// // Created by slinky on 5/11/26. // #ifndef B_ENGINE_UIMENUBAR_H #define B_ENGINE_UIMENUBAR_H #include "IUIPanel.h" class UIMenuBar : public IUIPanel { public: void update(EditorContext &context) override; std::function create_entity; std::function open_project; }; #endif //B_ENGINE_UIMENUBAR_H