started on assimp importing and texture stuff
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36
src/Texture.h
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36
src/Texture.h
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//
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// Created by lbmas on 4/29/2026.
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//
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#ifndef B_ENGINE_TEXTURE_H
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#define B_ENGINE_TEXTURE_H
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#include <memory>
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#include <string_view>
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#include <string>
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class Texture
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{
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public:
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static std::shared_ptr<Texture> load_from_file(std::string_view filePath);
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static std::shared_ptr<Texture> load_from_data(unsigned char* data, int width, int height, int channels);
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Texture() = default;
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~Texture();
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void bind(unsigned int slot);
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void unbind();
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[[nodiscard]] int get_width() const { return width; }
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[[nodiscard]] int get_height() const { return height; }
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[[nodiscard]] int get_channels() const { return channels; }
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private:
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unsigned int id = 0;
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std::string filePath;
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int width = 0;
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int height = 0;
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int channels = 0;
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};
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#endif //B_ENGINE_TEXTURE_H
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