109 lines
3.4 KiB
Makefile
109 lines
3.4 KiB
Makefile
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.SUFFIXES:
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################################################
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# #
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# CONSTANT DEFINITIONS #
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# #
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################################################
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# Directory constants
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SRCDIR := src
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BINDIR := bin
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OBJDIR := obj
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DEPDIR := dep
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RESDIR := res
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# Program constants
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ifneq ($(OS),Windows_NT)
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# POSIX OSes
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RM_RF := rm -rf
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MKDIR_P := mkdir -p
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else
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# Windows
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RM_RF := -del /q
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MKDIR_P := -mkdir
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endif
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# Shortcut if you want to use a local copy of RGBDS
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RGBDS :=
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RGBASM := $(RGBDS)rgbasm
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RGBLINK := $(RGBDS)rgblink
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RGBFIX := $(RGBDS)rgbfix
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ROM = $(BINDIR)/$(ROMNAME).$(ROMEXT)
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# Argument constants
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INCDIRS = $(SRCDIR)/ $(SRCDIR)/include/
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WARNINGS = all extra
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ASFLAGS = -p $(PADVALUE) $(addprefix -i,$(INCDIRS)) $(addprefix -W,$(WARNINGS))
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LDFLAGS = -p $(PADVALUE)
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FIXFLAGS = -p $(PADVALUE) -v -i "$(GAMEID)" -k "$(LICENSEE)" -l $(OLDLIC) -m $(MBC) -n $(VERSION) -r $(SRAMSIZE) -t $(TITLE)
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# The list of "root" ASM files that RGBASM will be invoked on
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SRCS = $(wildcard $(SRCDIR)/*.asm)
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## Project-specific configuration
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# Use this to override the above
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include project.mk
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################################################
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# #
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# RESOURCE FILES #
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# #
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################################################
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# By default, asset recipes convert files in `res/` into other files in `res/`
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# This line causes assets not found in `res/` to be also looked for in `src/res/`
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# "Source" assets can thus be safely stored there without `make clean` removing them
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VPATH := $(SRCDIR)
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# Define how to compress files using the PackBits16 codec
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# Compressor script requires Python 3
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$(RESDIR)/%.pb16: $(SRCDIR)/tools/pb16.py $(RESDIR)/%
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$^ $@
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###############################################
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# #
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# COMPILATION #
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# #
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###############################################
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# `all` (Default target): build the ROM
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all: $(ROM)
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.PHONY: all
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# `clean`: Clean temp and bin files
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clean:
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$(RM_RF) $(BINDIR)
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$(RM_RF) $(OBJDIR)
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$(RM_RF) $(DEPDIR)
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$(RM_RF) $(RESDIR)
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.PHONY: clean
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# `rebuild`: Build everything from scratch
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# It's important to do these two in order if we're using more than one job
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rebuild:
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$(MAKE) clean
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$(MAKE) all
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.PHONY: rebuild
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# How to build a ROM
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$(BINDIR)/%.$(ROMEXT) $(BINDIR)/%.sym $(BINDIR)/%.map: $(patsubst $(SRCDIR)/%.asm,$(OBJDIR)/%.o,$(SRCS))
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@$(MKDIR_P) $(@D)
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$(RGBASM) $(ASFLAGS) -o $(OBJDIR)/build_date.o $(SRCDIR)/res/build_date.asm
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$(RGBLINK) $(LDFLAGS) -m $(BINDIR)/$*.map -n $(BINDIR)/$*.sym -o $(BINDIR)/$*.$(ROMEXT) $^ $(OBJDIR)/build_date.o \
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&& $(RGBFIX) -v $(FIXFLAGS) $(BINDIR)/$*.$(ROMEXT)
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# `.mk` files are auto-generated dependency lists of the "root" ASM files, to save a lot of hassle.
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# Also add all obj dependencies to the dep file too, so Make knows to remake it
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# Caution: some of these flags were added in RGBDS 0.4.0, using an earlier version WILL NOT WORK
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# (and produce weird errors)
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$(OBJDIR)/%.o $(DEPDIR)/%.mk: $(SRCDIR)/%.asm
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@$(MKDIR_P) $(patsubst %/,%,$(dir $(OBJDIR)/$* $(DEPDIR)/$*))
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$(RGBASM) $(ASFLAGS) -M $(DEPDIR)/$*.mk -MG -MP -MQ $(OBJDIR)/$*.o -MQ $(DEPDIR)/$*.mk -o $(OBJDIR)/$*.o $<
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ifneq ($(MAKECMDGOALS),clean)
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-include $(patsubst $(SRCDIR)/%.asm,$(DEPDIR)/%.mk,$(SRCS))
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endif
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