Files
b_engine/src/TextureManager.h
2026-05-18 18:10:06 -04:00

22 lines
543 B
C++

//
// Created by slinky on 5/1/26.
//
#ifndef B_ENGINE_TEXTUREMANAGER_H
#define B_ENGINE_TEXTUREMANAGER_H
#include <memory>
#include <unordered_map>
#include "ResourceHandle.h"
#include "Texture.h"
class TextureManager {
public:
static std::unordered_map<ResourceHandle, std::unique_ptr<Texture>> textures;
static std::unique_ptr<Texture> load_from_file(std::string_view filePath);
static std::unique_ptr<Texture> load_from_data(unsigned char* data, int width, int height, int channels);
};
#endif //B_ENGINE_TEXTUREMANAGER_H