more work on asset registry and importing process

This commit is contained in:
2026-05-17 19:12:27 -05:00
parent b3b7688f76
commit e02e92db10
13 changed files with 221 additions and 148 deletions

View File

@@ -6,14 +6,12 @@
#define B_ENGINE_ASSETREGISTRY_H
#include <unordered_map>
#include <uuid/uuid.h>
#include <memory>
#include <vector>
#include <string_view>
#include <filesystem>
#include "AssetRecord.h"
#include "uuid.h"
namespace fs = std::filesystem;
@@ -23,15 +21,17 @@ using Path = fs::path;
class AssetRegistry {
public:
static void read_source_folder(std::string_view _folder);
static void read_directory(const Path& path);
static std::vector<AssetRegistry*> get_records();
static AssetRegistry* get_record(uuid_t uuid);
static std::vector<AssetRecord*> get_records();
static AssetRecord* get_record(uuids::uuid uuid);
private:
static std::unordered_map<uuids::uuid, std::unique_ptr<AssetRegistry>> _registry;
static std::unordered_map<uuids::uuid, std::unique_ptr<AssetRecord>> _registry;
static bool does_meta_exist(const Path& path);
static void generate_meta_file(const Path& path);
static std::optional<AssetRecord> read_meta_file(const Path& path);
static bool generate_meta_file(const Path& path);
static void load_asset(AssetRecord* asset);
};