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b_engine/src/ShaderProgram.h

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//
// Created by lbmas on 4/29/2026.
//
#ifndef B_ENGINE_SHADERPROGRAM_H
#define B_ENGINE_SHADERPROGRAM_H
#include <memory>
#include <string_view>
#include "glad/gl.h"
#include <glm/glm.hpp>
class ShaderProgram
{
public:
static std::shared_ptr<ShaderProgram> load(std::string_view vertexPath, std::string_view fragmentPath);
void bind();
void unbind();
void setFloat(std::string_view name, float value) const;
void setVec2(std::string_view name, const glm::vec2 &value) const;
void setVec3(std::string_view name, const glm::vec3 &value) const;
void setMat4(std::string_view name, const glm::mat4 &mat) const;
void setVec4(std::string_view name, const glm::vec4 &value) const;
private:
GLuint id = 0;
};
#endif //B_ENGINE_SHADERPROGRAM_H