continued with asset loader
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22
default_assets/shaders/phong.vert
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22
default_assets/shaders/phong.vert
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#version 400
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec2 uv;
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layout (location = 2) in vec3 normal;
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out vec3 Position;
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out vec2 TexCoord;
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out vec3 Normal;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main() {
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Position = vec3(model * vec4(position, 1.0));
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Normal = mat3(transpose(inverse(model))) * normal;
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TexCoord = uv;
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gl_Position = projection * view * vec4(Position, 1.0);
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}
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