// // Created by slinky on 4/26/26. // #ifndef B_ENGINE_MESH_H #define B_ENGINE_MESH_H #include #include "glad/gl.h" class Mesh { public: Mesh() = default; Mesh(const std::vector& positions, const std::vector& uvs, const std::vector& normals, const std::vector& indices); void bind(); private: GLuint vao; }; #endif //B_ENGINE_MESH_H