// // Created by slinky on 5/1/26. // #ifndef B_ENGINE_SHADERLOADER_H #define B_ENGINE_SHADERLOADER_H #include #include "ShaderProgram.h" class ShaderLoader { public: static std::unordered_map> shaders; static std::shared_ptr load(std::string_view vertexPath, std::string_view fragmentPath); }; #endif //B_ENGINE_SHADERLOADER_H