <filesystem>
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#include <memory>
#include <unordered_map>
#include "Texture.h"
#include "uuid.h"
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class TextureManager {
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public:
static std::unordered_map<uuids::uuid, std::unique_ptr<Texture>> textures;
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static std::unique_ptr<Texture> load_from_file(std::string_view filePath);
static std::unique_ptr<Texture> load_from_data(unsigned char* data, int width, int height, int channels);
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};
#endif //B_ENGINE_TEXTUREMANAGER_H