cmake_minimum_required(VERSION 4.1) project(b_engine VERSION 0.0.2 LANGUAGES CXX C) set(CMAKE_CXX_STANDARD 20) set (GLAD_SOURCE_DIR _ThirdParty/glad/src) set (GLAD_INCLUDE_DIR _ThirdParty/glad/include) include_directories(${GLAD_INCLUDE_DIR}) set (GLFW_BUILD_EXAMPLES OFF) set (GLFW_BUILD_TESTS OFF) set (GLFW_BUILD_DOCS OFF) add_subdirectory(_ThirdParty/glfw) add_subdirectory(_ThirdParty/glm) include_directories(src/imgui) file(GLOB_RECURSE IMGUI_SOURCES src/imgui/*.cpp) file(GLOB_RECURSE SOURCES ${CMAKE_SOURCE_DIR}/src/*.cpp) file(GLOB_RECURSE HEADERS ${CMAKE_SOURCE_DIR}/src/*.h) add_subdirectory(_ThirdParty/entt) add_subdirectory(_ThirdParty/fmt) add_subdirectory(_ThirdParty/spdlog) set(JSON_BuildTests OFF CACHE INTERNAL "") add_subdirectory(_ThirdParty/json) add_subdirectory(_ThirdParty/nfd) set (ASSIMP_INSTALL OFF) if(UNIX) find_path(UNZIP_PATH unzip.h PATHS /usr/include /usr/local/include) if(NOT UNZIP_PATH) include_directories(/usr/include/minizip) endif() endif() add_subdirectory(_ThirdParty/assimp) target_compile_options(assimp PRIVATE -Wno-unused-but-set-variable ) add_executable(${PROJECT_NAME} ${IMGUI_SOURCES} ${GLAD_SOURCE_DIR}/gl.c ${SOURCES} ${HEADERS} src/ProjectManifestFile.cpp src/ProjectManifestFile.h) add_custom_target(copy_resources COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/resources" "${CMAKE_CURRENT_BINARY_DIR}/resources" COMMENT "Copying resources..." ) target_link_libraries(${PROJECT_NAME} glfw spdlog assimp glm EnTT fmt nfd) target_include_directories(${PROJECT_NAME} PRIVATE ${ASSIMP_INCLUDE_INSTALL_DIR}) target_include_directories(${PROJECT_NAME} PRIVATE src) target_include_directories(${PROJECT_NAME} PRIVATE _ThirdParty/json/single_include)